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91
Quizzes, Puzzles and Challenges / Carcassonne Central: Easter Quiz 2024
« Last post by Meepledrone on March 30, 2024, 02:59:42 PM »
Happy Easter! Here you are a tiny quiz. Hope you enjoy it.

Question: Red places the last tile of the game. The player has the following questions:
a) How many points does each player score in the last turn of the game?
b) How many points does each player score after the game ends?

Notes:
* This question only uses normal meeples. No large meeples were used.
* We are considering the current rules for non-square tiles (C2/C3). If you use the C1 rules, please indicate so.

92
Official Rules / Re: Take as prisonner
« Last post by NGC 54 on March 30, 2024, 06:57:21 AM »
No, you cannot capture special figures. The builder (Exp. 2 - Traders and Builders), the pig (Exp. 2 - Traders and Builders), the barn (Exp. 5 - Abbey & Mayor) and the shepherd (Exp. 9 - Hills & Sheep) are special figures and thus, you cannot capture them. However, if a builder or pig remains alone in its feature because the last supporting meeple of its color in that feature has been captured (or removed through any other means, which is possible when playing with various expansions), then that builder/pig automatically returns to its player's supply. For example, if you play with red, and there is a city with 1 red meeple and the red builder, then if that red meeple is captured, the red builder will automatically return to your supply.

If you ever have questions about various figures, go to Game Figures WICA page and select the expansion(s) you are playing with. Look after "can be captured by tower?" text; this says whether a given figure can be captured or not.

You can check the annotated rules of Traders and Builders here, and the annotated rules of The Tower here.
93
Official Rules / Re: Tile with Inn
« Last post by NGC 54 on March 30, 2024, 06:43:11 AM »
No, cities are parallel with inns. The cities consider, however, the cathedrals.

If you ever have questions about scoring, go to Scoring During Turn Sequence WICA page and select the expansion(s) you are playing with.

You can check the annotated rules of Inns and Cathedrals here.
94
Official Rules / Take as prisonner
« Last post by marcootje on March 30, 2024, 06:31:31 AM »
Hi guys,

Can you take the builder and pig as well as a prisoner? Or will they stay in the city or on the field (and have no use anymore)?
If this last is the case then how to get these back?

kr
Marco
95
Official Rules / Tile with Inn
« Last post by marcootje on March 30, 2024, 06:05:57 AM »
Hi guys,

I have a question about the tiles with the Inn.
In the manual is mentioned when you complete a road along an Inn it is counted twice. But what when a completed city is along an Inn? Is it also counted twice?

kr
Marco
96
General / Re: I love the postman...
« Last post by Meepledrone on March 29, 2024, 05:10:00 PM »
Woooohoooo! Great find!!!

Enjoy the lot. :(y) :(y)
97
General / Re: I love the postman...
« Last post by Willem on March 29, 2024, 03:55:42 PM »
very good find!
And the 2nd print stringbag is also not easy to find! I'm not sure if it came with the tiles though, as i recall @Decar getting some of the bags separately.
The first set of the 2 tiles did come with the yellow stringbag, of which there are a few different versions as well, but that's getting into details :D
98
General / Re: I love the postman...
« Last post by Death Meeple on March 29, 2024, 10:02:35 AM »
Look at what just came in!  ;D
I finally found the Russian tiles, and big bonus, with the original drawbag!

The seller was kind enough to include a few stickers, including a La Porxada sticker (a copy, not the original one for sure).

That means I now have all Carcassonne official expansions (just the few print and play to prepare) , let's celebrate!
99
Anything Else / Re: Happy Birthday
« Last post by Meepledrone on March 29, 2024, 06:20:16 AM »
Happy Easter and Happy Belated Birthday to most of you:

@Benny , @haep , @Den Ozzy , @MMike , @Black Bear , @corinthiens13 !!!

Have fun! 

