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Messages - Lord_Wishmaster

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1
General / Re: Worst Carcassonne expansion to date
« on: March 06, 2019, 10:41:53 AM »
Not visited the forum in l-o-n-g time! Just having a quick browse through and this thread caught my eye.

For me the Catapult is by far the worst expansion. Nothing to do with the 'real' game and a bit childish in my opinion. Are there any good uses for the cards, etc?

Not sure why so many are against Wheel Of Fortune? It comes out here a lot. Especially if we are after a basic game but not got time/room to have lots of expansions. Totally disagree that the wheel is pointless. Plays very well in our house!

2
General / Re: Completionist Poll #13 - Die Hard Edition
« on: October 23, 2017, 06:36:57 AM »
My daughter still has her Meeple earrings and necklace, Meeple Mousemat and Meeple sweatshirt.

3
News and Events / Re: Carcassonne for 2 Spin-off
« on: October 23, 2017, 06:23:31 AM »
Anyone know if there is likely to be a UK release of this?

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General / Re: Combining Spin-off Games
« on: July 04, 2016, 01:11:53 PM »
But as I commented earlier, depends how you feel about bags. I feel that it damaged the tiles. OK if that's how you play all the time, but we don't. But I get what you are saying.

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General / Re: Combining Spin-off Games
« on: July 04, 2016, 01:05:37 PM »
Hmm... not really combining it into one game though. That's just playing one game after the other isn't it?

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General / Re: Combining Spin-off Games
« on: July 04, 2016, 11:35:16 AM »
Discovery also allows you to take off meeple, and both follow the rule of Either put a meeple on OR take one off. That may need a slight fix as South Seas you simply abandon what you had, but Discovery scores you partial points.

One interesting bit is, Hunters and Gatherers has rivers, the other two don't but have sea.... can a river flow into the sea?!

My take on tile selection would be, shuffle them all together. Create around seven or eight fairly equal piles and you can take whichever you like. I'm not keen on the bags idea. although it makes it blind, it also wears the tile edges badly.

Off top of my head, I think you could put the three start tiles together? That way any of the tiles from the three tiles could be used from the start.

You can still collect the wood from south seas for ships, and the ships scores, still kept secret until the end, is added to the board score at game end.

You can also still have the 'nuggets' from H&G, that still works.

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General / Re: Combining Spin-off Games
« on: July 04, 2016, 11:11:56 AM »
Good call Dan!

I think looking at that there is an oddity to note.... there's at least ten red meeples on the board with no others in play! So clearly it's partly set-up.

I would suggest with the number of tiles available, perhaps six should be used?

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General / Re: Combining Spin-off Games
« on: July 04, 2016, 09:08:23 AM »
No one? Thought this might have got a bit of interest....

9
Other Games / Re: Light Rail
« on: June 27, 2016, 04:11:28 AM »
Looks interesting, but apart from a page on Board Game Geek I can't find anything for it. No sellers in UK come up in google.

10
General / Re: Combining Spin-off Games
« on: June 26, 2016, 04:40:11 AM »
OK, so let's try and established some sort of actual rules here then.

What's the start tile... or indeed, tiles.

Three tile sets so three different tile backs - Are we going to shuffle all the tiles together and make several random piles, thus you take the tile 'of your choice'... or three distinct sets and a method of determining which set you take from - I'm thinking not in a strict sequence but perhaps a random dice roll per turn?

In Discovery, you have the option to take meeples off the table before things are complete. Are we applying that across the board? Or, perhaps, only to the mountains in Discovery? (Not sure about that).

Are there any specific tiles that could cause a problem? With around 250 tiles there's not a problem if some were removed!

I'm sure there's a lot more to think about, but that's a start.

11
General / Re: Combining Spin-off Games
« on: June 25, 2016, 02:51:45 PM »
HiG has posted this photo at their facebook page.

Hmm... Yes, but shared by CC. So I was sort of hoping that someone here might have some ideas regards some way of playing it!

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General / Combining Spin-off Games
« on: June 25, 2016, 09:29:18 AM »
So there I was last night on Facebook and amongst all the rubbish about the UK Euro vote was a post from Carcassonne Central... og bliss and thank-you said 1!!  :D

The post in question was showing a completed game that had combined South Seas, Hunters & Gathers and The Discovery... now that looked really good. Given that it was posted by CC, anyone have a set of suggested rules as to how it might play? Had a quick look through forum and can't see anything obvious jumping out.

13
General / Re: Farmassonne app
« on: January 27, 2016, 02:43:47 AM »
Ahem...... Partially my fault I realise, but we are now somewhat 'off-topic'....

....so...

Farmassonne app...
 :)

14
General / Re: Farmassonne app
« on: January 26, 2016, 01:57:45 PM »
Free, but with adverts.... but of course.

Blimey, that's two merits picked up in four hours. What do I do with them exactly?

 :blue-meeple: :red-meeple: :violet-meeple:

15
General / Re: Bests Spin-Off Games
« on: January 26, 2016, 09:15:06 AM »
Discovery has very different game play.  So much so, it didn't feel very Carcassonne at all.  There are essentially 3 types of city and not enough joining pieces.  The landscape becomes blobs.  The scoring is clunky (it applies the 2-point city rule to every type) & there is incomplete feature scoring, by removing your meeple early is nice - like The Abbot in Carcassonne 2.0.  The scoreboard only goes upto 50.  I quite liked the artwork and theme, but didn't enjoy the game play.  It's brave for being different, but I don't think it had the legs. 

You're not missing much Jungleboy.

Couldn't disagree more! I think it makes for a great game. As I said earlier, to me there is very little point in a spin-off repeating what's already happened in the base game, and this takes that on board. It uses the Carcassonne concept and then makes it play very differently. It really stretches the player and makes him plan ahead and think about his strategy. I will grant you that the scoring takes some getting used to but it's OK once grasped.... the player aid cards are best left in the bottom of the box mind!

'the Scoreboard only goes up to 50'.... er, pretty standard Carcassonne scoreboard then! All of them only go up to 50. Methinks someone has got a bit to used to using his home made scoreboards maybe?!  :)

Regards your Star Wars comment... perhaps you give yourself away there, possibly explaining the Discovery comments too.... 'It ain't Carcassonne so I ain't playing it'??  ;D ;D ;D


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