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Messages - Decar

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5056
Firstly:

Thank you for everyone who has decided to take part. For many of you it's the first time you've played Carcassonne Online and for me it is the first time I've tried to run a tournament.  So, I suspect they'll be a few mistakes, but hopefully nothing we can't resolve and hopefully we'll have fun in the process.

As we discussed before the tournament will be broken up into Rounds. 

Round 1: Basic Game only 1v1.

The 12 participants we have split into 2 groups as follows:

Group1: lomdr, franks, Halfling, Curt, Merlin_89, Safari
Group2:toastytoast, spikey_dino, Koremu, Ailurus, Rich_The_Fish, QueenAlkie

The 6 players in each group have been selected at random.

I understand that scheduling time to play is difficult for everyone, especially during this time of year with holidays etc.  As a result, The groups have been made large, so there should be games to play while another person is on holiday or unavailable for a few weeks. 

My recommendation is to take your time between games, there's no point trying to rush them all into one afternoon.  You'll may be left waiting several days.  If you are on holiday bare in mind that people may be waiting for you to play.

Organizing a Game
As I already mentioned, each player must play every other player in their group.  Please PM someone in the group to organize a game.  Be mindful of constraints on time-zones etc -  I'm sure everyone can be accomodating.

Please let us know here if you have problems scheduling a game with any player.  It would be helpful if you could share the time of your games here as well, so we can see who has been proactive etc.

If for whatever reason, you cannot attend the game please let us and your partner know As Soon As Possible.  It does not mean you will have to forfeit your game, possibly you can arrange for a more suitable time.

Carcassonne Medium
I don't strictly impose a Carcassonne medium that must be played.  In this round, only the BASIC set is required.  Generally, given the distances between players we recommend JCloisterZone 3.1.1 (see below).  If you wish to meet in person to play you're welcome to do so.  If you wish to arrange an iPhone/Android game, you're also welcome to do so.  If you wish to play by email/forum...which is very slow...you're welcome to do so.  In our experience, JCloisterZone is the most widely supported medium.

JCloisterZone 3.1.1
This is currently the recommended version which runs on Java which will run on Windows/Mac/Linux.
You can download it here:
http://jcloisterzone.com/builds/JCloisterZone-3.1.1.zip
Remember to extract the zip before executing the Runtime.

If you have any problems please contact us in the Chatroom (see below), we can help.  :(y)

Before your Game - Meet in the chatroom
It's generally a good idea to try and meet in the CarcassonneCentral Chatroom before your game is meant to begin:  http://sydby.com/carcassonne/irc/index.html

When your partner arrives, one of you will have to HOST the game.  Hosting the game means your machine running JCZ will manage the game and the other player  must connect to your machine from their location.  This usually means they have to traverse the firewall on your home's router.  If this is all sounding alien to you, don't be scared, visit us in the chatroom, we can try and help you.

If neither party can host a game - I or Danisthirty (plus others) will happily host your game.  Which means both players will connect to another person's machine to play their game.

If your player does not turn up, please give them a few minutes grace.  If they have not arrived 15-minutes after your start time, please comment here and we'll try to work out what happened.  It does not mean you will automatically win the game.  There are many reasonable circumstances, why you may miss your game and we'll need to assess.

Setting Up the Game
Once you've connected to the game, the following Settings must be applied to JCZ.  No Expansions,  Randomize Seating Order[ x ]

Here is a screenshot of the configuration:


You should be ready to Start.

Enjoy Your Game  :(y) :(y)

After Your Game
You must record the results.  The best way to do this is, take a screenshot/printscreen and attach the picture to a reply on this forum thread.
This lets me check the scores and shows everyone else your game.

Once your score has been recorded, I will be able to update the Results Sheet.

You can all view the results sheet here:

https://docs.google.com/spreadsheets/d/1AaY3-ik5omWhpN0HgZHPgygGuceS2jNjtEWYvi988-o/edit?usp=sharing

I'll take the occasional screenshot and share this with everyone here:





Tournament Format
I described this before, but I will summarize again:

You'll score 2 league points for a win; 1 point for a draw, 0 points for a loss. 
Positive Points Difference will also be used to break tie breaks.
Positive Points Difference will also be used to break tie breaks.  To confirm:  If PlayerA scores 150 points, while PlayerB scores 125 points.  PlayerA's PPD will be +25.  PlayerB's PPD will be 0 (NOT -25).

Wrap-Up

Try and enjoy your games, my personal tactic is to give everything you've got.  If you're going to lose you might as well lose by 50points rather than 5 ;)  There's plenty more games for you to try.

Remember, if you've got any questions you can contact me here, on PM or find us in the chatroom- http://sydby.com/carcassonne/irc/index.html

You're also welcome to ask for a practice game with anyone, if you need to test JCZ.

Without further ado:  I now declare the First Carcassonne Central Welcome Tournament.......OPEN

5057
We should be starting at some point this evening; I'll publish a fool-proof guide for you all to follow  :(y)

I just wanted to check with: QueenAlkie that she's able to use a PC/mac/linux rather than her phone to play.  I don't think you'll need phenomenal service to JCZ online.

5058
General / Re: I love the postman...
« on: July 15, 2015, 10:15:24 AM »
Damn it will this turmoil never end!

5059
General / Re: I love the postman...
« on: July 15, 2015, 09:48:12 AM »


I love my postman :(y)

5060
General / Re: Carcassonne by Forums 2015: The Red Game
« on: July 15, 2015, 05:28:11 AM »
How many points did that cost you?

