Hello,I'm currently testing the Fruit bearing trees, and I have some issues with the rules. (My english may seem a bit rusty, sorry about that...)1. If I understand them well, no previously placed meeple can harvest from a tree, no matter the distance between them. Correct?
2. There's still a doubt with a later-placed meeple which is one tile away from two or more trees. We have to decide if it can harvest from one or more trees. Correct?
3. Assuming a meeple can legitimately harvest one tree, it can harvest one fruit per turn until the tree is exhausted. Correct?
4. (Barber surgeon interaction) Just my interpretation here. A meeple stuck on a barber tile, taking some good time, won't be able to harvest anything.
5. (Abbey and phantom interaction) They both can harvest from trees.
Thanks for attention!
When you have deployed a meeple, you may carry out one of the two actions explained below. If a player places a land tile next to the tree tile and deploys a meeple on this land tile, they may, carry out one of the following actions:... Harvest, Sell ....
When you have placed a meeple, you may carry out one of the two actions explained below.If a player places a land tile next to the tree tile in another turn [...] and places a meeple on this land tile, he may, as well, carry out one of the following actions[...]
I would add that if you place a tree next with a meeple, next to another tree, (so by 2 trees) then you can invoke the action on both trees.
Was discussed at the meetup and was validated. As the rules stand it's possible to invoke two or more tree actions.
Could you place a wagon with the tile, perform a fruit tree action, score the wagon, then move the wagon to a different road/city segment on the same tile, then perform another fruit tree action (in the same turn)?What if the wagon moved to a different tile adjacent to the fruit tree? (in the same turn)What if the wagon was scored and moved (to either tile) on a later turn?
The second clause refers to 'the tree', not 'a tree'. I believe this means that the if clause applies to each tree on future turns.
It takes too many turns to collect and sell fruit when you compare to scoring points traditionally; so combinations make the investment worthwhile.
but the rules state that fruit actions may only happen in later turns after placing the tree tile.
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