Author Topic: WikiCarpedia: Scoring During Game - developing  (Read 1171 times)

Offline Bumsakalaka

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WikiCarpedia: Scoring During Game - developing
« on: May 11, 2024, 09:27:37 AM »
Hi,
I'm creating this thread just for Scoring During Game (current Scoring During Turn Sequence).

Please numerate each request.

Linkback: https://www.carcassonnecentral.com/community/index.php?topic=6654.0
Check Fan Expansion section on WikiCarpedia and also some Slovak sci-fi projects in English https://www.scifi.sk/en/

Offline Bumsakalaka

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Re: WikiCarpedia: Scoring During Game - developing
« Reply #1 on: May 11, 2024, 09:28:27 AM »
1. Missing Vodyanoy

The is not Vodyanoy in current Scoring During Turn Sequence, is it requested or it's just forgotten scoring event?

Offline Bumsakalaka

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Re: WikiCarpedia: Scoring During Game - developing
« Reply #2 on: May 11, 2024, 09:32:47 AM »
2. Paying for protecting meeple against Peasant Revolt during turn (except placing a meeple / placing a phantom)

In Order of Play and also in Peasant Revolts page, is mentioned, then it's possible to protect a meeple during a game for example, when exchange meeple, when move meeple to the city by the Gifts or by the Drawbridge etc.

This is also missing in current Scoring During Turn Sequence.

My idea is place it to Any time phase.

Add there a new section: When available.

And place there a new group - Protecting a meeple during game.

Question is that "Any time" is not good name for this "phase". Maybe it should be. Independent of phase?

Offline Meepledrone

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Re: WikiCarpedia: Scoring During Game - developing
« Reply #3 on: May 13, 2024, 06:25:22 AM »
1. Missing Vodyanoy

The is not Vodyanoy in current Scoring During Turn Sequence, is it requested or it's just forgotten scoring event?

Meeples trapped by Vodyanoy only score -2 points at the end of the game. No points associated to Vodyanoy are scored during the game.

What do you think it is mssing?
Questions about rules? Check WICA: wikicarpedia.com

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Re: WikiCarpedia: Scoring During Game - developing
« Reply #4 on: May 13, 2024, 06:29:35 AM »
2. Paying for protecting meeple against Peasant Revolt during turn (except placing a meeple / placing a phantom)

In Order of Play and also in Peasant Revolts page, is mentioned, then it's possible to protect a meeple during a game for example, when exchange meeple, when move meeple to the city by the Gifts or by the Drawbridge etc.

This is also missing in current Scoring During Turn Sequence.

My idea is place it to Any time phase.

Add there a new section: When available.

And place there a new group - Protecting a meeple during game.

Question is that "Any time" is not good name for this "phase". Maybe it should be. Independent of phase?

You may need to add an action named PROTECT to add as an epilog to any meeple placement action, so it may be invoked any time you place a meeple.

Offline Bumsakalaka

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Re: WikiCarpedia: Scoring During Game - developing
« Reply #5 on: May 19, 2024, 12:06:20 AM »
3. Modifiers on features which are relevant to Castle trigger value

Which modifiers are relevant for Castle trigger value. Castle token icon is showed on scoring rule to indicate that this is relevant.


Roads:
Tiles - yes
Landsurveyors - Uprising / Farmers' market - yes
German Cathedral - yes
Inn - yes
Mage - yes
Witch - yes
Land surveyors - Poverty - no? or yes? I suppose yes, it change value of feature
Little buildings - ??
German Castle - yes?
Bathhouse - yes?
Sighposts - yes or no


Cities
Similar to roads
Darmstadtium - yes?


