With the same settings, I'm not getting the same results. It seems you are getting the latest HTML (I can tell for the missing "have" ) but some old Javascript is being cached. For example, I'm not getting the actions for placing the tile in front of you or performing messages (#1B) step three times. I tested it on my mobile.Can you check if it is your browser cache getting in the way?I'll check your other comments later. Thanks for your help!
Quote from: Vital Pluymers on December 08, 2020, 11:43:16 AMThis is only stating that if you have drawn more than 1 tile because of your Fortune Teller(s), you are not allowed to draw additional tiles in your builder's turn. Correct.Quote from: Vital Pluymers on December 08, 2020, 11:43:16 AMAll the rest is free interpretation and cannot be concluded from the way the rules are written.It is not clear whether he must use one of the remaining drawn tiles or if he can choose to place one of the special tiles in his supply.My point is that the rules focus on not drawing new tiles for the second part of a double turn. They don't say a thing about being that the only possibility at that point, that is, the rules do not mention anything about placing an abbey tile instead. So placing an abbey tile instead and discarding the remaining tiles you drew is a valid option to using one of the tiles you have in your hand already? The nuance here is: The rules just say you don't draw new tiles for the second part of your double turn. They don't say you cannot place a tile in your supply as an alternative to use a drawn tile. The latter would be a valid option in any other case. Can we apply this general rule in this case?
This is only stating that if you have drawn more than 1 tile because of your Fortune Teller(s), you are not allowed to draw additional tiles in your builder's turn.
All the rest is free interpretation and cannot be concluded from the way the rules are written.It is not clear whether he must use one of the remaining drawn tiles or if he can choose to place one of the special tiles in his supply.
I agree that The Fortune Teller can become very powerful if it allows you to bend the rules and discard tiles whiel getting benefits from them.So the question currently on the table are:1.a) When you have extra tiles from fortune tellers, should the player choose a placeable tile only?
Additionally, there is another question that came to me last night:
2) If a double turn is granted, should you keep all the extra tiles until part 2 of your turn and then decide or just keep the one you want to place? So far I considered the former, since bazaar rounds or messages during the first part of your turn may render an initially placeable tile into an invalid one. So I prefer to keep the options open until the last minute.
Quote from: Meepledrone on December 09, 2020, 05:59:48 AMI agree that The Fortune Teller can become very powerful if it allows you to bend the rules and discard tiles whiel getting benefits from them.So the question currently on the table are:1.a) When you have extra tiles from fortune tellers, should the player choose a placeable tile only? I'd say no to be consistent with the order of play for when only one tile is drawed. Because if so, you do not have the possibility to perform WoF or revolt action of unplaceable tile, but normally you should:1. Draw a tile2. Perform WoF or revolt3. Place it or, if not possible, place it with a bridge or discard it.4. Draw a new one and go back to step 2I think we have to keep those steps with the fortune teller :1. Draw 2-3 tiles and chose one to play2. Perform WoF or revolt3. Place the tile or, if not possible, place it with a bridge or discard it.4. Draw a new tile and go back to step 2 (you do not get the chance to play the previously drawed tiles as you did already chose not to play them)And so the fortune teller only allows you to chose between 3 tiles when you first draw them ! And there's no issue with bridges.
Quote from: Meepledrone on December 09, 2020, 05:59:48 AM2) If a double turn is granted, should you keep all the extra tiles until part 2 of your turn and then decide or just keep the one you want to place? So far I considered the former, since bazaar rounds or messages during the first part of your turn may render an initially placeable tile into an invalid one. So I prefer to keep the options open until the last minute.I agree with this point of view. You keep them aside until you stard a double turn, and then choses one to play and2. Perform WoF or revolt3. Place the tile or, if not possible, place it with a bridge or discard it.4. Draw a new tile and go back to step 2 (you do not get the chance to play the previously drawed tiles as you did already chose not to play them)
If you look at this more closely, you are just creating two (or in some cases even three) "hidden turns" in one turn. I don't think that is right.
Quote from: Vital Pluymers on December 09, 2020, 07:11:11 AMIf you look at this more closely, you are just creating two (or in some cases even three) "hidden turns" in one turn. I don't think that is right.Yes, exactly the same way as when discarding an unplacable tile and drawing a new one when there's no fortune teller I see it like if choosing a tile is like drawing one, except you draw one of the three on top of the dispenser (or bag, or pile). Nothing else changes.
As you mention, there is no rule about forcing you to choose or not unplaceable tiles.In any case, I would try to make it more difficult for players to chain tiles in the same draw by discarding all the tiles in the draw if you cannot place the tile you chose. If you could exploit the chaining of discarded tiles until you start drawing one tile only to restock your tiles in hand.
Anyhow, I don't know in your case, but the unplaceable tiles I usually draw are CCCC tiles most of the time, although once I drew an RRRR tile. This is in the last two years... Maybe this is much ado about nothing in the end.What do you think?
Well. Unplaced tile happends to me multiple times last year. It depends which expansions you plays, but it happend to me also with FFFF (with Monastary) on very beginning of game mabe 2nd or 3rd tile in game.Well. There was written a lot, but I will play this. If player choose unplaceable tile, then tile is discarted and he is getting another tile from stack by standard rules.Look to rules as simple as possible. We don't want from this game Scythe, right? ;-)
Scythe would be degraded to just a game for small kids, don't you think?
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