:green-meeple: :blue-meeple: :black1-meeple: :red-meeple: :gray-meeple: :violet-meeple: :white-meeple: :orange-meeple: :pink-meeple: :brown-meeple: :neutral-meeple: :yellow-meeple: :green-meeple: :blue-meeple: :black1-meeple: :red-meeple: :gray-meeple: :violet-meeple: :white-meeple: :orange-meeple: :pink-meeple: :brown-meeple: :neutral-meeple: :yellow-meeple: :green-meeple: :blue-meeple: :black1-meeple: :red-meeple: :gray-meeple: :violet-meeple: :white-meeple: :orange-meeple: :pink-meeple: :brown-meeple: :neutral-meeple: :yellow-meeple:
100
Official Rules / Re: 3D starting landscape
« Last post by Meepledrone on March 27, 2024, 05:06:35 PM »
Decar and I discussed the 3D Starting Landscape with its designer at Essen. We tried to cover some of these issues, but she told us that many open issues would require house rules. She tried to do her best during the design process, but couldn't address the many issues when reading through the rules without a previous background in Carcassonne.

She couldn't provide an official answer about expansion interactions, but we could close the issue regarding the back side toucking the castle panorama: the edges touching the panorama are not contrained by whatever is printed on the box and those edges ae considered open (no edge is completed closed by the castle panorama).

We discussed what happened to a monastery placed on the 3D starting panorama, trajectories for fliers, the dragon and so on... But she couldn't provide an answer. I explained my recommendation to her, but she could not decide if there was a better or wose approach. So HiG will not provide any official answer beyond this.

My recommendation, in order to solve any issues is:
A) Vertical sides only count for scoring cities and roads (considered as extra tiles) and for field connectivity.
B) Vertical sides do not count for monasteries, flier trajectores, dragon movement, etc. For these and other mechanics, you would only consider the top view. Thus, no vertical sides would get in the way.
C) No meeples or figure may be placed on a vertical side.

With this in mind, The answer to you questions would b as follows:

1) The landscape doesn't contain lines: if the dragon goes on it, does it eat all the meeple on the landscape?
Or shall we consider every 90° carton bending as a line? So it would only eat meeple on the floor he goes?

Vertical sides ar counted as square tiles when scoring cities and roads. However, the dragon may not land on vertical sides; it will follow the square grid as seen from the top. The dragon palced on the 3D Starting Landscape may be to an adjacent tile on the table or vice versa without taking into consideration any vertical sides.

2) Thanks to a portal or flying machine, I'm allowed to place a meeple on a feature located on the landscape, and I want to place it on a vertical side of the landscape. Am I allowed to do so?
If so, how shall I place the meeple to make it obvious it's placed on a vertical side?

Meeples cannot be placed on features shown on vertical sides. You may only use features on tiles visible from the top view. This may seem a limitation, but it will spare you from weird situations.

3) The dragon moves toward the landscape, and my next move is to place it on the landscape. How shall I place it when it reaches vertical sides? Dragon laying on the side to show it's currently on the vertical side of the landscape?

Ignore vertical sides. The dragon would follow the square grid as seen from the top view. No meeples can escape the dragon either, since meeples are not allowed on vertical sides.

4) I use the catapult with a seduction token (or a precision token, a close question could appear), with a target close to the lanscape. There is also a meeple on the landscape, and the token ends up between the target meeple and the meeple on the landscape. How should I consider the distance between the token and the meeple on the landscape? In a straight line as the crow flies? Or measuring every flat (vertical and horizontal) lines to reach the meeple?

Use the top view when playing with The Catapult. Vertical sides will be ignored, as if playing on a table with the usual 2D setup.

HiG made an experiment with the 3D Starting Landscape in order to test if tile holder boxes could be integrated into a regular game. Due to their size, they have to be placed on and edge of the table to minimize their impact on the board.

My recommendations above will help you make the most out of the 3D Starting Landscape without running into a lot of issues whn dealing with expansions.

Hope this helps.
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