Carcassonne Central

Carc Central Community => Online Games and Competitions => Leagues (including expansion leagues) => Topic started by: MrNumbers on September 25, 2017, 01:11:30 PM

Title: Minis League: Final round
Post by: MrNumbers on September 25, 2017, 01:11:30 PM
[almost] All group games are complete, and we have to play the final round!
Previously, after one player's proposal (http://www.carcassonnecentral.com/community/index.php?topic=3368.msg50322#msg50322), I stated that during final round we will have 3 groups of 6 players each. But given the current situation with lack of players in some groups and other considerations, I decided to return to previous scheme, when each group's players play with their opponents from other groups with same finishing position.
So, we will have 6 groups with 3 players each, except one group. F6 group has only one player since other two players left/disqualified from the tournament. That is why Rosco automatically gets 16th place from 18 players. Everyone else must play exactly 2 games (with other players from his group) and it will determine the final rankings.

F1
danisthirty
Merlin_89
Adrornalin

F2
Leven
JoeSesquipedalian
Jéré

F3
thodekey
khalidqasrawi
TheSteveAllen

F4
MrNumbers
Piet_Agoras
What If?

F5
Chooselife
ny1050220
ARabidMeerkat

F6
Rosco

Publish all results here.
Deadline for this stage is 3 weeks (which should be more than enough for two games). So 16.10 is the deadline.
Good luck! :(y)
Title: Re: Minis League: Final round
Post by: danisthirty on September 25, 2017, 02:39:40 PM
F6
Rosco

:(

Good luck in your group Rosco! That looks challenging...
Title: Re: Minis League: Final round
Post by: Chooselife on September 26, 2017, 02:50:51 PM
F5
(https://i.imgur.com/iinzoXRl.jpg)
Title: Re: Minis League: Final round
Post by: Adrornalin on September 30, 2017, 04:55:55 AM
Hello Merlin and Dan,
let me know when you will be available for last round in tournament. I am free most of the time from today til Tuesday.
cheers,
Adror
Title: Re: Minis League: Final round
Post by: danisthirty on October 01, 2017, 08:04:57 AM
Hello Merlin and Dan,
let me know when you will be available for last round in tournament. I am free most of the time from today til Tuesday.
cheers,
Adror

Yo! Would tomorrow evening be an ok time for you Adror?
Title: Re: Minis League: Final round
Post by: Adrornalin on October 01, 2017, 01:37:54 PM
Yep, Monday evening sounds good.
Title: Re: Minis League: Final round
Post by: Adrornalin on October 02, 2017, 09:59:29 AM
I am in the chat room in two hours, 9pm german time zone, 8pm uk.
Title: Re: Minis League: Final round
Post by: danisthirty on October 02, 2017, 11:33:26 AM
I will be there as soon as I have got the kids to go to sleep.
Title: Re: Minis League: Final round
Post by: danisthirty on October 02, 2017, 12:14:59 PM
I can't reach the IRC chat but I am aavailable on slackchat and I am in the JCZ online server...
Title: Re: Minis League: Final round
Post by: danisthirty on October 02, 2017, 12:35:01 PM
I'm guessing something must be wrong as I can't seem to find you anywhere and it doesn't look like your lurking anywhere in the forums either.

Will have to catch you another time. Sorry to have missed you...
Title: Re: Minis League: Final round
Post by: danisthirty on October 02, 2017, 01:21:39 PM
We played!

Final scores were 184 - 97 to me. Screenshot and report to follow.

Sorry for your bad luck Adror. Or more particularly for my good luck: 7 gold bars in one go must be a record!

EDIT:
Adror started and won a 4-point city with a CCRR splitter from M & W. Obviously he put the witch on the unclaimed city and obviously I drew a city cap for my first tile! Still, it was an easy two points so I went for it but quickly felt like I was on the back foot as the game began to open out. My concerns were confirmed when Adror drew the first Goldminers tile and closed a short road for a few points plus two gold bars, but things began to change soon afterwards...

About a dozen or so tiles later I'd managed to close down Adror's lead from a couple of small cities, and had started a slightly awkward road with my first Goldminers tile. Adror wasn't going to let me keep it to myself though, and for the next few turns, both of us placed tiles in this area as we fought for control. But almost every tile I drew seemed to be from the Goldminers expansion! Most of the gold ended up on the road, but I also owned several cloisters which were adjacent to the majority of it. So rather than fighting over the road, my focus switched to my cloisters and as luck would have it I was able to complete one first and took seven gold bars in the process!

