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Topics - Decar

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Other Games / Fire & Stone
« on: July 24, 2021, 06:07:14 AM »
Just a heads up for those who follow Klaus-Jürgen Wrede's other games:

In Fire & Stone, players lead their tribe through the Stone Age. They scout new lands, harvest nuts and mushrooms, and finally build villages. The aim of the game is to have the most successful tribe by exploring new lands, building huts, and gathering resources. With the invention of new tools and techniques like ship building or pottery, the expansion of your tribe can even be accelerated.

Each space the scouts can enter contains upside-down discover tokens. When a scout moves on one of those tokens for the first time, the token is revealed and triggers an effect. From now on these tokens can be used as a player action with a different effect. By the end of the game, the player who made the most victory points with villages and accomplishing tasks wins.

Coming from Pegasus Spiel later this year. Essen perhaps?

Anything Else / Be careful what you wish for...
« on: June 01, 2021, 01:03:19 PM »
One of the great things about Carcassonne Central is the community, and how people from all across the globe all seem to have fallen in love with 45mm square tiles that depict the South of France (Don't mention halflings).

So, while this is off-topic, I thought it would be a fun little game to play.

The game starts by making a wish, and the next person replies granting their wish, but reminding them of the impact of their desires, before making their own wish.
It's a faux pas to forget to make a wish, but someone else can start the thread off again.

For example:

> I wish I did not have to work.

>Granted. But the world is now overrun by an evil synthetic intelligence that perceives all humans as a threat to its existence.  You have to fight to survive.
> I wish ...

So I'll start:

I wish I claimed that cloister

General / Pre-orders for Carcassonne 20th Anniversary UK
« on: April 08, 2021, 02:25:01 AM »
As I'm always looking for the opportunity of a merit,
I've collected a few pre-order URLs for Carcassonne 20th Anniversary edition in the United Kingdom.

In no particular order.

Boardgameguru - £40 + £3.75 postage

Zatu - £43 + £3 postage... buy 5 for 5% off etc [I've had terrible service in the past, and Rich The Fish reports bad preorder handling]

Board game hut - £46 + free postage

ChaosCards - £50 + free post

Thirsty Meeples - £41 + £4 shipping (free over £50)

Tritex Games - £40 + £4 postage (free over £50)

Boardgameextras - £42 + £3.50 postage

GamesLore - £40 - £3.0/4.29 postage  (up to 10% discount on larger orders)

Titan Games - £40 + £2.99 postage

MeeplesCorner - $41.95 + £4.99 postage

Rules of Play - £45 + free postage (OR £40.50 with GEN-BGPRICES) code.

Dice and Destiny - £41.99 + £3 postage

My general personal experience:
GamesLore have been reliable when I've used them in the past and probably the cheapest if you're considering multiple copies, perhaps in a bulk order.
If you order 3 or more GamesLore works out cheapest currently at around £40 per copy. If you order 7 it drops to around £37

BoardgameExtras is always really reliable, so the extra couple of quid is well spent imho.

Zatu has terrible customer service

General / Anyone ever notice this on the Tower box?
« on: April 07, 2021, 10:02:34 AM »
Saw this for the first time today and wondered if anyone else has noticed:

The new artwork Tower has a shopping cart with tiles in it.

One tile is a Besiegers tile in the old art work. And a Spiel 14 tile, that was only limited for short time!

Anyone else notice any oddities like this?

News and Events / Carcassonne USA Maps and Chits available in BGG store
« on: January 25, 2021, 10:07:13 AM »
Looks like the Carcassonne Maps for USA East and West, and chits are now available in the BBG Store.

This is is great news for our members in the USA who didn't wanr to pay extensive shipping rates from Germany

News and Events / Fjords - Grail Games
« on: October 26, 2020, 12:58:40 PM »
Long time HiG / Rio Grande fans will know of Fjords

Well Grail Games is working on a new edition, new artwork and co-designed with Phil Walker-Harding, who will be adding some content, while maintaining the original gameplay.  Sounds promising!

Increasing player count from 2 to 4 players.
PWH is producing 5 mini expansions that add flavour to the game.

General / If you could ask Klaus-Jürgen Wrede one question
« on: August 26, 2020, 03:35:56 AM »
I'm running this on Twitter at the moment and thought it would be nice to ask the question here too:

If you could ask Mr Klaus-Jürgen Wrede one question—What would it be?

News and Events / New version of 7 Wonders
« on: July 31, 2020, 12:28:12 AM »
Many moons ago we voted on 7Wonder being our favourite not-Carcassonne game. Asmodee have released images of the new version of 7 Wonders.

They've only gone and updated the art work!

