Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Bumsakalaka

Pages: [1] 2 3 ... 59
1
News and Events / Re: Spiel tile 2021
« on: Today at 06:57:40 AM »
Announced is Carcassonne mini expansion - without name and also some promotion

Odoslané z SM-A202F pomocou Tapatalku


2
+1000000 merit from me
I want to see how you will manage this, when +1 merit can be taken only once per hour :D
Hahahaha hacking the system


Sent from my iPhone using Tapatalk

Nice, then create access for Meepledrone to update filesystem to allow updates on forum :D

3
+1000000 merit from me
I want to see how you will manage this, when +1 merit can be taken only once per hour :D

4
Merit from me too  :yellow-meeple:

But... This makes those tiles way too difficult to manage!

I can't imagine myself explaining to other players that yes, you placed that tile so a meeple is removed, then no, you placed a tile on a road, then connected it to solovey by moving a ferry, but Solovei is not activated, then yes, I placed a tile with meeple on a road, moved a ferry to connect it to Solovei, so it is activated and I remove your last meeple on the road before scoring it  >:D

This is way too complicated to apply in game  :(
Well. It is not so complicated as it seems.
Look it from other point of view. Not looking from Solovei but from other read.
1. Placed tile with road. Does this road contains Solovei? Trap nearest meeple/s on this road.
2. Join two existing road by ferry? Here are two situations when player can do this:
a) when expanded road contains Solovei and ferry then it's easy because 1. Is apply
b) when expanded road doesn't contains Solovei and after move ferry Solovei connected to road then is Solovei activated and continue in 1.

All other scenarious apply 2. Wagon move, placed special meeple (builder), moved meeple from City of Carcassonne of Leipzig market (this can be nice strategy to remove opponents meeple from road when is closer to Solovei tile - just saying)

Odoslané z SM-A202F pomocou Tapatalku


5
Cool. Thanks you. +1 merit

6
Well. We started with C2 basic game and C1 sheep's and hills. I didn't know that it different version of design. Expansion with different design was something I expected. Than we bought several expansions mix of C1/C2 also without knowledge that exists different versions.
But we realized that there is C2 with sheds and gardens. Abbot is very powerfull meeple so we make decision to sell C1 expansions by C2 price as replacement and switch to C2.
Currently only C1 (witch have C2 replacement):we have is Exp 2 T&B and Mini 1-7

Odoslané z SM-A202F pomocou Tapatalku


7
Strategy Guide / Re: Tactical Tuesday Week "08"
« on: November 23, 2021, 11:05:54 AM »
Option B!
All 3 players now have a dead meeple. We score 4 points, get a meeple back and have now 4 in hand, white only 1 and black none. Moreover we are preventing white to join the city.

Hmm there are still two CCFf tiles in game. MAybe good option. Anyway, white cannot to join to large city.

8
Strategy Guide / Re: Tactical Tuesday Week "08"
« on: November 23, 2021, 08:44:04 AM »
Option D has one problem, that it is very easy to block empty space with Cxxx CFFF / CFCf / CccF / CcFf or CFcF placed on [3;2]. Black player, will enjoy it.
There will be trapped one white Monk on monastery and attack to White farm will be imposible by this placement.
You can't count on White that he will want to finish his monastery because you are trying to invade his farm. So possible that he will one of tho block pink.

More easy and safe to attach field is placement from option A but meeple placed on top left field.
Then it's easy to connect to white farm by place to [1;-3] any of RrFf, RRRf, RRRC, RrCc, RrFc or RrCF.
Currently any try of block [1;-3] can be solved because tile for possible situations still exists in game.
Only cons for this placement is gift of 6 points to black.

This my choise.

9
JCloisterZone FAQ, Suggestions & Bug Reports / Re: Engine error
« on: November 22, 2021, 01:58:19 PM »
Thanks. What is different in my case is that my username includes a [space] character so the whole path might be split into two parts having no quotation marks around it.


Good catch. Reported to @farin. Because there can be issue for loading tilesets, expansion def, a lot of thinks which can caused mine input to allow Addons in JCZ, which caused zillions of changes in engine, client, and core it self.


But have to say, life is now more beautiful. Just adding new possibilities for fan expansions can be more quicker by farin. But year ago, it was not possible, neighter adding tiles. So I'm happy for this what we have :D

10
News and Events / Re: Carcassonne new basic game 3.0
« on: November 21, 2021, 01:27:21 AM »
Check the timeline on KJW's site (thanks @DrMeeple for the heads-up):

https://www.kjwrede.de/spiele/carcassonne-familie/

You'll see the new releases are v3.0 or III. The River in the Big Box has no suffix though.

As per KJW the rules have been revised... Let's see the outcome. ;D
And than will be statement of HiG.
We want to thank our base of players which care about rules between expansions specialy for Meepledrone and we revisite rules and publish new 3.0 by his notes and unsolved questions.

PS: as I said, this is same approach as Paleo which has 3rd edition due to rules not due to design.
So maybe we can uses KJW numbering where CIII = C2.2

Odoslané z SM-A202F pomocou Tapatalku


11
JCloisterZone FAQ, Suggestions & Bug Reports / Re: Engine error
« on: November 20, 2021, 02:07:24 PM »
Hmm. That interesting, because default path for directory is
%AppData%\jcloisterzone
which in my case is "C:\Users\stano\AppData\Roaming\jcloisterzone"
But good to know, I will let to know to @farin.

12
JCloisterZone FAQ, Suggestions & Bug Reports / Re: Engine error
« on: November 19, 2021, 03:17:05 PM »
Hmm.
1. Which OS you have? OS/Win/Linux?
2. Can you check version of tiles, Menu Session / Settings / Add-ons - Classic v6?
3. Menu Help About JCloisteZone Game Engine 5.9.0 2021-11-17?
4. When setup new game, do you have showed tile images?


13


I have another question.
By rules of Solovei Razboinik: meeple is trapped when Solovei tree tile is connected to road with meeple, or this road is enlarged or another road with meeple is connected to road with Solovei tree.
Is meeple (or special figure) traped when I place it to existing road? For example placed Builder, or placed meeple by Flier / Magic Portal / Crop Circles etc without enlarge original road?

This is one of the question I sent yesterday and didn't answer yet.

Another question I sent is what happens if you extend the road by moving a ferry or when you close a road end with an Abbey tile.

Still waiting for an answer.

Hmm I will suggest when moved ferry trigger join road and placement of Abbey not enlarge road.

Anyway Solovei rules are talking about follower (in English translation) so Builder is not affected ? ( In case that same color meeple still stay on road)

Odoslané z SM-A202F pomocou Tapatalku


14
General / Re: update profile
« on: November 18, 2021, 02:05:53 PM »
YES YES YES YES YES!

15
I have another question.
By rules of Solovei Razboinik: meeple is trapped when Solovei tree tile is connected to road with meeple, or this road is enlarged or another road with meeple is connected to road with Solovei tree.
Is meeple (or special figure) traped when I place it to existing road? For example placed Builder, or placed meeple by Flier / Magic Portal / Crop Circles etc without enlarge original road?

Pages: [1] 2 3 ... 59