Elsewhere, Adror had committed himself to the farm from quite early on and had two farmers on it before I'd attempted to connect any of my own. I added one without difficulty, but Adror successfully defended against my attempt to equalise it by trapping my second farmer on an adjacent farm. However, as luck would have it I soon drew the first of the CC2 pitchfork tiles which allowed me to reclaim my trapped farmer and also forced Adror to remove one of his two farmers (and allowed me to recover another meeple that was stuck in an awkward position needing a cfrx tile to get out). The result was that the farm was left tied with one farmer each and I got a couple of meeples back.

With about 20 tiles to go, the main farm was still tied. I had placed a backup farmer on a small farm as defence in case Adror drew the second pitchfork tile and forced me to remove a farmer, since removing my backup farmer would mean I didn't have to take one off the main farm and so could retain a share of these points. However, I drew the second pitchfork tile (the crfr) which made it possible for me to add my backup farmer onto the main farm (something I hadn't been expecting to do). I used this as an opportunity to allow us both to place additional farmers since Adror had a couple less meeples in hand than I did (see below). Even so, he chose to add a second farmer despite my threat to add a third of my own. I added my third farmer with my next tile, and then a fourth for good measure soon afterwards, whilst blocking Adror's attempt to get a third farmer on in the process. This was how the farm battle ended: 4 - 2 to me (for 39 points) with Adror winning 6 points from his third farmer that didn't get joined on.

Adror probably drew more of the fliers than I did, although the rolls didn't always work out in his favour. He did use a well-positioned flier to get a second meeple into a city that I'd started and he'd stolen into though. I attempted to fight back for it, but was cut out, so did my best to kill the city off instead. This cost me a meeple, but the consequence was far worse for Adror who was already running low on meeple even before he made the risky decision to fly into the city.
Title: Re: Minis League: Final round
Post by: Adrornalin on October 02, 2017, 02:00:58 PM
Oh my...  :o No chance for me to win that game. After you easily finished 3 cloisters and 2 cities with 10 gold bars right after the start though I tried to distract where I could, I knew I would lose. Plus when pressure is rising to keep track, some placements become bad choices, and so the meeples go away.. Typical Carc game "How not to play when you are behind". Lastly I hoped for cropcircles to use in my favour somehow, but in the end none of the tiles would have been a game changer. Good game Dan! Bad game Adror, but I still like the Minis a lot. ^-^ Deserved win, congrats, and sorry for being late.
Title: Re: Minis League: Final round
Post by: danisthirty on October 03, 2017, 04:56:44 AM
Merlin - please let me know when you are free for our game. I will drop you a PM as well...
Title: Re: Minis League: Final round
Post by: ny1050220 on October 03, 2017, 07:15:39 AM
ARabidMeerkat,
Please let me know when you are free. Thanks!
Title: Re: Minis League: Final round
Post by: TheSteveAllen on October 03, 2017, 03:23:50 PM
Khalid and I played our F3 game tonight and it did not disappoint. Luck seemed to fall on both sides with a fair distribution. Khalid got nearly all the gold tiles, and I got every CCCR tile except 1. The 1 that Khalid got would have lost him the big city and, quite possibly, have given me an easy win.

The result was:-

Khalidqasrawi  :red-meeple: 140 v TheSteveAllen  :yellow-meeple: 143

Thanks to Jungleboy for telling me how to win these games - "pick the yellow meeple" - your advice seems to work for me!!  ;D

Thanks to Khalid, once again, for an exciting and interesting game. I love the minis, and can't wait for Farin to finish The Count of Carcassonne.