Generally, I'm ok with the design changes but what's most concerning is they've decided to change the card backs. At least that's something Carcassonne got right. Now old and new are not compatible.

During the COVID-19 pandemic, forum old timer, and good friend Rich_The_Fish and I have been playing a few games of Dominion online.

We've not played for a very long time, but thought it was time to check out:

The base game is always available for free, but during the pandemic they have been kind enough to cycle the expansion, so it was a great chance for us to try some of them.

If you're not familiar, Dominion is the 2009 Spiel des Jahres winner, and said to have invented the deck building genre.
Every player starts with an identical deck of 10 cards, each turn you draw 5 cards then use a card in your hand to play an action. Then use coins to buy more cards.  After that you clear-up and discard any cards you've bought or not used during the turn. Then you draw back up from your deck.  When your deck is empty you shuffle your discards, so your deck cycles and changes over time.
The aim is to buy cards that give you Victory points before the game ends, that can be triggered in a few different ways.
Each game is played around 10 different Kingdom cards that perform different actions, so the trick is to find the efficient way to beat your opponent in scoring.

Neither Rich or I are experts, we're very much casual players, and we enjoy exploring what the cards have on offer.

The Dominion Games website has implemented the 2nd edition base set, that I'm not yet familiar with either.

First game: Base game + Prosperity

The Prosperity expansion introduces Colony and Platinum cards.  This can drastically alter the behaviour of many strategies, as these cards are much harder to acquire.

Royal Seal, Vault, witch, Expand, Peddler, Moat, Remodel, Laboratory, Market, Mint

It took us a while to work out how to best use the cards.  I realized expands is a great way to turn Gold into Platinum and Platinum into Colonies.  I went for a very straight forward Laboratory, Market combo. Rich tried to use the Witch to slow me down, but 2 lucky Moats protected me for a lot of the game, and Expand allowed me to turn them into Silver.

Game 2: Base game + Prosperity – Rematch

We thought we'd play this again as we were both familiar with the cards.

I went for the same strategy, but also used Expands to manipulate Estates and Duchy cards.  It looks like Rich over invested in Silver, that's dangerous to do when there's Colony cards to be had.  If i recall correctly, I forced Rich to take Provinces over the last Colony card. A sign that the end is nigh!  Much closer game this time around!

Game 3: Base game + Alchemy

Alchemy adds a new currency (Potions), that are used to buy specific cards. We played the suggested set: Potion Mixers

I realized pretty quickly that, the Alchemist is a pretty dangerous and repeatable engine, and although Rich picked up a Bureaucrat, I was essentially immune.  In this game, I could use remodel to acquire 2 Provinces in one turn to ramp up the pressure for a convincing win. The University and Golem made a great combo too.  I essentially had 2 different engines running.  By the end of the game, I could play every card from my deck :D
I completed one turn with 26 coins and 5 buys, which is mostly devastating for Rich who's system failed to materialize in this game.

Game 4,5,6: Base game + Guilds + Cornucopia

These are two smaller expansions that offer cards that do something when you overspend and introduces the concept of coffers (money you can spend on a later turn).  We played the suggested set: Baking Contest

It took us quite some time to read all the rules on the cards.  The guild cards have some quite complex effects.  On my first game I misfired a masterpiece, then misfired a stonemason, and basically killed any chance I had of catching rich in the first 5 turns of the game.  It was a pretty devastating defeat.

So we had a second game, this time I focused a bit more on the baker, and getting gold.  It was no good though because Rich had worked out how to use the masterpiece to purchase a lot of silver.  He stormed ahead, I was left floundering buying 1 or 2 Duchy.  It was pretty embarrassing.

So we played once more,  I fancied trying to use the Tournament to pull a prize to either slow Rich's Big Money strategy, but before I could blink Rich was on the war path again claiming all the provinces going.  The game was over really quickly, 16 or 17 turns.

For the first time, I'd not enjoyed a game of Dominion, I couldn't see a proficient way to go faster than Rich's solution.  So I spent another 90 minutes researching the cards to find some alternative means.  It's safe to say Dominion is a complex game, and after a bit of research, the key is to build a more finely crafted deck, rather than floundering buying action cards with little result.  If I get chance to play this again, I might play better.  But with so many combinations to try, I may have to try other games first.  Well played Rich, you found a mighty fine card to batter me with after our Alchemy game earlier :D


I'm really quite impressed with the Dominion games implementation.  When playing complex strings of cards, it does a great job keeping track and visualizing options.  Although I always find digital versions of deck builders much harder to keep track of the cards in your deck and discard piles.  Dominion games has a subscription service that offers all the Dominion expansions for 4€ – 5€ per month.  If I was playing more regularly and with other people I could be tempted, only one person needs to subscribe to access the cards.  Although not extortionate, when compared to other online services, BoardGameArena comes in at about 2$ per month, it's hard to compare.  The implementation of a complex game is solid, but it's up against variety.

