Carc Central Community > Strategy Guide

Tactical Tuesday -- Week 03

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kothmann:
See the series introduction here.

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Players: Black, Gray, Red, Yellow (order of play as listed, alphabetical by color name).

Score: B=11, G=9, R=7, Y=12

Summary of Previous Moves:
1. B[0;-1]  2. G[0;+1]  3. R[1;0]  4. Y[2;0]  5. B[2;1] (B scores 2 points)
6. G[1;-1] 7. R[2;-1] (R scores 3 points)  8. Y[3;-1] (Y scores 4 points)
9. B[-1;-1] 10. G[2;-2] 11. R[4;-1] (R scores 4 points)
12. Y[-2;0] (Y scores 4 points) 13. B[0;-2] 14. G[1;-2] 15. R[-2;0]
16. Y[-1;1] (Y scores 4 points) 17. B[-1;-2] (B scores 9 points)

Current Decision (photo below):
Gray has now drawn the CCRR tile.
Where should they place the tile?
Should they place a meeple and if so, where?
(Feel free to discuss Black's move 17 as well, but the focus is on Gray's move.)


Option A (photo below)
[-1;-3], CRRC, meeple as knight in the city.


Option B (photo below)
[1;1], RRCC, meeple as farmer in field between road and city.  Gray and Red both score 12 points.


Option C (photo below)
[1;1], RRCC, meeple as thief on road.  Gray and Red both score 12 points.


Option D (none of the above)
Please describe a better play in your reply.

Linkback: https://www.carcassonnecentral.com/community/index.php?topic=5476.0

Allograft:
D1) +2, +2 with city turned towards northeast city and claiming that city to try to establish control over the northeast city by building downwards. There's a fair amount of CCCR tiles in the standard stack and none have been used yet. -  :pink-meeple:

kothmann:
Interesting!  Here is what I think you want to do:

Let me know if I got it wrong.  Eager to hear others' reactions this option and/or what other ideas might come up...

Allograft:
You got it right, sir. -  :pink-meeple:

Bumsakalaka:
Well. I'm thinking about Option E on [-3;-1] to join roads and place meeple to field.
This will join fields with cities into big one field.
Not sure if this option is the  best, but it is missing in possible placements which can affect gray player

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