Merit to Fritz for this expansion.
I've got some additional feedback on top of obervets last post yesterday. Let me know if this further simplifies the English translation, or hinders it in any way:
The Easter Bunny in Carcassonne At Easter, old practices have survived in Carcassonne: As a sign of fertility, the Easter Bunny delivers coloured eggs that you find in their nests.
Extra pieces22 new landscape tiles (10 with
an Easter Egg nest and 12 with the Easter Bunny)
1 Easter bunny figure
A lot of Easter eggs made from chocolate
1 die - with 6 sides - 2 sides each with 1, 2, 3 (example: die from the mini expansion "The Flier")
OverviewThe Easter Bunny hops across the land delivering his Easter eggs. Players attempt to collect Easter eggs by completing features or finding them on farms at the end of the game. Any
uneaten Easter eggs are worth points at the end of the game :c).
The Easter Egg Nest is completed like a cloister and also yields Easter eggs.
Preparation This expansion is intended to be played with the base game and any expansions. The 22 new landscape tiles are to be mixed in with the other landscape tiles. Keep the supply of Easter eggs, the Easter Bunny, and the die in a nearby general supply area.
The Bunny Figure enters play when the first Easter Bunny tile is placed (see rules below). While on the board, the bunny is not on any particular feature. The bunny is a neutral figure and his placement is in addition to any wood move.
1. Place a Tile-Place tiles, including the new tiles, according to the normal rules of the game.
-When an Easter Bunny tile is placed, two events are triggered:
---immediately, the Bunny figure is picked up and moved to the just placed Easter-Bunny tile
---at the end of the players turn, the movement of the Easter Bunny is triggered
2. Deploy a Follower-Deploy followers (or take other Moving-of-the-Wood actions) according to the normal rules of the game.
-If an Easter Bunny tile was played, followers may be deployed on the regular features but may not be deployed on the bunny icon.
3. Score-Score all existing features using the normal rules.
-When a player completes the nine-tile grid surrounding a nest, the Easter Egg Nest is scored. It may be that a nest tile fills a hole and scores instantly.
---2 Easter Eggs go to the player who completed the Easter Egg Nest.
---Each player gets 1 egg for each one of his or her followers on the nine-tile grid.
4. The Movement of the Easter Bunny-If an Easter Bunny tile was played this turn, it triggers the movement of the Easter Bunny.
-Starting with the current player, all players in turn order roll the die and move the Bunny as many tiles (hops) as indicated by the result of the die roll. The bunny hops from tile to tile orthogonally and may not hop diagonally.
-The Bunny may not hop to a specific location if:
---he started his movement from that tile
---he has already visited that tile
---there is no tile (he can't hop to gaps in the board)
-If the Bunny has no legal tiles to move to next, his movement is ended for this turn.
-If the Bunny hops on a tile with at least one follower, the players get one Easter egg for every follower on that tile; the followers remain on the tile.
Final scoring-During final scoring, no eggs are given for followers on the nine-tile grid surrounding an incomplete Easter Egg Nest.
-The Easter Bunny has no effect on final scoring.
-The player with the most eggs gets 10 points, the player with second most gets 5 points. -
-If there is a tie, all players with the same number of eggs get the points.
Warning!!!: Only Easter eggs not eaten are counted for the final scoring.
After the final scoring all eggs shall be eaten at one's own risk.
Adaptation: If you don't own the die from the Mini-Expansion "The Flier," we recommend ordering it soon.
Also you could use a regular six-sided die and give the Bunny 1 hop at the result of 1 and 2, 2 hops at the result of 3 and 4 and 3 hops at the result of 5 and 6.
Interaction with other expansions 1st Expansion "Inns & Cathedrals"
The Big Follower simply gets one egg.
2nd Expansion "Traders & Builders"
The Builder and the Pig don't get an egg.
3rd Expansion "The Princess & the Dragon"
The Dragon eats the Bunny (the dragon would not miss out on Bunny). The Bunny and the Fairy may be placed on the same tile. If the nine-tile grid surrounding an Easter Egg Nest is completed with a Dragon tile, the scoring of the Easter Egg Nest is after the Dragon movement.
4th Expansion "The Tower"
The Tower cannot take the Bunny prisoner. A follower on a tower also gets an egg.
5th Expansion "Abbey & Mayor"
The Wagon and the Mayor get an egg, the Barn doesn't get one.
6th Expansion "Count, King & Robber"
A follower cannot be taken from the City of Carcassonne for the scoring of an Easter Egg Nest. A Heretic on a shrine gets an egg, too.
7th Expansion "The Catapult"
If the nine-tile grid surrounding an Easter Egg Nest is completed with an Catapult tile, the scoring of the Easter Egg Nest is after the Catapult round.
8th Expansion "Bridges, Castles & Bazaars"
A follower on a bridge gets one egg, too. Completing an Easter Egg Nest doesn't trigger the scoring for a castle. The Bazaar round follows the scoring of an Easter Egg Nest, if it was completed by a bazaar tile.
9th Expansion "Hills & Sheep"
Although he is not a follower, the shepherd gets an egg! Hills and vineyards do not affect the distribution of eggs.
Mini 4 "The Gold Mines"
The completion of an Easter Egg Nest doesn't trigger the distribution of Gold.
Mini 5 "Mage & Witch"
The Mage and Witch don't affect the distribution of eggs, and the Bunny may stand with one of them on the same tile.