Title: Re: Minis League: Final round
Post by: MrNumbers on October 04, 2017, 01:38:03 PM
F4 group has two games today, first was Piet_Agoras vs. What If?, screenshots will be published later (I hope), and second one was MrNumbers vs. Piet_Agoras - 220:122. Not much to say about this game, I've got tiles I needed and kept the score ticking :)
Title: Re: Minis League: Final round
Post by: MrNumbers on October 05, 2017, 01:33:11 PM
F4
MrNumbers vs. What If?
154:152

Wonderful and very enjoyable game! I was in the comfortable lead the whole game, trying to trap as many opponent's meeples as I can. In the end What If? started to try to share the main farm. I was able to add 5th farmer, but with his last tile What If? boosted his points by 25! With one tile he completed the road (taken just one turn earlier) and grabbed 4 gold pieces. If I wouldn't have a meeple in hand for my very last turn, I would lose this game. Thanks for the game!
Title: Re: Minis League: Final round
Post by: MrNumbers on October 05, 2017, 01:37:09 PM
F4 - final standings
MrNumbers - 10th overall,
What If? - 11th,
Piet_Agoras - 12th.
Title: Re: Minis League: Final round
Post by: danisthirty on October 09, 2017, 01:36:00 AM
Merlin would you be freebto play this evening?
Title: Re: Minis League: Final round
Post by: danisthirty on October 09, 2017, 01:44:22 PM
:blue-meeple: Dan 159 - 149 Merlin :yellow-meeple:

Exhausting. Seemed to spend most of the game exactly 14 points behind, and gave up hope when I lost the main farm. Will type more later. Screenshot below...

Matches against Merlin are always a challenge, and this one was no different from any other. I started, and the first two tiles out of the bag were from the CC2 expansion. Mine was an rrrr with club and Merlin's was a crfr with pitchfork but it was too early in the game for either of these special abilities to make any difference. Merlin was the first to score with his 4-point city, but I was quick to follow it up with a 5-point road which allowed me to enjoy a short spell in the lead by an all-important point! Next I tried to trap a knight that Merlin had placed, but unfortunately he drew a handy crrr tile immediately afterwards to complete a 6-point city and a 4-point road at once. I was behind again, which is where I stayed for the vast majority of the game (mostly by 14 points for some reason) with the exception of a short period where I had a lead of 1 or 2 points for a few tiles much later in the game.

Merlin did well with cloisters, drawing 3 quite early in the game. With so many other options available to him as the landscape began to develop though, completing his cloisters clearly wasn't a priority for him so I started focussing on trapping them as best I could. This was a little frustrating as I wasted several turns trying to build unfillable holes only for him to draw the required "escape tile" just before I was able to complete the trap. However, whilst his first monk escaped back to his hand, I did manage to slow him down somewhat by trapping another and then leaving a third needing an rrrx to complete it. Furthermore, I placed a farmer on some wasteland near to the cloisters such that he would be joined to the main farm if the rrrx was placed. In the end, I completed his cloister for him as I wasn't sure how many tiles were left that would fill the gap and it became more of a priority for me to get a second meeple onto the farm than it was a disadvantage for Merlin to be one meeple short.

After being forced to play a cccc onto a ccrr tile (there was nowhere else to put it) that I'd claimed much earlier in the game, my chances of ever completing that city were pretty much zero but I continued to expand it anyway knowing that it could end up being worth good points at the end of the game, especially if the Mage was also in the city. Merlin never tried to share these points, which were boosted somewhat when I was able to join it to a completely separate city that I had built purely to provide an opportunity to trap a thief belonging to Merlin. Even though he drew the only escape tile (the crcr tile from the Goldmines expansion), he never managed to complete the road and so never took the extra 2 gold bars which could have made a big difference!

In terms of farms, there was one main farm which we shared with 2 farmers each for much of the game. Merlin had another farm serving 5 cities in the north-west of the landscape but I couldn't see how these farms would merge so I was happy to leave him to it up there. However, after I drew a much-needed (by both of us) crfr tile to complete a city and claim a few extra points from a handy road, Merlin decided to take a risk with his last meeple and went to take the farm outright. He successfully joined it with his very next tile and I felt then that it was all over for me unless I could find another way of getting onto the farm and winning back a share of these 24 points. As it turned out, I couldn't, but I did later end up sharing his separate 15-point farm which came as some consolation at least…

As always, I underestimated the significance of the gold bars. Obviously I recognise their importance and do everything I can to ensure I win as many of them as possible but this is often more luck-based than anything else, and as long as you can place your tile such that a feature will be completed quickly there's little thought involved (in my opinion). Following on from my outrageous good fortune in my game against Adrornalin where I won 7 gold bars by completing a single cloister, I was lucky enough to draw 2 of the Goldmine tiles consecutively and claimed a 4-point road plus 4 pieces of gold in the process (and a cloister [which I never completed]) in the mid-game. In terms of gold, the final score was 7 – 3 to me which translated to an 18 point benefit as my gold bars were worth 3 points each whereas Merlin's were worth just one.

