Author Topic: Dirt Roads Fan Expansion  (Read 10963 times)

Offline mickwood

  • Vagabond
  • *
  • Posts: 5
  • Merit: 1
  • Newbie but lovin' it!
    • View Profile
Dirt Roads Fan Expansion
« on: February 26, 2014, 12:31:29 AM »
The rules state that "The tiles with dirt roads are placed normally. Note that a dirt road cannot be connected to a normal road." In the attached image one section of dirt road is clearly joined to a 'normal' road. The extension doesn't really make sense if the two types of road cannot be joined but I wanted to clarify things.



Linkback: https://www.carcassonnecentral.com/community/index.php?topic=636.0

Offline Carcking

  • Duke Chevalier
  • *
  • *
  • Posts: 1853
  • Merit: 33
  • I call Red!
    • View Profile
Re: Dirt Roads Fan Expansion
« Reply #1 on: February 26, 2014, 11:19:18 AM »
I would agree. The rules are contradictory. My guess would be the author went back and forth with how they wanted it and as a result left their rules ambiguous.

There seems to be more indication that the dirt road can connect to a regular road, than not. There are two statements that indicate that a regular road that includes any segment of a dirt road does not score any points. And as you point out the picture example itself. It seems pretty clear that regular roads and dirt roads may connect.

Good find. I guess you would have to house rule the offending contradiction away.

(By the way, we have an area for "Unofficial Rules" questions. I am going to attempt to move this thread there.)
« Last Edit: February 26, 2014, 11:21:59 AM by Carcking »
I just drew the perfect tile for my MonKnighThieFarmer!

Offline mickwood

  • Vagabond
  • *
  • Posts: 5
  • Merit: 1
  • Newbie but lovin' it!
    • View Profile
Re: Dirt Roads Fan Expansion
« Reply #2 on: February 26, 2014, 11:47:03 AM »
Sorry about putting this in the wrong forum (new member syndrome) - thanks for the reply.

Offline Carcking

  • Duke Chevalier
  • *
  • *
  • Posts: 1853
  • Merit: 33
  • I call Red!
    • View Profile
Re: Dirt Roads Fan Expansion
« Reply #3 on: February 26, 2014, 01:11:15 PM »
No problem. Welcome to the Carcassonne Central Forum! Glad to have you on!

Offline ARabidMeerkat

  • Count
  • **
  • Posts: 256
  • Merit: 2
  • To play or not to play... that is the question!
    • View Profile
Re: Dirt Roads Fan Expansion
« Reply #4 on: June 04, 2015, 02:14:07 PM »
I do have a possible side rule to suggeat. Since dirt roads aren't technically roads as such, only trails formed by feet and wheels, they could be used to extend a field, so a field would score as if the road was just a grass tile and didn't form a barrier between two farms. Also, it would score for a road since, in another sense, it is a road. What do you think?
If only I had another Halfling.....

Offline mickwood

  • Vagabond
  • *
  • Posts: 5
  • Merit: 1
  • Newbie but lovin' it!
    • View Profile
Re: Dirt Roads Fan Expansion
« Reply #5 on: September 12, 2015, 02:10:24 AM »
Not sure about making dirt roads part of the fields although the logic makes sense. I guess it needs playtesting.

Offline ARabidMeerkat

  • Count
  • **
  • Posts: 256
  • Merit: 2
  • To play or not to play... that is the question!
    • View Profile
Re: Dirt Roads Fan Expansion
« Reply #6 on: December 21, 2015, 11:23:18 AM »
Any update on the ruling of dirt roads? It's been a while.....

Offline Bumsakalaka

  • Count Chevalier
  • **
  • Posts: 2212
  • Merit: 31
  • Fan of Fan expansions
    • View Profile
    • www.scifi.sk
Re: Dirt Roads Fan Expansion
« Reply #7 on: February 02, 2022, 11:42:40 AM »
I thing I found result for this. In original rules there is nothing about restriction of placement.



you cannot place Highwayman on a dirtroad


if there is a Highwayman on a road and this road changes in dirtroad, you get zero points for the entier road.


So @Wellidesigns rules are simple.


1. Road contains dirtroad segment worth 0 points when finished or on end of game (like incomplete road with inn at final scoring).
2. You cannot place on road which at least one segment is dirtroad.


