He will continue to ask you more questions:inn is also count tile,what different between inn and mage?Please answer the second question by your second sentence.
Every expansion has its key special rule. The key special rule apply all other expansions.
Key special rule with Inn is finish+1, unfinished 0.Add point every tile is not key special,because many expansions add points.
Cathedrals is add tile number for score,no other expansion has the special rule.so the key specal rule apply all other expansions.
Let me explain to you.1,Mage doesn't give +1 for shields in cities,Mage also doesn't give +1 for wells in roads.So it is not odd.The rule designer write the tile +1 means not including shield and well,he didn't know the new special mechanics like Cathedrals in Germany.
2,GC change count tile to count road on GC tile,the little building is not changed.Just like you have one big room,you change it two small rooms.But the dog in the room is only one.
GC exception is turn count tile to count road only on GC tile.when you play with inn,other tile is also count tile ,but count road on GC tile.So 2 points each tile -----2 points each road on GC tile.when you play with Mage and leipzig,other tile is also count tile ,but count road on GC tile,so +1 point each tile -----+1 point each road on GC tile,it is same special mechanic.
Hi Meepledrone,You said:Avoid the indefinition of the rules have unexpected consequences when interacting with other expansions.Now I know the reason you choose this rule clarification.I have played more than 100 fan-made expansions ,my family rule is good with them.It is very hard work to know what is core feature score?what is bonus?Even if you can distinguish them, I can not remember it because too much expansions.So I insist on my family rule until you have clear standard how to distinguish core feature score and bonus.
Hi all,Here's a little quiz for a relaxing moment in the busy summer. During a game of mega Carcassonne combining expansions from the new edition plus a little something of the classic one, the red player has just finished a road and it's time to score. He really needs your help because the road has a bit of everything including the witch... How many points should Red score?
I have no problem with Markets of Leipzig counting as bonus score whatsoever. The only negative I see is in how the scoring mechanism for roads is so very similar to Inns and German Cathedrals. But the rules in the rulebooklets are already different; Wainwright Quarter gives +1 bonus point per road tile, Inns give 2 points per road tile, German Cathedrals give 2 points per road tile, and Inn+German Cathedral gives 3 points per road tile. The "+1" is a different mechanic than "gives 2 points".The points from the other quarters of Leipzig are easily understood as bonus points. And by using these as an example, and the Meeple in Leipzig, or Leipzig itself, doing the scoring for the player, it's pretty easy to explain.tbh I would be equally happy if all these scores were core feature scores (ie before the witch) but the most important thing is a community consensus (by lack of an official ruling).As for the 2nd "puzzle":The road is worth 0 at games end, but it is scored. Mage adds +1/tile so +5 points. Little houses are worth their normal value at the final counting so 2 x +1. Total 7 points.So here's another one:from the rules:Special rule when scoring a road, unlike the rules of the base game, for a road starting and ending on the same Land tile showing a cathedral, you count and score each section of the road separately - i.e. that tile counts twice.When using Inns and Cathedrals, for each closed road with an Inn that leads to a cathedral, you get 3 instead of 2 points for each road tile.
How about this one:
So... Three questions in this line of thought about the picture below:1) Easy question: How many road tiles are there in this road to compute anybtile-based bonus (Mage or Wainwright quarter bonus)? 2) Difficult question: How many road segments are there in this road to compute the core feature scoring?3) Intriguing question: Which tiles are we actually counting more than once because of the road segment issue? Just the German Cathedral tile?I was assuming a road segment is a road stretch on a tile (it works perfectly with German Cathedral tiles.) But in this case, what happens with the tunnel tiles and the RRRR tile (RrRr if we use the notation discussed in another topic) mentioned in my previous post? Are they just treated as simple tiles no matter the road configuration and only the German Cathedral tile has a special treatment?Let me know your thoughts.Cheers!
1) Easy question: How many road tiles are there in this road to compute any tile-based bonus (Mage or Wainwright quarter bonus)?
2) Difficult question: How many road segments are there in this road to compute the core feature scoring?
3) Intriguing question: Which tiles are we actually counting more than once because of the road segment issue? Just the German Cathedral tile?
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