With less than 10 tiles to go, Merlin and I both completed cities in the south-east corner of the landscape. Merlin's included the Mage and so was especially valuable. I made a bad mistake here and placed a farmer on the bottom half of the cfcf splitter with shield (CC2) rather than the top. I can't explain why I didn't notice, but for some reason I had thought it was also connected to the farm at the top which is why I placed a subsequent cfff above it, increasing its value from 3 points to 9. This came as a bit of a shock to me when I noticed it after the game had finished, but fortunately I'd been able to get onto Merlin's second farm and claim a 4-point road with my last tile, and this was enough to give me the win. :o

Overall it was quite a game, and my brain was exhausted by the end of it! Merlin confided in me that he knew the game was lost when I drew the final crfr but he's said that to me before and then gone on to win so I didn't want to let my guard down, and genuinely didn't know who'd won before the final scores had been calculated. Many thanks for the game Merlin, and good luck in your final game against Adror. That's certainly a game I'd pay to watch! 8)

Many thanks to MrNumbers for his efforts in organising this tournament. This seems to have been a very awkward one to be in charge of due to lack of commitment from several of the participants, so I'm especially grateful that it was somebody else making the difficult decisions on this occasion. @everyone - please do your best to find the time to play any outstanding matches. We're all busy, and I know it's rarely easy or convenient to schedule matches between timezones, but it would be great to get this tournament wrapped up without any more forfeited matches and I've already offered to buy a drink for everyone who finishes all of their games! O:-)
Title: Re: Minis League: Final round
Post by: thodekey on October 09, 2017, 01:56:50 PM
Congrats, Dan, in winning your second expansion league in a row!  Drinks for everyone on Dan's account if I may suggest...  :P
Title: Re: Minis League: Final round
Post by: Merlin_89 on October 09, 2017, 02:02:15 PM
Congrats Dan! But believe me, it was more exhausting for me! I could have had small lead, but Dan had major advantage on map... He blocked my 2 meeples early, and I could only play desperate tactics from then on. But gold tiles preferred you, your golden circle (4 gold bars). And I had little hope... Like that one tile, which would score road, 2 gold bars for me... Didn't happen. My desperate tactic played out on farm but it was not enough, not for a game with expansion.

You're becoming master with those expansions Leagues! Good job.
Title: Re: Minis League: Final round
Post by: thodekey on October 09, 2017, 02:14:52 PM
Thodekey vs TheSteveAllen 190 - 140

Although the end score suggests otherwise this was a tight game till the end.  As many times before, gold was the big game-changer and I was lucky to draw many gold tiles.  On the other hand, I seemed to get the witch always in my town.

I was focussing on cashing the gold, blocking some meeples of TheSteveAllen and taking over the main farm:
- The first thing went quite well
- I blocked 2 meeples of TheSteveAllen: one on the bridge over the city in the N and one in the city in the SW where the mage ended. (all the matching tiles to complete that city where gone).  Then I made a mistake that could have cost me dearly: when drawing the last crop circle tile with a shield, I choose the option to remove a meeple instead of placing an extra.  In that way, TheSteveAllen -who had run out of meeples by that moment- released his meeple in the city and began scoring small projects on every turn.
- the taking over the main farm went wrong too: north of my 3 meeples on the main farm, I placed a straight road tile. (with a flyer on it). In order to take over the main farm, I wanted to place a farmer north of that road and join it with another straight road to the main farm. That would have worked because I drew 2 more straight roads.......if it wasn't for the stupid fact that I mistakenly placed the meeple on the flyer instead of on the green area...undoing wasn't possible anymore and there went my chance to take the lead in the main farm.

Lucky enough, gold gave me the victory.

