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Carc Central Community => Strategy Guide => Topic started by: kothmann on November 23, 2021, 05:55:48 AM

Title: Tactical Tuesday Week "08"
Post by: kothmann on November 23, 2021, 05:55:48 AM
See the series introduction here (https://www.carcassonnecentral.com/community/index.php?topic=5461.0).

<--Last Week (https://www.carcassonnecentral.com/community/index.php?topic=5512)

Sorry, no JCloisterZone file this week. 

Introduction: This scenario came up during some play-testing of a variant.  It was one of those mid-game decisions that has to happen quickly.  I didn't have a specific theme in mind here, just thought it was an interesting situation

Configuration: Base game only (72 tiles & 7 meeples per player)

Players: Black, Pink, White (order of play as listed, alphabetical by color name).

Score: B=4, P=8, W=4

Previous Turns & Scoring: Details not recorded.  Sorry.  (Part of the variant made the long roads act like roads with Inns from Exp#1, which is why there is so much activity on the long road.  But let's ignore that here.)

Current Decision (photo below):
Pink has now drawn a CRRF tile.
Where should they place the tile?
Should they place a meeple and if so, where?
(http://drive.google.com/uc?export=view&id=1-ouXYRvlZGOwFGRYXgnBnOc6MqrCNTUT)

Option A (photo below)
[ 4;-3], RFCR, meeple as knight in the city. Black & Pink each score 7 for the road.
(http://drive.google.com/uc?export=view&id=1-jXCBtnLAHxesUR5eZVqS56xhitFlNb9)

Option B (photo below)
[ 4; 0], RFCR, no meeple.  Pink scores 4 points for the football city.
(http://drive.google.com/uc?export=view&id=1-hU6NIxCAe0n62GvsOh1T1JA7F2XkoCW)

Option C (photo below)
[-1; 4], CRRF, meeple as thief on the road.
(http://drive.google.com/uc?export=view&id=1-l2NQoS7jKlroXBaUbLCUKnlcI5JVaDV)

Option D (photo below)
[ 2; 3], FCRR, meeple as farmer in the field not touching the city.
(http://drive.google.com/uc?export=view&id=1-ksEW7h-tk_xMPYZ9EuoBZd3wOXWTIV0)

Option E (none of the above)
Please describe a better play in your reply.
Title: Re: Tactical Tuesday Week "08"
Post by: totor66 on November 23, 2021, 07:23:06 AM
I like option E the most

Lol meant D, with farmer

Title: Re: Tactical Tuesday Week "08"
Post by: Willem on November 23, 2021, 07:46:17 AM
i've gone with option D.
That farm can be a good starting point, and should easily connect to the farm that White already has. Pink has enough meeple i think, so it could be worth it making the investment
Title: Re: Tactical Tuesday Week "08"
Post by: Ker42 on November 23, 2021, 08:10:02 AM
Welcome back Tactical Tuesday!  I second Willem's call; it's a pretty good farming opportunity.  C would be my second choice though.
Title: Re: Tactical Tuesday Week "08"
Post by: kothmann on November 23, 2021, 08:34:43 AM
I like option E the most
Any specific place?  Coordinates are [right offset from start; up offset from start].  Tile orientation is by edge in order NESW.

So, you could say [1;-3] RRFC with meeple as knight in the city.  Of course, this would complete the Black road, so I doubt it is what you had in mind…

If you name a place, your answer becomes “E1”, when referred to by others.

Also, please don’t forget to actually vote (click “Submit”)!

Thanks!
Title: Re: Tactical Tuesday Week "08"
Post by: Bumsakalaka on November 23, 2021, 08:44:04 AM
Option D has one problem, that it is very easy to block empty space with Cxxx CFFF / CFCf / CccF / CcFf or CFcF placed on [3;2]. Black player, will enjoy it.
There will be trapped one white Monk on monastery and attack to White farm will be imposible by this placement.
You can't count on White that he will want to finish his monastery because you are trying to invade his farm. So possible that he will one of tho block pink.

More easy and safe to attach field is placement from option A but meeple placed on top left field.
Then it's easy to connect to white farm by place to [1;-3] any of RrFf, RRRf, RRRC, RrCc, RrFc or RrCF.
Currently any try of block [1;-3] can be solved because tile for possible situations still exists in game.
Only cons for this placement is gift of 6 points to black.

This my choise.
Title: Re: Tactical Tuesday Week "08"
Post by: CraftyRaf on November 23, 2021, 10:46:04 AM
Option B!
All 3 players now have a dead meeple. We score 4 points, get a meeple back and have now 4 in hand, white only 1 and black none. Moreover we are preventing white to join the city.
Title: Re: Tactical Tuesday Week "08"
Post by: Bumsakalaka on November 23, 2021, 11:05:54 AM
Option B!
All 3 players now have a dead meeple. We score 4 points, get a meeple back and have now 4 in hand, white only 1 and black none. Moreover we are preventing white to join the city.

Hmm there are still two CCFf tiles in game. MAybe good option. Anyway, white cannot to join to large city.
Title: Re: Tactical Tuesday Week "08"
Post by: kothmann on November 28, 2021, 07:41:15 AM
Option B!
All 3 players now have a dead meeple. We score 4 points, get a meeple back and have now 4 in hand, white only 1 and black none. Moreover we are preventing white to join the city.
This is also my first choice.  Give up on winning the huge city in exchange for free-meeple dominance.

More easy and safe to attach field is placement from option A but meeple placed on top left field.
This is clever and would be my second choice.
Title: Re: Tactical Tuesday Week "08"
Post by: Challa007 on November 28, 2021, 10:07:40 PM
Hi kothmann,

nice to see that the test for the "Big Highwayman" also got you inspired for tactical Tuesday.  ;)

I'd go for Option C.

Pink is leading and not really in need of meeples currently compared to the other players.
I really like option A with farmer in upper left field but I'd try my chance and wait for a CRRR tile for that... because I do not want to give 6 points to black.

Go Pink!!  :pink-meeple: (I always play pink  :))