Well. I still don't understand whay you want to descrease protection value in big games. Chance to be affected by peasant revoked is multiple times smaller than in basic game.
This expansion is about risk and not about punishment.
When you play risky you will not pay for protection if play safe your earnings of points will be smaller. Or you will not keep meeples on board and you will try to finish unoccupied features with current tile.
It just change strategy.
I think much bothering expansion in 300+ tiles game is barber surgeons
Odoslané z SM-A202F pomocou Tapatalku
Well, like you say, paying 4 (or 2) point is playing safe, not paying is playing risky.
I totally agree, with base game only, when there's 11% chance of drawing one, you pay 4 points to avoid a 11% risk.
But with 300+ tiles, there's less than 3% chance of getting a revolt. Paying 4 points to avoid such a low risk isn't playing safe, it's nonsense...
And not paying isn't too risky, since the risk is only 3%. In my opinion, this makes protecting a meeple worthless and breaks the "playing safe" vs "playing risky" balance.
But anyway, anyone can make and play their own house rules
Barber surgeons is bothering no matter the number of tiles
)