Author Topic: Legal ways to un-trap.  (Read 2104 times)

Offline DIN0

  • Viscount
  • ****
  • Posts: 837
  • Merit: 37
  • Carcassonne is only complete with 11th expansion:)
    • View Profile
Re: Legal ways to un-trap.
« Reply #15 on: January 27, 2022, 11:53:17 AM »
In that case, I suppose my first response was appropriate then - the one where I mentioned several expansions like this. Although once again, I have to emphasize that while these can be used for the purposes you intend them to, they can quite easily be used by the agressor to trap others too, so it is not a one-sided counter-balance against trapping players.

Offline kothmann

  • Viscount
  • ****
  • Posts: 807
  • Merit: 92
  • Oh! That’s interesting...
    • View Profile
Re: Legal ways to un-trap.
« Reply #16 on: January 27, 2022, 04:41:50 PM »
All we are asking the group is for suggestions on other “legal” ways to defend against the aggressive moves!
Hmm...Exactly what is "legal"?  If I play Inns & Cathedrals, can I leave out the Cathedral tiles?  Can I score Cathedral cities with proportional scoring (divide total points equally among all meeples)?  Can I distribute the Das Fest tiles, 2 tile face-down to each player, so that a trap might be a waste of time?  If you can't use reasonable house rules with official expansions, then I think the question is essentially equivalent to "how can the players who don't like aggressive moves learn to play better to prevent those moves".  But this doesn't seem to be the suggestions you want.  I think you want, "what are some modest house rules that we could convince our aggressive player to accept?"  And I agree that this is an important and very useful question!

I think a helpful way to think about this is to try to reduce the maximum point swing that a single play can create ("lower variance" rules).  For example, if you play with Trade goods and player A has 4 Wine while player B has 3 Wine, and there is a city with 2 Wine, then player B closing that city changes the point differential between A and B by 20 points (A+10,B+0 becomes A+0,B+10).  This is a lot!  We don't like it that way, so one variant we play is that each player scores +2 points for each trade good, except the person who has the majority scores +3.  So, in this example, if player B closes the last city, the point differential is only changed by 13 points (A+12,B+6 becomes A+8,B+15).  We cut the swing almost in half!  Wine is still very important, but it hurts a lot less to lose 13 points than to lose 20, based on a single tile.  (By the way, we also like playing this way because then if one player gets the first 5 Wine, the other players still have a strong incentive to keep collecting Wine, because they prevent the first player from earning even more points!)

I also think players are less upset if they don't end up with ZERO.  So, allow roads with Inns and cities with Cathedrals to count 1-per-tile at the end.  Allow a player to swap their Abbot for a regular meeple that they think is stuck in a road or a city.  Use proportional scoring for farms that are worth more than 9 points.  There are so many options!  I don't think any of these things would change the game so much that it would not still easily be recognizable as "Carcassonne".

I hope you are able to keep having fun with your group of 4 and don't give up on your stubbornly aggressive member.

Oh, and also please keep reporting the results of your experiments.  They are interesting...


Share via delicious Share via digg Share via facebook Share via furl Share via linkedin Share via myspace Share via reddit Share via stumble Share via technorati Share via twitter

  Subject / Started by Replies / Views Last post
xx
The Art of the Un-Trap

Started by PapaGeek

4 Replies
1452 Views
Last post January 01, 2022, 07:21:21 AM
by PapaGeek
xx
What happen when there is no legal place for bazaar auctioned tile?

Started by farin

4 Replies
2281 Views
Last post August 21, 2017, 12:03:11 AM
by farin
clip
Is this combo legal? (Bridges, Castles & Bazaar)

Started by Piancol

3 Replies
1475 Views
Last post April 03, 2020, 01:52:03 AM
by Meepledrone
xx
Is this bridge placement legal? (+ another question about castles and fields)

Started by ac1982

6 Replies
1092 Views
Last post May 01, 2022, 11:23:56 PM
by Meepledrone
xx
combining all starting ways?

Started by sinclair_jay

7 Replies
2344 Views
Last post June 15, 2019, 02:15:03 AM
by Meepledrone