So, simplification for placement: Dirtroad is just road. No placement restriction.
Check JCloisterZone Add-ons with fan expansions and also some Slovak sci/fi projects in English https://www.scifi.sk/en/

Offline Challa007

  • Viscount
  • ****
  • Posts: 612
  • Merit: 34
  • Fight, Flight, Freeze ..... or Play :)
    • View Profile
Re: Dirt Roads Fan Expansion
« Reply #8 on: February 02, 2022, 11:57:47 AM »
Always nice to read that something is fixed after so long time  :(y)

Offline Bumsakalaka

  • Count Chevalier
  • **
  • Posts: 2212
  • Merit: 31
  • Fan of Fan expansions
    • View Profile
    • www.scifi.sk
Re: Dirt Roads Fan Expansion
« Reply #9 on: February 02, 2022, 02:38:15 PM »
I don't know if it's fixed. I just made some decision, don't know if correct. Because Novelty last active in 2016 (https://www.carcassonnecentral.com/community/index.php?action=profile;u=71) and wellidesign in 2013 (https://www.carcassonnecentral.com/community/index.php?action=profile;u=439)
So we have to make decision about that.

Offline Bumsakalaka

  • Count Chevalier
  • **
  • Posts: 2212
  • Merit: 31
  • Fan of Fan expansions
    • View Profile
    • www.scifi.sk
Re: Dirt Roads Fan Expansion
« Reply #10 on: February 03, 2022, 03:48:52 AM »
Plus found very first post on this expansions which was:
https://carcassonnecentral.com/forum/index.php?topic=392.0
I made a little expansion set for my son, who wanted dirtroads, lots of bushes and cows.no additional rules, just use them as ordinary roads
and in expansion list https://carcassonnecentral.com/forum/index.php?topic=534.0
description is:
This expansion adds dirt roads which scores no points for the road.

But in other topic, was Dirt roads placed into same list as River and Forest.

So, don't know :(

Offline Challa007

  • Viscount
  • ****
  • Posts: 612
  • Merit: 34
  • Fight, Flight, Freeze ..... or Play :)
    • View Profile
Re: Dirt Roads Fan Expansion
« Reply #11 on: February 03, 2022, 05:17:31 AM »
I'll have a look as soon as I have time  ;D

But I think you already gave the answer.

Offline kettlefish

  • Global Moderator
  • Chatelain Officier
  • *
  • Posts: 4682
  • Merit: 127
    • View Profile
Re: Dirt Roads Fan Expansion
« Reply #12 on: February 03, 2022, 05:49:58 AM »
I've took some photos how this expansion is to use.

1. This placement of a tile is not allowed:

Offline kettlefish

  • Global Moderator
  • Chatelain Officier
  • *
  • Posts: 4682
  • Merit: 127
    • View Profile
Re: Dirt Roads Fan Expansion
« Reply #13 on: February 03, 2022, 05:51:54 AM »
2. Dirt Roads - No placement of a meeple is allowed

Offline kettlefish

  • Global Moderator
  • Chatelain Officier
  • *
  • Posts: 4682
  • Merit: 127
    • View Profile
Re: Dirt Roads Fan Expansion
« Reply #14 on: February 03, 2022, 05:53:34 AM »
3. Dirt Roads - tile placement is allowed with a road which is changing during the landscape tile into a dirt road.
« Last Edit: February 03, 2022, 05:58:18 AM by kettlefish »


Share via delicious Share via digg Share via facebook Share via furl Share via linkedin Share via myspace Share via reddit Share via stumble Share via technorati Share via twitter

  Subject / Started by Replies / Views Last post
question
Searching for a River Fan made Mod Tile - The Spring and 3 Roads.

Started by Nebus

1 Replies
2721 Views
Last post July 04, 2016, 04:29:19 PM
by wolnic
question
Do roads end in Wheel of fortune?

Started by loki

1 Replies
2487 Views
Last post August 28, 2015, 02:36:10 PM
by Paul
question
Completing Roads and Cities that have not got any pieces in

Started by Nerdio

5 Replies
5281 Views
Last post January 03, 2016, 03:13:08 AM
by Nerdio
question
[SOLVED] Roads with multiple branches: how to count the points?

Started by Matsya

6 Replies
3289 Views
Last post May 18, 2017, 10:17:27 AM
by Halfling
xx
Clarification of rules (roads, bridges, inns & tollhouses) - with HiG - 05 01 2021

Started by Meepledrone

4 Replies
1240 Views
Last post January 06, 2021, 04:21:09 AM
by Meepledrone