Have you been playing anything online with friends during the pandemic?

Rich, DanIsThirty, and I have manged to play a few games on BGA.  Troyes, Targi, and even Carcassonne.

Rich has also introduced us to Welcome To too, it's a great draw a card and write game, that's as therapeutic as it is intensely infuriating.

Upcoming Scheduled Games / Dominion online game
« on: March 26, 2020, 03:34:49 PM »
Dan, RichTheFish and I hooked up this evening on our slack channel to play a game.

Rich couldn't even upgrade to a premium account on BoardGameArena because there are so many games taking place.

So we decided to sign up to

It's a really great implementation, although I don't appreciate the subscription model for accessing the expansions. So we played a random selection of basegame cards.

Here were the results:

As you can see, my deck was nowhere near sharp enough to compete with Rich's

Great game guys, looking forward to a rematch soon.

Hopefully no one thinks we should migrate to another popular forum.

....Edit: Should have captured the buy row:

Artisan (6), Bandit (5), Market (5), Moneylender (4), Council Rooms (5)
Moat (2), Harbinger (3), Merchant(3),  Workshop (3),Gardens (4)

It's time for our 5th annual Gencant contest!

For those of you who don't know:  GenCon is the largest tabletop-game convention in North America by both attendance and number of events.
However, lots of people, like me, can't attend this large convention.

Since 2015, Carcassonne Central has takes part in the large 'unconvention' that uses social media to unite those not attending Gencon—GenCant
More details here:

History of GenCant at Carcassonne Central
In 2015, we attempted to break the high-score using a Carcassonne base-game.
In 2016, I shared a solo-variant of Carcassonne called:  Carcassonne: Solomo
In 2017, I shared The Abbot's Walk
In 2018, I shared The Knave of Carcassonne

This year I share: Carcasonne: The Invaders.

I am going to publish the rules later today, subscribe to this thread to get updates ASAP!

Post your entries on this thread, provide a photograph of the board and score-track before final scoring.

To post on Twitter include: #GenCant2019 #Carcsolocon @Carcassonne in your tweet.

Keep your eyes peeled for The Invaders!


Leven 87
Meepledrone 85
Rosco 81
TheSteveAllen 48?  --> Possibly
RichTheFish 14  :o

General / Requesting art assets from the artist—discussion post
« on: July 27, 2019, 03:39:37 AM »
Please make sure you have read:

If you wish to discuss this further use this thread.

Other Games / Hostage Negotiator
« on: April 27, 2019, 08:10:08 AM »
A new Hostage Negotiator kickstarter begins on the 30th April introducing a career mode that you play over several games.

I've not had much chance to player frequently, but Van Ryder Games are teasing the new campaign so I thought I'd take the opportunity to give it a go.

I've signed up as the rookie Officer Decar, and it's first day on the job.  C:-)
I wont post any spoilers, but the new content seems to have you make decisions, in a choose your own adventure style, where you adjust stats and events throughout the course of the campaign's progress.

Here's my wrap sheet:

My first game starts with the terrorist Arkayne, who is holding 7 hostages captive in a warehouse in Down Town.
Activists from his group were arrested a few days before and he wants them released!
Little does he know Officer Decar doesn't negotiate with terrorists.  No wait! That's exactly the whole point of the game.

If you're not familiar with Hostage Negotiator, your job is to save the hostages and capture an abductor over a limited number of rounds.
Each turn sees you plan your negotiation tactic, by playing a series of cards.  You must roll to see the outcome of each negotiation card you play.
When successful the cards allow you to lower the treat level (talking the captor down), or increase your rapour allowing you to access better cards.
When you're unsuccessful the threat level increases and the conversation may end abruptly; and if the threat level increases too much, the abductor starts to kill your hostages.
At the end of each turn a terror card comes out that usually impacts the game or the next turn.
Your job is to save the hostages and capture (or eliminate) the terrorist before the deck of terror cards run out!

Arkayne is a relatively easy character to start the game.  Our general strategy is to keep the threat level low, keep him calm and when possible build up my rapour to access good cards.

In the first turn, thanks to some good dice roll, I was able to attempt an early extraction, to manipulate my odds, I also got a card allowing me to treat partial success (a roll of 4) as success if I discard two cards instead of play them.  Thankfully, I saved 2 re-rolls from the previous round.