I think others can be evaluated by previous. Thanks

Offline Meepledrone

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Re: WikiCarpedia: Scoring During Game - developing
« Reply #6 on: May 21, 2024, 04:30:54 PM »
Roads:
* Tiles - yes
* Land surveyors - Highway / Pasant Upriging / Stret Fair - yes
* German Cathedral - yes
* Inn - yes
* Mage - yes
* Witch - yes
* Land surveyors - Poverty - yes
* Little buildings - yes
* German Castle - yes
* Bathhouse - yes
* Signposts - yes

Other related bonuses/penalties not affecting the value of the feature:
* Watchtowers
* Markets of Leipzig - Wainwrights quarter bonus
* Stonehenge
* Ghosts
* Fairy
* Ringmaster



Cities:
* Tiles - yes
* Coats of arms - yes
* Siege/Cathars  - yes
* Land Surveyors - Bad Neighborhood / Siege- yes
* Cathedral - yes
* Mage - yes
* Witch - yes
* Land surveyors - Wealth / Poverty - yes
* Little buildings - yes
* German Castle - yes
* Bathhouse - yes
* Darmstadtium - yes

Other related bonuses/penalties not affecting the value of the feature:
* Watchtowers
* Markets of Leipzig - Coiners quarter bonus
* Ghosts
* Fairy
* Ringmaster
* Gingerbread Man (WE)



Monasteries (and othr monastic buildings):
* Tiles - yes
* Vineyards - yes
* Little buildings - yes
* Land surveyors - Wealth / Hermit Monastery / Pilgrimage Route - yes
* Little buildings - yes

Other related bonuses/penalties not affecting the value of the feature:
* Darmstadt church bonus
* Markets of Leipzig - Bookbinders quarter bonus
* Ghosts
* Fairy
* Ringmaster

Offline Bumsakalaka

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Re: WikiCarpedia: Scoring During Game - developing
« Reply #7 on: May 23, 2024, 11:21:19 AM »
1. Missing Vodyanoy

The is not Vodyanoy in current Scoring During Turn Sequence, is it requested or it's just forgotten scoring event?

Meeples trapped by Vodyanoy only score -2 points at the end of the game. No points associated to Vodyanoy are scored during the game.

What do you think it is mssing?

Oh. You are right of course. I'm blind :)

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Re: WikiCarpedia: Scoring During Game - developing
« Reply #8 on: May 23, 2024, 11:28:27 AM »
2. Paying for protecting meeple against Peasant Revolt during turn (except placing a meeple / placing a phantom)

In Order of Play and also in Peasant Revolts page, is mentioned, then it's possible to protect a meeple during a game for example, when exchange meeple, when move meeple to the city by the Gifts or by the Drawbridge etc.

This is also missing in current Scoring During Turn Sequence.

My idea is place it to Any time phase.

Add there a new section: When available.

And place there a new group - Protecting a meeple during game.

Question is that "Any time" is not good name for this "phase". Maybe it should be. Independent of phase?

You may need to add an action named PROTECT to add as an epilog to any meeple placement action, so it may be invoked any time you place a meeple.

Hmm, it should be named better.

It remains me, that this sounds note like turn based but "event" based game... Never mind.

But this can happen always, when you place meeple also 20th anniversary edition, crop circles, wagon move, Gifts - Synod, etc.

But this also is same situation, which can fire Vodyanoy or Solovey Razvoynik trap. Is is correct?

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Re: WikiCarpedia: Scoring During Game - developing
« Reply #9 on: May 23, 2024, 12:11:31 PM »
Roads:
* Little buildings - yes

Cities:
* Little buildings - yes

Monasteries (and othr monastic buildings):
* Little buildings - yes


As we are also implementing Fan-Expansions into this page, I have additional question.

1. Bards of Carcassonne
If Little Buildings are modifiers counted to feature value for Castle, then also Note token from Bards of Carcassonne should be counted.


