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Messages - Christopher

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31
General / Re: I love the postman...
« on: April 23, 2016, 03:28:56 AM »
I have joined the dark side.

Have made a few purchases recently, and also hosted Udo when he was here, and got some things from him.

The insert is from Broken Token before any one asks.

Sent from my ASUS_Z00AD using Tapatalk

I thought about getting a Broken Token organiser. The problem is that the shipping to the UK is expensive. What's it like?

Kudos on joining the dark side!

32
General / Re: Colour Matching of Princess & Dragon 2.0
« on: April 23, 2016, 02:37:47 AM »
CCII - 3rd expansion:
It was a wish from KJW to get a the lighter brown for the background in the cities.
Does that mean that future editions of CarcII will also have this lighter colouring?

And will this include Big Boxes, assuming they do them?

33
General / Re: Completionism Poll #12 - Phantom Boxes
« on: April 22, 2016, 12:46:57 PM »
I don't need the other colours. As it's not a playable item, like the school bags, having different colour containers makes little difference. I have red and yellow, but only because I wanted two sets of phantoms. If I got the opportunity to buy the black box, I probably would, but only because I play with black.

34
Official Rules / Re: Questions about Halflings, Farming and Barns
« on: April 22, 2016, 06:24:26 AM »
2) The empty space is one tile sized.  >:D

Yes - One German Castle Tile  ;D  Or 4 Halflings

Exactly. A tile is a special unit. One that changes size.

35
General / Re: Colour Matching of Princess & Dragon 2.0
« on: April 22, 2016, 05:53:12 AM »
I like the fields and roads, and I think the extra touches like small cottages, smoking chimneys and other landscape features are beautiful. I dislike the pennants, with their larger size and their white glow; the blue towers, obviously; and the cloisters, which don't look cloister enough. They blend into the landscape too much, which was probably the intention, but it doesn't work in a board game if you can't recognise scorable features.

36
Official Rules / Re: Merging outbreaks
« on: April 22, 2016, 05:49:46 AM »
Having just read this, from what you've said, I think you were within the rules, you just ended up with a very odd situation due to tile placement. The only tiles in your current plague zone were the outbreak, one flea and a previous outbreak, which is immune. As a result, there were no legal options for flea placement, and you had an outbreak which could not expand.

This would have been resolved when you either placed more tiles around the outbreak or drew another outbreak tile.

37
Official Rules / Re: Questions about Halflings, Farming and Barns
« on: April 22, 2016, 05:40:24 AM »
The following answers are my interpretation of the rules as they currently stand. I do not agree with all of these answers. In fact, I do not agree with most of these answers. However, this is my extrapolation from the ruling that any sized tile is one tile.

13) Yes, and it scores four farms.
14) Three farms, one is shared.
15) It isn't complete, but it scores ten points at the end of the game. Quite.

Flyers
1) I would imagine not, but I don't know.
2) The empty space is one tile sized.  >:D
3) First diagram is correct, second is correct, third is correct, fourth and fifth... heaven only knows.

 

38
Official Rules / Hills and Barns
« on: April 22, 2016, 05:24:33 AM »
This occurred to me as a result of all of the barn/halfling discussion going on. It was stated somewhere that a barn must have a stable base. My question, then, is can a barn be placed at the intersection of four tiles if one or more of those tiles is a hill? If all four corners are field it should be allowed, but it wouldn't have a stable base. I have had a look in the CAR and have seen no mention of this. Apologies if it has been asked before.

I expect the hill would not exert its usual effect on the barn, i.e. tie-breaking, even if it could be placed, as the Hills and Sheep rules explicitly state 'when scoring a feature with one or more followers' on a hill, and a barn is not a follower. There will be no breaking of barn-ties. However, my question is just one of can the barn be placed?

Does anyone know the answer to this?

39
General / Re: Colour Matching of Princess & Dragon 2.0
« on: April 22, 2016, 05:08:40 AM »
I might split this topic -  I'm not a fan of the new magic portals - they disappear into the tile.  I'm not sure that cloister is cloistery enough either.  Check out the Volcano though, that looks brilliant (y)

Probably a good idea, it looks like that's where this is going! The dragon looks great, as does the volcano. The princess is good too. she looks far more princessy. The magic portal looks very non-descript. The arrows are weird, too. Do we need reminding of what it does? I didn't even spot the cloister until I saw the post. Non cloistery enough. Not cloistery enough at all.

