Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Whaleyland

Pages: 1 ... 92 93 [94] 95 96 ... 100
1396
Not sure if anyone noticed, but there is a wolf hiding in the bushes on the left of the cover photo. I'm sensing more a tiger vs. grazing animals concept akin to Hunters & Gatherers.

1397
Finally, a real expansion. It's been too long since an actual, full-sized expansion has been available for Carcassonne. I just hope it is released in the US before August, otherwise it may be a bit of a pain for me to obtain. Ahh, I'm excited again. I'd practically given up on Carcassonne after the past two years of rather boring mini expansions, despite the Minis series.

1398
Other Games / Re: KickStarter - Backed Projects
« on: January 08, 2014, 08:53:38 PM »
I backed Fleet: Arctic Bounty, Coin Age, and Burgoo, the latter two because they were so ingenious for such a cheap price, the former because it looked awesome. I had purchased Gunship: First Strike via Kickstarter but traded it for Twilight Struggle because the quality was poor and the game didn't end up interesting me much.

1399
Unofficial Rules / Re: Catacombs (Rule question)
« on: December 31, 2013, 07:44:32 PM »
Honestly I haven't touched this expansion for so long, I don't even remember it. I seem to remember that we weren't entirely happy with the final version of the rules. I'd go with house rules on any issues involving the expansion.

1400
The Marketplace / Re: meeplesource.com
« on: December 30, 2013, 02:57:06 PM »
You mean CarcassZone? That always has been one of the most creative names of a fan-made spin-off.

1401
Anything Else / Merry Christmas
« on: December 25, 2013, 07:25:18 PM »
Merry Christmas everybody, from Whaleyland in California!

1402
Other Games / Re: Complete Dominion Companion
« on: December 22, 2013, 09:33:22 PM »
I've just posted an update to my Complete Dominion Companion to BGG here so if you are interested in Dominion, please help out by editing or commenting on the current draft. A new draft is also pending approval, in case you want to wait for that. In any case, this is the Carcassonne CAR's little brother and I am proud to be its father. It has taken three years, but with Dominion's finalization, at least officially as of the moment, this document can really shine as the ultimate tome of Dominion knowledge. Check it out and make sure to mention anything that seems off. Thanks!

1403
Other Games / Re: Flash Point: Fire Rescue
« on: December 11, 2013, 09:24:02 AM »
Actually, Extreme Danger has its own box, but that's an aside. I just got my stuff yesterday and was very happy with the whole thing. I mean, I would like directions regarding what to do with the bonus stuff but other than that, but I'm still happy. I stuck all the player pieces and the Dangerous Waters boards in the second box and the boards in the main game's box. I should probably switch them, but I haven't had the time yet. Everything needs to get bagged first. I also have to figure out what to do with the duplicates, because I am not going to keep them all with the game if they aren't necessary.

1404
General / Re: Opinions sought on "base" game and expnasions
« on: December 01, 2013, 08:43:15 PM »
Quick question, not quite on topic, but in the vicinity...

If I play Wheel of Fortune with  the base game, is it better to add all the tiles together or just to add the 19 numbered tiles and the wheel in with the base game?

That depends if you want a game twice as long or just a slightly longer expansion. I usually just add the 19 tiles but occasionally I feel like adding all of them.

1405
Any chance that you can buy-n-ship any of these for us? Or work out a deal so the CarcassonneShoppe gets some copies?

1406
Last year, Hans im Glueck decided to release an expansion as a special giveaway with their Carcassonne-on-Tour traveling tournament. Then this year, Spielbox released a slightly altered version of the same expansion with their 2013/5 issue. Let's just see how well this/these expansion(s) work by mixing them together, breaking some rules, and going with it.