5061
I joked about it.....

and it happened......

Jéré vs Decar:

105: 46

-59 to me makes me....First Man Sitting?!?!

Great assertive play from Jéré, he always seemed to have one meeple ahead.  I ended up growing a tumour and threw too many farmers down way too soon.

5062
Decar vs Paul
92: 65

Some trapping early on made it impossible for Paul to catch up....especially when I drew all the RFRF tiles!!


Edit:  Thanks for the game Paul; it was damn close; hopefully you'll get some Life Points back soon!

5063
General / Re: Carcassonne by Forums 2015: The Red Game
« on: July 14, 2015, 11:19:47 AM »
Seems like payment for my rotating camera....

I'll employ the same trick as before.

+2 points for the road and a meeple in the city.


5064
Other Games / Re: Good introductory Worker Placement games
« on: July 14, 2015, 11:06:18 AM »
+1 for kingdom builder. After the kickstarter flop I downloaded the android version....many many games played....many many games lost

5065
Other Games / Re: Good introductory Worker Placement games
« on: July 14, 2015, 12:28:24 AM »
I recently played Orléans. Mechanics are pretty simple but there's some interesting choices to make. You might want to check it out. I guess it's not a traditional worker placement because you build a bag at the same time.

5066
General / Most loved....
« on: July 13, 2015, 03:12:16 AM »
What are your most loved Carcassonne possessions?

Is it that hard to acquire expansion signed by KJW, you picked up in a charity shop on your trip to outer-Mongolia, for threepence?

Or the unique handcrafted tableware, that another member lost their finger while constructing for you?

Photos please :)

5067
Upcoming Scheduled Games / Re: Weekly Online Game
« on: July 12, 2015, 02:43:44 PM »
Too tired to talk about it.....here's the result:


5068
I know this was somewhat of a rare game for me and I trust also for Decar.

Nope, seems quite common for me at the moment!  I'm not making those tiles work for me.

5069
Upcoming Scheduled Games / Re: Weekly Online Game
« on: July 12, 2015, 09:14:12 AM »
I've got to play Mr Numbers at some point this evening, might have time for a quick game afterwards  :(y)

5070
Sorry that's the template.  It used to load a resource file called config.yaml - It should load from the same directory as JCZ or:

by setting the system property when loaded:   java -jar JCloisterZone.jar -Dconfig=PATHtoFILE

Older versions of JCZ used to create the file if it didn't exist.  I'm not entirely sure where it loads from now; possibly that hidden directory you mentioned.

Here's a yaml file form 3.0.2:

Code: [Select]
# Feel free to edit. Mind all your own comments or white-spaces may be stripped by configuration save peformed by application.

update: http://jcloisterzone.com/version.xml
port: 37447

# keep empty for system language or fill to force locale
# supported locales are cs, de, el, en, es, fr, hu, it, pl, ro, ru, sk
locale:

score_display_duration: 7 # seconds
ai_place_tile_delay: 250 # miliseconds to wait before computer player place tile

beep_alert: false
confirm:
  farm_place: false
  game_close: true
  ransom_payment: true
  tower_place: true

# machine identification for remote games
client_name:

players:
  # Colors as Java awt.Color constant or in hex-value. (third-party themes can ignore these colors)
  colors:
  - {font: null, meeple: RED}
  - {font: null, meeple: '#008ffe'}
  - {font: null, meeple: '#FFED00'}
  - {font: null, meeple: '#009900'}
  - {font: null, meeple: BLACK}
  - {font: null, meeple: '#812EFF'}

  # You can declare default player names
  names:
  ai_names: [Adda, Ellen, Caitlyn, Riannon, Tankred, Rigatona]

# plugins/classic.jar - Graphics from original board game
# plugins/rgg_siege.jar - RGG's Siege tiles instead of original The Cathars tiles
plugins:
  - plugins/classic.jar

# possible expansions in profile definition:
#   WINTER, INNS_AND_CATHEDRALS, TRADERS_AND_BUILDERS, PRINCESS_AND_DRAGON,
#   TOWER, ABBEY_AND_MAYOR, BRIDGES_CASTLES_AND_BAZAARS, CATAPULT,
#   KING_AND_ROBBER_BARON, RIVER, RIVER_II, CATHARS, BESIEGERS, COUNT,
#   GQ11, CULT, TUNNEL, CORN_CIRCLES, PLAGUE, FESTIVAL, PHANTOM, WIND_ROSE,
#   GERMAN_MONASTERIES, FLIER, CORN_CIRCLES_II
#
# possible rules:
#   RANDOM_SEATING_ORDER,
#   TINY_CITY_2_POINTS, PRINCESS_MUST_REMOVE_KNIGHT,
#   DRAGON_MOVE_AFTER_SCORING, ESCAPE_RGG, PIG_HERD_ON_GQ_FARM,
#   MULTI_BARN_ALLOWEDD, TUNNELIZE_ALL_EXPANSIONS,  BAZAAR_NO_AUCTION, KEEP_CLOISTERS

presets:

connection_history:

# Specifies a folder for screenshots to be saved into.  If empty the JCloisterZone runtime directory will be chosen.
screenshot_folder:

# Specifies the size of the tiles when a screenshot is taken; default is 60;
screenshot_scale: 200

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