40
General / Re: Colour Matching of Princess & Dragon 2.0
« on: April 22, 2016, 02:05:51 AM »
Rumour is the City Brown doesn't match in the new Princess and Dragon expansion for Carc 2.0 either  :-[

Hold on - the city brown in CII P&D doesn't match the city brown in CII? That's ridiculous. Utterly ridiculous. CII is their opportunity to fix silly problems like this. You'd think if they were going to remake all of their old games they would do it properly.

Bah.

41
Official Rules / Re: Questions about Halflings, Farming and Barns
« on: April 22, 2016, 02:01:16 AM »
This is getting crazy. My supposition is that farms are only connected if there is grass orthogonally. But I think I misunderstood the question before. Are we asking the question that in these situations, does the barn sit in multiple farms or if placing the barn connects the farms? Both situations seemed flawed. The idea that placing a figure should join previously separated features is difficult to swallow. But, equally difficult is the idea that a barn could score two farms separately. Are there any previous examples of this in the rules? Of a figure either joining features, or being present in and scoring multiple features? I can not think of one (expect for a thief on multiple roads in mine and Decar's Tunnel variation!). The only thing remotely close is a lord in a castle choosing which feature to score in his fief.

JT Atomico's question raises further issues. Both situations are equally problematic. The barn should not be able to block tile placement. But placing a city segment also seems flawed. However, if you logically follow the statement in the rules, it doesn't contradict them. The rules state that:

Quote
It may only be placed on the point of intersection of four land tiles, one of which has just been placed by the player. The four
land tiles must only consist of fields at this intersection point.

The rules specify that the four land tiles must be field. Those being the four tiles which are intersecting. It does not say all tiles at the intersection must be field. So, legally, placing a fifth tile which is not city is allowed.

I am not condoning this, I should say. I think it's daft that this situation should be possible. This is simply my interpretation of the rules.

Again, for my money, I will be house ruling that the barn can only be placed on four 'complete corners,' whether that is from square tiles or from multiple halfling tiles.

42
Official Rules / Re: Questions about Halflings, Farming and Barns
« on: April 21, 2016, 02:56:22 PM »
I Agree with 7  statements except 6th variant in wich in my opinion barn scores one farm, not two.

Right you are, it should be one farm. Post edited.

43
Official Rules / Re: Questions about Halflings, Farming and Barns
« on: April 21, 2016, 12:08:39 PM »
Hell's bells. That is complicated. My first answer is that hopefully these situations would never arise.

Nice to know what we would do though. My guesses:

1) Two farms (depending on the roads on the castle)
2) Two farms and the barn can score both.
3) Same as one? Two farms? Does the castle change anything?
4) As above. Two farms, barns scores both.
5) Farms are not connected. No grass between farms except diagonally which doesn't count. If you had two square tiles diagonally adjacent, it would be two farms.
6) Extrapolating from the rules, I would say the barn can be placed and it scores one of the four farms, the bottom left. Not the top right, top left or the one between cities.
7) This time it scores two farms, top left and top right.
8 ) Three farms, the barn can score two. It cannot score the far right field.

Those would be my guesses. However, I would personally agree with previous comments and house rule that these situations are not allowed.

44
News and Events / Re: New Expansion: Japanese Temples!
« on: April 21, 2016, 05:23:47 AM »
Quote
Abbot: You place the follower onto the monastery as a keeper.

That's going to get confusing for those less familiar with the game, given that we already have an abbot meeple, but it is not the meeple depicted in the picture. Obviously the intention is that normal followers are used as keepers, not the abbot meeple, but use of the word abbot here is going to make people question. Now there's a spanner in the works.

45
This is fantastic! I was thrilled to read about your game. I love roads, I like anything which makes them more interesting. It's always bugged me that cities are the dominant feature. Interesting to hear that adding all of these made players ignore cities. I look forward to trying this myself!

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