Up Is Down, Down is West, East is O?
* Mixed Relations - I've always been a fan of the expansion watermark, something that was introduced with the Big Box and has been retained ever since. Even all Spielbox expansions included one. For some reason, this expansion doesn't. No watermark on the Hans im Glueck tiles. No "Spielbox pentagon" on the Spielbox tiles. And for those of you saying "Well, does it really need an icon? The tiles are pretty obvious," remember that ever Mini expansion included one as do the Corn Circles. It is an oversight that I find annoying, especially when playing with the tiles together. Which brings me to...
* Shades of Green - Can't these companies just agree on a color? They've been modifying Doris Matthaus' tiles for a decade now, yet every promo expansion that Hans im Glueck or Spielbox release includes a new shade of green. Seriously, people! Just stick to a color...preferably the one that comes with the boxed expansions. HiG's tiles are dark green...ugly dark, while Spielbox's are yellowish green. I know why we don't need watermarks on these tiles: they are differentiable because of their off colors!
* What's the Point? - But regarding the actual rules, let's just say that gaining 3-points for putting a tile in the correct quadrant isn't going to do much for me if putting it elsewhere will get me more points. Some would argue this is the entire purpose of the expansion, a cost/benefit analysis. But then others could remind that person that the entire game is about that once you start getting good enough at it. Then one realizes that 3 points is not going to win you the game, usually, especially when every other player has an equal chance of pulling the next compass tile.

Double Trouble
* Expansion Wars - A benefit of this/these expansion(s) is that there are two of them. One really isn't enough, but you double those tiles by picking up both copies (or two of the same) and you can start having fun. Granted one start tile should be set aside as well as one of the blue tiles, but why bother? As long as the players remember which tile was placed first, just toss them in the bag. Use a tower? Well, you're out of luck. Having 11(+start) tiles to draw makes the came exponentially more fun than only using 5(+start).
* Redirected - You've got to give it to Hans im Glueck for coming up with this strange idea. I mean, there are probably a hundred or more expansions that have been created by CarcassonneCentral and Carcassonne-Forum yet nobody thought up this expansion. Is that a good sign or a bad sign? Who knows, but the expansion definitely adds a bit of visual logic to the map. Because that is exactly what you are making: a map. And what do all maps need? A compass rose. It probably could have been implemented better, but still, I think this expansion fits overall with the theme of the game, even if the compass is rather confused in which direction it is pointing.
* Simplicity is Bliss - Another thing that is great about this expansion is that it is easy. It is only 6 tiles officially. The rules are simple and logical. And it plays well with other expansions. All of this is good for a game prone to terrible and complicated ideas (I'm looking at you, Catapult).

Inconclusion
This expansion is not ideal nor is it even remotely necessary. Most people won't even remember it when thinking of expansions, and I would any day play with another expansion before this. But if you enjoy adding a few tiles without much complexity, this may be an expansion for you. In fact, I'd go so far to say that this with the River I would be a great combo. Throw in The School and Corn Circles I and you have yourself enough tiles for a boxed expansion of its own. Seriously, 26 tiles, a meeple, and some new rules that don't conflict with each other. Sell it, Hans im Glueck! In the end, it shows that HiG hasn't given up on new ideas and that while they keep making new spin-offs, they are still putting at least a little time into expanding their flag-ship series. And this, I feel, is a good thing.

SCORES
Playability: A
Affordability: B
Compatibility (with other expansions): A
Aethetics: B-
Learning Curve: A
FINAL GRADE: B

1407
News and Events / Re: Spielbox 05 2013
« on: November 14, 2013, 09:30:00 PM »
Now we need a new tuckbox for this version of the Windroses.

Agreed!

1408
Reviews & Session Reports / Re: Mega Carcassonne with all the expansions
« on: November 11, 2013, 08:05:45 PM »
I couldn't find The School in the mess. I assume it should be near the start tile block, but did you place it elsewhere?

1409
News and Events / Re: Spielbox 05 2013
« on: October 28, 2013, 06:47:30 PM »
Just received this in the mail today. I'll try to post the English rules tomorrow, but no guarantees.

1410
News and Events / Re: Carcassonne: South Seas - expansion
« on: October 21, 2013, 04:55:36 PM »
Ooh...I love those Luggage-meeples! And yay for the Festival reprint (on hopefully thicker tiles)!

Seriously. If this gets released in standard-sized tile thickness, I will return the ten tiles I stole from my sister's door prize for my wedding two years ago (a perk from a present that was easy to open and seal again).

Pages: 1 ... 92 93 [94] 95 96 ... 100