Our House Rules include being able to shift the entire game if the tiles develop off to one side. Thus we do not include the "edge of the table" limitation until we absolutely have to. This ensures that the play focuses on the rules of play, rather than an artificial limit, such as the edge of the table. But these are just our house rules.
That's a really good point. If you want to shift your whole landscape on the table, it would much easier with grids.
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