Author Topic: Weekly Online Game  (Read 241649 times)

Offline danisthirty

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Re: Weekly Online Game
« Reply #525 on: November 06, 2015, 03:00:20 PM »
I'm not sure I can comment, I had no idea what was going on most of the game.

Ha ha. I know what you mean! ;)

I wasn't sure what my gold was worth, and after being the only player not to win 34 points from the big city at the start of the game, I was doing whatever I could to keep myself in the game. Sharing the big barn farm was helpful in that respect (and very lucky, purely down to tile drawn) but I was so far behind everyone on points that I didn't think much of my chances so attempted to take a few farms to boost my score a bit. Evidently this worked quite well, but not well enough!

Tunnels were crazy. I had no idea what I was doing with them and ended up losing my phantom where I thought I was taking a quick few points. I think we were all agreed that 2 tokens each in a 4-player game just isn't enough as you need two tiles to complete a single road...

Anyway, good game. And congratulations to Leven on his win! :) :(y) :blue-meeple: :blue-meeple: :blue-meeple:

Offline Hounk

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Re: Weekly Online Game
« Reply #526 on: November 07, 2015, 05:43:51 AM »
Looks like you had an exiting, but quite complicated game. Castles were mostly "forgotten", only Decar placed one. There were only 2 more legal spots on the board anyway, although they would have both been in the vicinity of the crazy long road with blue and red tunnel.

Offline Decar

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Re: Weekly Online Game
« Reply #527 on: November 07, 2015, 09:02:18 AM »
The plan was to use the castle to score the city to the south.  But it scored 11 for the crazy road Dan and I both shared.  I could have completed another to the north a turn before.  Not sure why I didn't now.  That would have been big points another 11; although some extra points for the barn to Leven.  That Bridge was well placed in Leven's farm.

I'm not sure anyone was really checking to see what another player could have been doing with Bazaar tiles and giving them away for 1 or 2 points.  I was probably over bidding later in the game.

Dan and I both think the Tunnel rules need a rewrite.  It's a great expansion, but there are not enough tokens to do anything worthwhile; and it's very easy to trap yours/others meeples.  I think being able to reclaim your tokens would help; or maybe just have a lot more.

Offline Hounk

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Re: Weekly Online Game
« Reply #528 on: November 10, 2015, 01:10:35 PM »
How about a new "Weekly Online Game" tomorrow at 9 pm CET?

Offline Hounk

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Re: Weekly Online Game
« Reply #529 on: November 11, 2015, 11:49:16 AM »
So are there people interested tonight? I'll wait in chat.

Offline Rich_The_Fish

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Re: Weekly Online Game
« Reply #530 on: November 11, 2015, 11:58:53 AM »
So are there people interested tonight? I'll wait in chat.
Hi Hounk. Just to let you know, I'll not be available tonight as I'm really shattered - so much so that I'm already in bed! Hope you manage to get a game tonight.

Offline Hounk

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Re: Weekly Online Game
« Reply #531 on: November 16, 2015, 02:35:37 PM »
Anybody tomorrow for a "Weekly Game"?

Offline danisthirty

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Re: Weekly Online Game
« Reply #532 on: November 17, 2015, 07:11:21 AM »
Anybody tomorrow for a "Weekly Game"?

Me probably! 8)

Offline jungleboy

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Re: Weekly Online Game
« Reply #533 on: November 17, 2015, 07:53:13 AM »
I think we're trying to play our dream team match tomorrow night so I'm probably out.

Offline danisthirty

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Re: Weekly Online Game
« Reply #534 on: November 17, 2015, 08:06:12 AM »
I believe Hounk's message proposing the weekly game "tomorrow night" was posted yesterday meaning it's actually scheduled for tonight? I'm not certain though.

If it is tomorrow (i.e. Wednesday) then I'm out too as I'm playing my World Cup match with Leven...

Offline jungleboy

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Re: Weekly Online Game
« Reply #535 on: November 17, 2015, 08:43:46 AM »
Ahh OK. The tapatalk app says it was posted 9 hours ago. Another issue with tapatalk!

Offline Hounk

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Re: Weekly Online Game
« Reply #536 on: November 17, 2015, 10:41:10 AM »
Yes, I made the post yesterday, and meant today, Tuesday. Tomorrow, Wednesday, I would not have time myself.

So are we scheduling like usual 9 CET, or are there other time preferences?

Offline Hounk

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Re: Weekly Online Game
« Reply #537 on: November 17, 2015, 12:37:22 PM »
Till now, no game has taken place or even started. Nobody want to join?

Offline danisthirty

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Re: Weekly Online Game
« Reply #538 on: November 24, 2015, 04:31:15 PM »
So many people accepted my bold challenge in the "PLAY ME NOW!" thread that we decided to have a 4-player weekly game:





(yes, I was playing in night mode and I even had to rotate the map to make the screenshot)

This game was great fun. It got off to a very aggressive start when I chose to trap two of Merlin's meeples with my first post-river tile of the game. Rosco went after khalid with another aggressive placement and before long we were all after each other (although nobody else quite so ferociously as Merlin was attacking me I felt - it took some pretty special tiles to get me out of some of the situations he created for me but I was mostly quite lucky in what I drew).

Despite coming second, I've awarded myself a moral victory for placing a farmer inside the cccc tile from Inns & Cathedrals and winning 12 points for him. I also shared a 15-point farm with Rosco and had a 9-point farm to myself. Aside from this I did well on cities and roads but didn't get a lot of trade tokens or gold.

Merlin played very well and couldn't be beaten once he'd secured 55 points for himself from the main farm (11 cities + pig herd tile from River 2 + pig). Well done also to khalidq for joining in with the game even though he'd never played with Goldmines before! And to Rosco, for... managing to play without his favourite colour meeples :red-meeple: :(n)
« Last Edit: October 19, 2017, 03:07:46 PM by danisthirty »

Offline Merlin_89

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Re: Weekly Online Game
« Reply #539 on: November 25, 2015, 09:30:47 AM »
I totally admit, it was quite cut-throating. Everything could happen, and we weren't sparing each others feelings... :P


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