The edges of the map complete everything, yet are not considered actual tiles. We know this thanks to the way the cloisters work on map edges - they only gain points for actual tiles, not pre-printed stuff.So you can actually place Izbushka in such a way that certain empty spaces can never be filled, thus maximizing points. There are several places on different maps where to do this effectivelly. This method also removes the downside of traping a meeple for the rest of the game.You can get up to 7 points for a completed Izbushka on British Isles - only 1 point short of maximum 8.
Either we consider it directly completed, but the rules says a completed baba yaga is worth 1 point, not more
Here the point is if we can count those areas that cannot be occupied or we should ignore them the same way monasteries ignore them to be considered completed:Around a monastery or Baba Yaga's Hut, we may find:1. Map squares occupied by tiles: * Score 1 point for a monastery * Score 0 points for Baba Yaga's hut.2. Map squares not occupied by tiles: * Score 0 points for a monastery * Score 1 point for Baba Yaga's hut.3. Map areas that cannot be occupied by tiles beyond the country border: * Not considered for monastery scoring as occupied spaces (even those printed road segments or printed semicircular segments) * Not considered for monasteries as spaces (the allow to complete a monastery on the border with less tiles) * Should they be considered for Baba Yaga's Hut?Following the approach for monasteries, I would only consider in the tiles and spaces in printed squares... If so the islands would not be a way to score more points, just to complete a feature faster.Any thoughts? Too strict?
As I explained earlier, cloisters do not "ignore" the spaces - the reason they don't score those points is there are no tiles there. The fact that you cannot legally place them there is another matter.
Empty tile spaces exist around every placed tile by default (until filled), so of course all the spaces on the Map edge are considered, they always are. It is the same thing as if you placed a cloister, or Izbushka on the edge of the playing table. You cannot legally place extra tiles around them because they would fall, but you still count all the spaces during scoring. The Map does the same - it highlights where you can still legally lay tiles.
There is no rigid grid in Carcassonne, only a suggestive grid of infinite empty spaces established by a starting tile(s).
So in short preprinted tile space ≠ empty tile space, that would be a false dichotomy.
A Carcassonne Map is basically a specifically shaped plaing table with added bonus of completing any thing that touches the edge.
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