Well played, TheSteveAllen!  Nothing is decided yet: the last game against Khalidqasrawi will decide the ranking in F3.
Title: Re: Minis League: Final round
Post by: danisthirty on October 09, 2017, 03:03:04 PM
Congrats, Dan, in winning your second expansion league in a row!  Drinks for everyone on Dan's account if I may suggest...  :P

Absolutely. What's everyone having? 8)

Thodekey vs TheSteveAllen 190 - 140

Congrats Thodekey, and commiserations Steve. I hope it was a fun and challenging game for both of you regardless of the outcome. :(y)
Title: Re: Minis League: Final round
Post by: thodekey on October 10, 2017, 01:47:32 AM
Congrats, Dan, in winning your second expansion league in a row!  Drinks for everyone on Dan's account if I may suggest...  :P

Absolutely. What's everyone having? 8)

I'll have an Orval, please.


Thodekey vs TheSteveAllen 190 - 140

Congrats Thodekey, and commiserations Steve. I hope it was a fun and challenging game for both of you regardless of the outcome. :(y)

I can only speak for myself but i had a good time, a game as it should be: challenging for but sides, tight till the end and a rather fast game.  Makes me want to play more games against TheSteveAllen.
Title: Re: Minis League: Final round
Post by: TheSteveAllen on October 10, 2017, 02:40:46 AM

I can only speak for myself but i had a good time, a game as it should be: challenging for but sides, tight till the end and a rather fast game.  Makes me want to play more games against TheSteveAllen.

Thanks for the kind words thodekey. It was a very tight game indeed, despite the point difference saying otherwise. I really enjoyed the game and look forward to a rematch or ten some time in the future. I am always easy to contact in #thepieshed if you want to organise a game.
Title: Re: Minis League: Final round
Post by: Decar on October 10, 2017, 03:48:31 AM
Good work Dan!

Congratulations on a fine victory; especially against so many competent players!

That's some impressive 2017 statistics - wonder how the ELOs looking now  ???
Title: Re: Minis League: Final round
Post by: Rosco on October 10, 2017, 11:24:48 AM
Yea well done Dan! 

I think whatever you have gained on ELO, I will have lost double!

Sent from my SM-A320FL using Tapatalk

Title: Re: Minis League: Final round
Post by: MrNumbers on October 10, 2017, 12:59:35 PM
Congratulations to Danisthirty for winning Minis League! :(y) Great achievement! You are the first to win 3 leagues! Time to catch up, 'cos the next league isn't far away ;)

And I can just echo what Dan has said: please, find a time to play your games. It isn't impossible mission to complete :)
Title: Re: Minis League: Final round
Post by: Adrornalin on October 10, 2017, 01:27:43 PM
hi there,
the overall second and third place has been played out tonight.
gold tile distribution plus some preparations for gold tiles as well as for crop circles plus a bigger portion of luck made me win this game.

Adror 201 vs 118 Merlin
Title: Re: Minis League: Final round
Post by: danisthirty on October 10, 2017, 02:46:56 PM
Wow! Way to undermine my achievement Adrornalin... :'(

In all seriousness, that's an outstanding win. Congratulations! And commiserations of course to Merlin...

I guess it would have taken something very special indeed for you to finish this round with a positive PD but you very nearly did it! :(y)
Title: Re: Minis League: Final round
Post by: Leven on October 11, 2017, 03:18:04 PM
First game of the F2 group:

:green-meeple: JoeSesquipedalian vs :violet-meeple: Leven 97:145
Title: Re: Minis League: Final round
Post by: Leven on October 12, 2017, 02:28:07 PM
And here's the result of the second game in group F2:

:violet-meeple: Leven vs :yellow-meeple: Jéré 147:98

(Quite similar result to the previous game.)
Title: Re: Minis League: Final round
Post by: danisthirty on October 12, 2017, 02:50:36 PM
Congrats on those two results Leven! :) :(y)

Nobody from the Fliers group has lost a game in the second round of the competition yet! I always knew we were the best...

:blue-meeple: Go Fliers! :blue-meeple:
Title: Re: Minis League: Final round
Post by: MrNumbers on October 13, 2017, 12:26:50 AM
Here is final standings for F1 group.

@What If? or Piet_Agoras: please, post a screenshot of your game. I know the outcome, but still need a screenshot.

