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Official Rules / Re: Stealing Cities with Phantoms
« on: March 03, 2022, 10:39:09 PM »
Hi DINO, I agree!
+1 merit from me.
+1 merit from me.
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Official Rules / Re: Stealing Cities with Phantoms« on: March 03, 2022, 10:39:09 PM »
Hi DINO, I agree!
+1 merit from me. 17
Community Rules (Meepledrone & Friends) / Re: Markets of Leipzig - Bookbinders quarter bonus and empty monasteries« on: February 11, 2022, 11:45:57 PM »If the completed unoccupied monastery is in a castle fief, it will trigger the scoring of the castle. Note that the castle would score the same points as the monastery is worth, but it does not score the monastery itself. That is clear. If a completed unoccupied monastery is in a castle's fief, the castle owner scores 9 points for the completed castle, eventually increased by additional points for vineyards, etc. So, a castle should not trigger the Tanners quater bonus for a monastery in any case. Besides, note that a castle may be scoring points for one out of several features completed in its fief, and the castle's owner may decide to not score points for a completed monastery because there were other features worth more points. That is evident. The Bookbinders quarter is triggered by the scoring of an occupied monastery (any player will do). When an unoccupied monastery is completed nobody scores its points.Here I don't agree. Bookbinders quarter: For each scoring of a completed monastery (as well for monasteries of other players) you get 4 bonus points. The Bookbinders quarter is triggered by the scoring of a completed monastery. Basegame rules: The player must score any feature completed by tile placement. Scoring of a feature is triggered by the completion of a feature. A monastery is completed when it is completely surrounded by tiles. During scoring, the monastery is worth 1 point per tile that completes it (including the monastery itself). My interpretation is that all completed features are scored, but if it is unoccupied (hence nobody has a majority) nobody actually receives points. That would imply that the Bookbinders quarter is triggered by the completion of any monastery, occupied or not. 18
Community Rules (Meepledrone & Friends) / Re: Markets of Leipzig - Bookbinders quarter bonus and empty monasteries« on: February 06, 2022, 02:35:05 PM »
If an unoccupied cloister can trigger the completion of a castle, then I believe it could also trigger the Bookbinder's bonus.
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Official Rules / Clarification about Abbots« on: December 05, 2021, 04:03:23 AM »
I am a little confused about the Abbot rules.
In footnote 14 of the Abbot rules is stated: [14] You can only score the abbot placed on a monastery or a garden before the feature is completely surrounded by tiles. In this case, you always score the abbot (on the feature), never the feature itself. (11/2020) So, this footnote states that you cannot score a completed monastery in phase 2. However, in footnote 8 of New Edition Exp. 9 Hills and Sheeps is written: [8] If an abbot is removed from a completed monastery in phase 2. Placing a meeple, it will not get points for any adjacent vineyards, since the feature is not scored in phase 3. Scoring a feature when vineyards are applied. So, this implies that you can score an Abbot already in phase 2 even if the monastery is completed, e.g. to protect him from the Dragon or Pest. What is correct? 20
Quizzes, Puzzles and Challenges / Re: Carcassonne Central: Advent Quiz MMXX« on: November 03, 2021, 04:11:13 AM »It will start on December 1st... Just wondering how you can organize a quiz when 30% of the rules are outdated, waiting for further clarifications, have differences between C1 and C2, in other words are not clear at all anymore. Or one should study Wikicarpedia or screen all the messages on this forum on a daily base. And even then, it stays a mess... I have to say that I'm slowly starting to lose interest in this game with all this chaos around. And I used to be a real hard-core fan... 21
General / Re: the fairy rules« on: May 24, 2021, 08:54:39 AM »Hello, I still have doubts about two fairy rules, who could help me? 1. Moving the fairy is just one of the move the wood options. So after moving the fairy as a first action, you can still place the phantom as a second move the wood action. 2. The fairy gives three points to the meeple she is placed next to during the final scoring. If she's placed next to a farmer, the owner of that farmer gets three points. That player does not need to have the majority in the farm. 22
Official Rules / Re: Question about City gates and builder« on: May 16, 2021, 05:25:16 AM »In my opinion it shouldn't grant extra turn, as it is not expanding the road, just ending it, similar like it works with the Abbey. Exactly! ![]() 23
News and Events / Re: Carcassonne tile backs changing (APRIL APRIL)« on: April 02, 2021, 05:30:05 AM »English Translation, just in case: They keep on joking ![]() 24
News and Events / Re: Carcassonne tile backs changing (APRIL APRIL)« on: April 01, 2021, 02:04:43 AM »
I'm very excited about this news, especially on April's first