So I play the mitigation card first but only roll blanks!  What a total waste of a card!
I've got no back up now. It's time for my first Minor Extraction.... and I roll blanks again!  Gah!
I use my first re-roll....but I get ANOTHER BLANK!
My months at the academy aren't helping now....breath.....I have to make this last re-roll count:
"No that's not what I meant", I gingerly snap down the telephone.
I roll a partial success, I discard 2 Small Talk cards to claim my first victory.
Arkayne's mad, the threat level increases, but we've saved our first hostage!

No sooner than we draw breath, the terror card comes out and Arkayne takes his chance nabbing 2 additional hostages!  :o

Over the next few rounds, I struggle to acquire any powerful cards, but I manged to reduce the threat level right down and persuade Arkayne to let 2 hostages go.

I mange to wrack up 11 points to spend on cards, so the next round is likely to be make or break!

Over the next round or so, we successfully keep Arkayne cool, and rescue 3 more hostages.
But then, a terror card simply accelerates the game, towards the penultimate 2 rounds:

But, I should focus on the positives, Arkayne was calm, only 3 hostages to go and most importantly, no one had been killed...yet.

I was prepared for the penultimate round, essentially a replay of my first extraction.
Mitigate the dice and execute a minor extraction:

Officer Decar is clearly improving—all hostages saved, but only one round remains!

The pivotal terror card removed one of my negotiation dice!
After the last round the terror level had left me with only 2!
I was down to only one die!

I have to lower the threat level to gain an extra die, it's the only way I'll manage to eliminate the abductor.
I play a Keep Cool, but it fails.
I play my last Keep Cool: "Stay calm Arkayne, it'll all be over soon, the hostages are safe.", I stumble and use a re-roll: "No, no you don't understand..."—Success.

Officer Decar, pulls the mic away from his sweating brow....."Sniper, take the shot..."
"Damn it Jenkins! Execute Plan B!", my last re-roll; one die roll stands between the abductor's escape or elimination:

"Arkayne is down, repeat:  Arkayne is down."

Pretty intense for a first day on the job!
I'm not quite sure how I feel about shooting terrorists, I didn't seem to have an option to capture him, so it was only going to end in one of two ways.
But at least the public is safe.

There are at least two more scenarios to play in the campaign during the kickstarter, so if I have time, I'll be keeping you posted!

Officer Decar chalks down the events on his crib sheet:

EDIT: I realize now that in order to capture the abductor, all I needed to do was successfully rescue another hostage.  I hope taking that sniper's shot doesn't reflect badly on Officer Decar's permanent record :(

News and Events / AIRECON2019
« on: January 17, 2019, 03:09:01 AM »
Just a quick note to say we're heading to AIRECON.

It's a medium size gaming convention in Harrogate Friday 8th-10th March.  It has a small trade fair and seems to be mostly groups of folks playing games.  There's a big library of games, but we might take some of our own!

Mrs_Decar, Rich The Fish and I are heading there on the Friday, staying over in a nearby hotel.

Let us know if you're thinking of coming :(y)

General / Favouritism Poll #8 - Spiel Tiles
« on: December 28, 2018, 11:32:48 AM »
We've not had a favourtism poll for ages and ages and with all the talk about Spiel Tiles, I thought it would be a good time for people to vote of their favourite.

Spiel tiles have been given out since 2014 at Essen Spiel when making purchases at an HiG booth.

Back in 2014 (it seems like only yesterday), the first Spiel Tile depicting a gaming Hall and HiG's booth in the centre was put on display in a CCCR tile.

In 2015, we saw a really useful RRRR tile where the local towns folk are playing board games.  I wonder how many travelers stop for a quick game or two.

In 2016, we see two knights fighting in a CCCC tile.  I think this might be the first time HiG have released a tile in this configuration, with only a single city placement.  I doubt I'd ever place a farmer in that one-city farm it produces.

In 2017, We see some villagers preparing their goods, possibly at an inspection before entering the city gates of a CFFF tile.  One of the carts seems a little too heavy for the donkey though, it looks to be way off the ground!  I wonder if any of them have any contraband boardgames C:-)

In 2018, A new set of tiles were released!  This shows a statue of Hans riding his pig in the centre of a roundabout, also another donkey is causing chaos:

I find it very difficult to decide between 2017 and 2018.  I love the statue in 2018, but I also love the chaos of city life captured in 2017 and the comedic value of the donkey floating in the air.  So 2017 gets my vote.

Which tile do you like the most?
Do you use them in your games?
Have you noticed any nice things going on in the tiles?

Voting is open for the next 7 days, but if you're joining us late, feel free to post your opinions!

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