Outstanding matches:
JoeSesquipedalian vs. Jéré   (F2)
thodekey vs. khalidqasrawi   (F3)
Chooselife vs. ARabidMeerkat (F5)
ny1050220 vs. ARabidMeerkat (F5)
Title: Re: Minis League: Final round
Post by: Leven on October 13, 2017, 02:37:48 AM
Congrats on those two results Leven! :) :(y)

Nobody from the Fliers group has lost a game in the second round of the competition yet! I always knew we were the best...
Thank you, Dan.
And come on, thodekey and Chooselife, let's keep the perfect record of the Fliers! :(y)

By the way, has there ever been a CarcC tournament where more than one player finished without losing a game? ;)
Title: Re: Minis League: Final round
Post by: thodekey on October 13, 2017, 03:15:36 AM
Congrats on those two results Leven! :) :(y)

Nobody from the Fliers group has lost a game in the second round of the competition yet! I always knew we were the best...
Thank you, Dan.
And come on, thodekey and Chooselife, let's keep the perfect record of the Fliers! :(y)

By the way, has there ever been a CarcC tournament where more than one player finished without losing a game? ;)

I'll have to do better then my disastrous game against you, Leven...but i'll try to keep the Fliers' reputation high. :-) My game against Khalid is scheduled for next Tuesday evening.
Anyway, congrats on winning the F2 without loosing a single game!
Title: Re: Minis League: Final round
Post by: danisthirty on October 13, 2017, 03:16:38 AM
By the way, has there ever been a CarcC tournament where more than one player finished without losing a game? ;)

Not to the best of my knowledge. And if that had happened, I wonder what their finishing positions would have been? It's just a symptom of how our tournaments work, but it seems strange for one to finish 1st and the other 3 places behind on this occasion!

I'll have to do better then my disastrous game against you, Leven...but i'll try to keep the Fliers' reputation high. :-)

Keep flying the flag! Good luck :(y)
Title: Re: Minis League: Final round
Post by: Leven on October 13, 2017, 05:33:41 AM
My game against Khalid is scheduled for next Tuesday evening.
Isn't it too late? According to MrNumbers' opening post:
"Deadline for this stage is 3 weeks (which should be more than enough for two games). So 16.10 is the deadline." Which is Monday.
Title: Re: Minis League: Final round
Post by: MrNumbers on October 13, 2017, 05:36:23 AM
My game against Khalid is scheduled for next Tuesday evening.
Isn't it too late? According to MrNumbers' opening post:
"Deadline for this stage is 3 weeks (which should be more than enough for two games). So 16.10 is the deadline." Which is Monday.
It's OK. One day is not one month :D
Title: Re: Minis League: Final round
Post by: Jéré on October 16, 2017, 12:53:27 PM
I contacted JoeSesquipedalian but got no reply. Tonight is the deadline so unless he contacts me in the next hour or so, that means he will be forfeiting the game. I want to make it clear that I have no desire to play this game beyond the deadline even if the organiser feels generous, 3 weeks was enough to play the game.
Title: Re: Minis League: Final round
Post by: JoeSesquipedalian on October 16, 2017, 01:39:46 PM
Sorry,  I am unable to play tonight so I need to forfeit my match.

Joe
Title: Re: Minis League: Final round
Post by: ny1050220 on October 16, 2017, 02:02:00 PM
Hopefully ARabidMeerkat would clear things up.
Title: Re: Minis League: Final round
Post by: khalidqasrawi on October 21, 2017, 03:24:25 AM
thodekey :blue-meeple: 136 : 185  :red-meeple: khalidqasrawi

Usual story when I do the write up.  I thought I was losing most of the way but somehow came good.  This tournament wasn't my best moment and I think this match maybe tells a story about my mistaken strategy that I kept on failing with.

The match started very well for thodekey with him rapidly getting features completed and drawing a decent selection of gold tiles.  I fought hard for the odd scraps of gold.  The match proceeded gently.  I had a lack of motivation thinking that this was yet another minis tragedy in the making.  I'm not even sure where the turn around occurred.  I completed a healthy city, placed some competitive farmers on the table, and went into the final 15 tiles with a meeple advantage.  I was lucky enough to be able to hold the main farm end ended up a winner.  thodekey probably deserved to win.  He played clearly better than I did, but at the end of the game, it's the number of points in the top right that matters.