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Official Rules / Re: Wheel of Fortune and religious figures query« on: March 30, 2021, 01:42:34 AM »If you check this clarification (original text in German, see translation below), it indicates that meeples placed as abbots on a German monastery are still considered monks. This would also apply to other special monasteries such as Dutch & Belgian monasteries or Japanese buildings. I agree with corinthiens13 on this one. I believe that this clarification was only meant for the placement of meeples on potential features that could be claimed, for instance by fliers, magic portals, catapult seductions, the arrows of the jubilee editions, etc. In the beginning of Carcassonne, it seemed a good idea to list all the possible meeple roles that were fitted for a specific new mechanic. But with more and more expansions appearing over the years, this approach turned out to be a bad one. Nowadays it seems much better to list all the meeple roles that are not permitted, e.g. "fliers cannot land on fields". A meeple as a monk vs a meeple as an abbot are two completely different mechanics. In my humble opinion, they are never related. So, I don't include them when counting monks for the WoF. Furthermore, I sincerely believe that it should not be allowed to move meeples from the "Cathedral district" of the City of Carcassonne to cloisters as an abbot at the end of the game (Yes, I play according to the C1 rules which allow all the meeples not blocked by the Count to be moved to the playing area.) 26
Official Rules / Re: Clarification of rules (Castles, wagons and abbeys) - with HiG - 01 02 2021« on: February 23, 2021, 10:07:11 PM »
That would be nice! ![]() 27
Official Rules / Re: Clarification of rules (halflings & double-sized tiles) - with HiG - 21 01 2021« on: February 09, 2021, 09:07:32 AM »I'm tired, sorry for the two replies I did just post and delete, I got confusedI think we should always consider the spaces around the feature. Scoring of roads and cities has nothing to do with surrounding areas. The rules for roads say that you score 1 point for every space the road is passing through. So in this way the rules are applied perfectly. If it would be two seperate tiles, the scoring would be exactly the same. Don't let the German Castle tile confuse you. You are scoring a road, so that means 1 point per space the road is passing through. For areas the rules are different. We have learnt from the rules with regards to tower ranges of flyer's directions that an area extends in a 90° direction when a double tile is involved. So that's my proposal, just extend the 8, 10 or 4 surrounding tiles with the second half of the double tile that is not strictly part of the surrounding spaces itself (also 90° to the other direction. 28
Official Rules / Re: Clarification of rules (halflings & double-sized tiles) - with HiG - 21 01 2021« on: February 08, 2021, 01:54:17 AM »
I think we should always consider the spaces around the feature.
• For features like the monastery group, watchtower, big top we count the 8 spaces around the feature tile. • For the German castle tile, we count the ten spaces around the German castle tile. • For castles, we count the six spaces of the castle’s fief. • For meeples for which the surrounding space is important, like the wagon or ringmaster, we consider the number of spaces based on the tile it is placed on, hence 8, 10 or the castle’s fief. • The Leipzig tiles are an exception per definition. Although visually it looks like the road is on two spaces, it’s not. The road on the double Leipzig tiles is only on one space per definition. Possibility 1: If a double tile is only for one half part of the surrounding spaces, the complete tile counts for that specific space it is extending: ![]() ![]() So, there are still eight (or 10 or 4) surrounding spaces, but some of them are extended. These extended spaces are only considered once for scoring. Possibility 2: If a double tile is completely part of the surrounding spaces, it is overlapping two spaces and both of them are considered for scoring: ![]() So, there are still eight (or 10 or 4) surrounding spaces. Both halves of the double tile are considered for scoring as they are both occupying a space. That means for the examples from corinthiens 13: 1. The roads above are 4+3 (left) and 6+3 (right) points (6 spaces according to the recent rule clarifications) 2. Pink wagon may move anywhere on the German castle tile (according to Possibility 1) 3. Same would happen with the castle with pink ringmaster, completition of anything on the castle tile triggers the castle's scoring (according to possibility 1) 4. Watchtower under the pink ringmaster, if scored, would get points for the city on the German castle tile. (according to possibility 1) 5. Once completed, blue wagon may move on the 10 surrounding spaces as he is on the German castle. The violet wagon may only move to 8 spaces surrounding the space he's on, but including the complete German castle tile that’s part of the 8 surrounding spaces. (according to possibility 1) 6. Violet ringmaster is considering the 10 spaces around the German Castle tile, so including this circus tile (according to possibility 1) 7. Yellow watchtower is worth 10 points, considering all meeples on the 8 surrounding spaces and including the complete German castle tile because the tile is spartly overlapping one of the 8 surrounding spaces (according to possibility 1) 8. Blue watchtower is worth 2 points for the roads on the German castle tiles (according to possibility 2), and one for each road on Leipzig's tiles (per definition), and one for the watchtower tile, 5 in total 9. Watchtower with pink meeple is 4 points, considering Leipzig once (according to possibility 1) 10. Black's watchtower is worth 5 points (according to possibility 2) 29
Official Rules / Re: Clarification of rules (halflings & double-sized tiles) - with HiG - 21 01 2021« on: February 07, 2021, 01:28:51 PM »My understanding is that Option A: Yes, option B could work like that. Splitting double tiles into two is not easier and only leads to more confusion.... 30
Official Rules / Re: Clarification of rules (halflings & double-sized tiles) - with HiG - 21 01 2021« on: February 07, 2021, 11:12:22 AM »Yep... Your proposal was my next stop. I hadn't forgotten. I don't like option A at all... I would choose option B with the green rules. That seems to be consequent with the rules of dragon movement and occupied spaces in general. You always consider spaces around the tile: normally 9, 12 for German castles and 6 for castles. If one of the spaces contains a double tile that extends that surrounding space to the outside, that part of the double tile is considered too. |