This is interesting! Thanks for sharing. +1 merit from me.
I love having “extra wood” on the landscape, so this sounds like a lot of fun. Plus interesting tactics.
We don’t usually use the Pigs from Traders and Builders. But I started thinking that maybe you could expand your idea a bit…
What if the Dragon really like pork, so it was required to move toward the nearest pig. For example, if the nearest pig were 2 tiles east and 4 tiles north, the dragon could not move west or south. If it moved east twice, it would then have to move due north. A player could place their pig in a field any time, and the pig would increase the score of that field for whomever controlled the field. So, a player could place their pig near an opponent’s farmer, hoping to pull the dragon to that field and eat the farmer. But if that didn’t happen, the opponent’s farmer would end up getting more points for the farm!
What do you think?