As to the failed strategy, I spent the tournament focusing too heavily on gold and that just failed me when I didn't draw gold tiles.  I did notice that 5/8 gold tiles have a road corner.  My top tip is to keep a meeple on an almost complete road ready for a corner road piece for completion.

Thanks thodekey for the match and thanks so much MrNumbers for the organisation.  I'm now looking forward to the 2017 World Cup!



Title: Re: Minis League: Final round
Post by: MrNumbers on November 02, 2017, 04:52:20 AM
At last I have some time to wrap up Minis League.
Groups F1, F3 and F4 fully completed their games.
In group F2 I needed to forfeit one game in Jéré's favor (with 35:0 result).
In group F5 ARabidMeerkat haven't played a single game, so no need to forfeit his matches - he remains last in the group, but first this group's places were decided in one single game.

Interesting to know, that 5 of 6 final groups were won by Fliers group players. For me that means that this group was very tough, I would even say "Group of Death" :) But distribution into groups were made according to that moment Elo rating, so maybe it was just a coincidence that many strong players ended up in Fliers group.

Thanks everyone for taking part, special thanks to those who played all their games, very special thanks to all who played all their game in time :D And once again, congratulations to Dan for winning second straight League!

Our annual World Cup got little bit delayed this year, but soon I will announce it. But taking into account last League's experience, please consider your real opportunities to take part: can you be sure you'll complete all your games? (unless it's force majeure, of course)
Title: Re: Minis League: Final round
Post by: danisthirty on November 02, 2017, 05:00:41 AM
Many thanks MrNumbers for arranging another tournament for us. It is very much appreciated, and hopefully a fun experience for everyone involved!

It's a shame that not all games were played (especially for Rosco who missed out on the final round completely because of this), and that there were often long gaps between games which held up progress. But life can be unpredictable at times, and while it's often hard to be patient and fair to everyone involved I think you have always acted well in the favour of the majority of people. So thanks again for that!

I'm really pleased to have won a second tournament this year and look forward to seeing the post-league Elo scores when they are available! I'd also like to recognise Leven who ALSO completed this tournament without a single loss :o

Thanks everyone, looking forward to the next one already!
Title: Re: Minis League: Final round
Post by: Chooselife on November 02, 2017, 07:57:33 AM
FYI I did sent to pm's to ARabidMeerkat to try and schedule the game but with no feedback.

Thanks MrNumbers for the league.
Title: Re: Minis League: Final round
Post by: ny1050220 on November 02, 2017, 08:20:35 AM
FYI I did sent to pm's to ARabidMeerkat to try and schedule the game but with no feedback.
I hear you, buddy. Same here.

Many thanks to MrNumbers!
I didn't expect Filers to be that powerful in a small game. :'(
Title: Re: Minis League: Final round
Post by: danisthirty on November 02, 2017, 08:39:43 AM
I didn't expect Filers to be that powerful in a small game. :'(

The Fliers were indeed a very powerful group. Thanks for pointing that out ny... 8) :(y)
Title: Re: Minis League: Final round
Post by: ny1050220 on November 02, 2017, 08:50:26 AM
I didn't expect Filers to be that powerful in a small game. :'(
The Fliers were indeed a very powerful group. Thanks for pointing that out ny... 8) :(y)
::) You know I was not repeating what MrNumbers had already said, eh?
Title: Re: Minis League: Final round
Post by: danisthirty on November 02, 2017, 08:51:59 AM
I didn't expect Filers to be that powerful in a small game. :'(
The Fliers were indeed a very powerful group. Thanks for pointing that out ny... 8) :(y)
::) You know I was not repeating what MrNumbers had already said, eh?

O:-)

I found the Goldmines seemed to make the biggest difference in the majority of my games... (plus of course the CC2 tiles, especially the pitch fork ones)
Title: Re: Minis League: Final round
Post by: ny1050220 on November 02, 2017, 11:38:27 AM
I found the Goldmines seemed to make the biggest difference in the majority of my games... (plus of course the CC2 tiles, especially the pitch fork ones)
That's absolutely right! However, the effect of gold bars does not translate to a point until the end. Fliers cause real-time nervousness. So many times in a game I asked myself, "Did he just land a mayor in my 30-point city?" :'(.