2. Seasons
As Seasons change value of feature, it should be also counted.


3. The Hans Statue
Mage & Witch are counted for value for Castle, so also the Hans Statue has to be counted. hasn't it?
« Last Edit: May 23, 2024, 12:18:59 PM by Bumsakalaka »

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Re: WikiCarpedia: Scoring During Game - developing
« Reply #10 on: May 23, 2024, 12:16:11 PM »
Roads:
* Tiles - yes
* Land surveyors - Highway / Pasant Upriging / Stret Fair - yes
* German Cathedral - yes
* Inn - yes
* Mage - yes
* Witch - yes
* Land surveyors - Poverty - yes
* Little buildings - yes
* German Castle - yes
* Bathhouse - yes
* Signposts - yes

Other related bonuses/penalties not affecting the value of the feature:
* Watchtowers
* Markets of Leipzig - Wainwrights quarter bonus
* Stonehenge
* Ghosts
* Fairy
* Ringmaster



Cities:
* Tiles - yes
* Coats of arms - yes
* Siege/Cathars  - yes
* Land Surveyors - Bad Neighborhood / Siege- yes
* Cathedral - yes
* Mage - yes
* Witch - yes
* Land surveyors - Wealth / Poverty - yes
* Little buildings - yes
* German Castle - yes
* Bathhouse - yes
* Darmstadtium - yes

Other related bonuses/penalties not affecting the value of the feature:
* Watchtowers
* Markets of Leipzig - Coiners quarter bonus
* Ghosts
* Fairy
* Ringmaster
* Gingerbread Man (WE)



Monasteries (and othr monastic buildings):
* Tiles - yes
* Vineyards - yes
* Little buildings - yes
* Land surveyors - Wealth / Hermit Monastery / Pilgrimage Route - yes
* Little buildings - yes

Other related bonuses/penalties not affecting the value of the feature:
* Darmstadt church bonus
* Markets of Leipzig - Bookbinders quarter bonus
* Ghosts
* Fairy
* Ringmaster


Interesting. By this I have new question:

What doesn it mean "core" yellow rectangle on scoring lines?

On original page for Roads:
* German Cathedrals have it
* Mage and Witch don't have it
* Land Surveyors Peasant Uprising have it
* Land Surveyors Poverty don't have it
 

Offline Meepledrone

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Re: WikiCarpedia: Scoring During Game - developing
« Reply #11 on: May 25, 2024, 03:52:06 PM »
The "core" feature scoring provides the points derived from a number of tiles and coat of arms multiplied by a number of points. Those are the points associated to the basic feature. On top of that, you may apply a variety of bonuses and/or penalties.

Regarding your comments about these modifiers affecting roads:
* German Cathedrals have it: It is considered as part of the core feature scoring because it affects the tile count (road segments on the German cathedral tile would count separately, the same as additional tiles).
* Mage and Witch don't have it: They ar bonuses applied on top of the core feature scoring. The Mage tile count is not affected by other modifiers affecting the core feature scoring such as German cathedrals o the Highway scoring tile...
* Land Surveyors Peasant Uprising have it: It is a bonus affecting the value for some tiles, although it could have been treated as a non-core penalty if the Witch would not interfere. As a side note, if the scoring tile had shown x0, it would be considered as a tile count modifier similar to Bad Neighborhood for cities.
* Land Surveyors Poverty don't have it: It is a bonus applied to the total value of the road, not a bonus affected or affecting the value per tile or tile count.

HiG hasn't been very considerate about the labeling of the scoring tiles and what they would entail when combined with other expansions. Different labels may render the same effect for the base game, but they may create ripples when interacing with other expansions.

PS: Updated comments about Peasant Uprising
« Last Edit: May 26, 2024, 06:44:36 AM by Meepledrone »

Offline Bumsakalaka

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Re: WikiCarpedia: Scoring During Game - developing
« Reply #12 on: May 27, 2024, 11:59:24 AM »
Ok, @Meepledrone please can you check them. I'm lost :D

Offline Meepledrone

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Re: WikiCarpedia: Scoring During Game - developing
« Reply #13 on: May 28, 2024, 01:21:05 AM »
I'll give it a go.

In a nutshell, he yellow boxes mark the points divided by the Witch...  ^-^


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