Author Topic: Carcassonne: Carc Central Edition?  (Read 14745 times)

Offline DIN0

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Re: Carcassonne: Carc Central Edition?
« Reply #105 on: July 29, 2022, 08:12:39 AM »
Thanks!

Yes, the house rules for my tiles are the following:

Meepletile:
anyone who places a follower or special figure onto this tile, immediatelly recieves +1 point for every figure (follower or special figure) in his/her supply. Equivalent actions such as magic portal, flying machine, or wagon movement are eligible, however simply moving an already deployed follower onto this tile via actions such as fleeing from the plague, or moving followers from the city of Carcassonne are not.

Collagetile:
A farmer located on the this tile has +1 value for majority if its owner loves boardgames. The player with the majority on the field at the end of the game recieves +3 bonus points (one for each heart).

Microbetile:
Placing a follower on this tile opens up new options for further placement. Tiles adjacent to microbetile (not diagonally) are now elegible for follower placement, but only to an unclaimed, unfinished feature. Tiles occupied in this way extend the area of effect resulting in a potentially growing colony of followers If a part of the colony becomes disconnected from the source microbetile, or you loose the follower on the microbetile, the ability is lost. Think of it like the Plague region.
« Last Edit: July 29, 2022, 02:40:50 PM by DIN0 »

Offline kothmann

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Re: Carcassonne: Carc Central Edition?
« Reply #106 on: July 29, 2022, 02:27:41 PM »
Nice house rules.  One clarification:

Microbetile:
Placing a follower on this tile opens up new options for further placement. Tiles adjacent to microbetile (not diagonally) are now legible for follower placement, but only to an unclaimed, unfinished feature.

Placement on previously placed tiles in the growing “microbezone” is limited to one meeple per subsequent turn, when the player on the microbetile does not take any other “moving wood” during Step2 of the turn?

Offline DIN0

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Re: Carcassonne: Carc Central Edition?
« Reply #107 on: July 29, 2022, 02:44:57 PM »
Yes, basically if you assume normally you can only place a follower onto a tile you just placed, with active microbetile, you can also choose any tiles adjacent to the "microbezone".

Offline DIN0

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Re: Carcassonne: Carc Central Edition?
« Reply #108 on: August 02, 2022, 02:06:06 AM »
I have posted the picture of my microbe tile over at BGG along with an invitation to join this project. Hopefully we attract more participants and potential future forum members. https://boardgamegeek.com/image/6990492/carcassonne

Offline Willem

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Re: Carcassonne: Carc Central Edition?
« Reply #109 on: August 02, 2022, 02:37:50 AM »
Ow that's great! Thanks; it can be a nice fan-edition of the base game!
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Offline wallaceprime

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Re: Carcassonne: Carc Central Edition?
« Reply #110 on: October 13, 2022, 10:02:10 AM »
@Willem : At DIN0's suggestion from my earlier posting, here are a couple of tile designs if they are still available (if not, I can apply a similar process to most other tiles)





(created by manipulating original tile designs using Corel Painter's 'AI Paint')
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Offline DIN0

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Re: Carcassonne: Carc Central Edition?
« Reply #111 on: October 13, 2022, 01:13:01 PM »
Nice additions @wallaceprime ! I really like the tiles. Great to see the project continue.

Offline Meepledrone

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Re: Carcassonne: Carc Central Edition?
« Reply #112 on: October 14, 2022, 04:26:10 AM »
@wallaceprime They look awesome!!! Congrats!
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Offline wallaceprime

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Re: Carcassonne: Carc Central Edition?
« Reply #113 on: October 17, 2022, 04:50:56 AM »
And another variation, "Bold Strokes" (I think it looks more impressive when enlarged)


Offline Bumsakalaka

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Re: Carcassonne: Carc Central Edition?
« Reply #114 on: October 17, 2022, 04:59:56 AM »
It looks awesome!

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Offline wallaceprime

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Re: Carcassonne: Carc Central Edition?
« Reply #115 on: October 17, 2022, 06:37:12 AM »
I just wish I'd had more creative input than just trying different drop-down menus until something pretty appeared!  ;D

However, trial and error can often lead to interesting results, particularly when using the HDR (High Dynamic Range) technique in photography.
I was pleased with this manipulated image I took in Bradgate Park in the UK:



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« Last Edit: October 17, 2022, 06:57:00 AM by wallaceprime »

Offline wolnic

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Re: Carcassonne: Carc Central Edition?
« Reply #116 on: October 17, 2022, 07:18:22 AM »
I just wish I'd had more creative input than just trying different drop-down menus until something pretty appeared!  ;D

Nothing wrong with that. I figured that it would be a way to fill out the complete set of tiles if there weren't enough "alternative" ideas. A couple of my submissions to Willem have used a similar approach, messing around with the Effects menus in Photoshop. The "Bold Strokes" one looks good.
« Last Edit: October 17, 2022, 07:20:03 AM by wolnic »
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Offline carlium

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Re: Carcassonne: Carc Central Edition?
« Reply #117 on: October 17, 2022, 11:49:21 AM »
I just wish I'd had more creative input than just trying different drop-down menus until something pretty appeared!  ;D

Nothing wrong with that. I figured that it would be a way to fill out the complete set of tiles if there weren't enough "alternative" ideas. A couple of my submissions to Willem have used a similar approach, messing around with the Effects menus in Photoshop. The "Bold Strokes" one looks good.

Another option that could be interesting is to use some of the AI style-transfer software (e.g: https://deepdreamgenerator.com/). They produce very cool results (sometimes  ;D).
« Last Edit: October 17, 2022, 12:04:49 PM by carlium »


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