Author Topic: Helpful checklists for Mists over Carcassonne (standalone game)  (Read 6239 times)

Offline Challa007

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Re: Helpful checklists for Mists over Carcassonne (standalone game)
« Reply #15 on: February 15, 2023, 11:31:00 AM »
all available checklists now include the latest rules clarifications

Offline Challa007

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Re: Helpful checklists for Mists over Carcassonne (standalone game)
« Reply #16 on: February 25, 2023, 04:10:28 AM »
Checklists in English are now available for all levels (2 player game)

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Re: Helpful checklists for Mists over Carcassonne (standalone game)
« Reply #17 on: April 05, 2023, 11:50:35 PM »
CundCo have released a FAQ concerning Mists over Carcassonne, you can download it here:

https://cundco.de/en/boardgames/a-c/464/carcassonne-mists-over-carcassonne-de?c=9

(thanks @Buselaar for digging this up!)

Basically, they introduce a revised level 6 AND they seem to contradict Hans-Jürgen Wrede that majority exists in MoC..... (more clarifications needed)... *sigh*

Offline totor66

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Re: Helpful checklists for Mists over Carcassonne (standalone game)
« Reply #18 on: April 13, 2023, 03:40:38 AM »
If we play with any of the Maps, if we place a Mist directly to the end of the map, does it count as limiting the mist ?
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Re: Helpful checklists for Mists over Carcassonne (standalone game)
« Reply #19 on: April 13, 2023, 01:07:54 PM »
If we play with any of the Maps, if we place a Mist directly to the end of the map, does it count as limiting the mist ?

When you place there tile with city edge on border, it's counted as finished edge.
So for the mist, I will use same principle.

So yes, it is limiting the mist.
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Offline Challa007

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Re: Helpful checklists for Mists over Carcassonne (standalone game)
« Reply #20 on: May 14, 2023, 09:55:17 AM »
All checklists now include the updated rules from March 2023.
Checklists are available for all levels and all number of players.
In addition, checklists are now available ONLY in an excelsheet where you can filter the number of players and the level.

You can find the downloads in the first post of this thread:

https://www.carcassonnecentral.com/community/index.php?topic=6261.msg90467#msg90467

Enjoy the game!!

Offline Andarien

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Re: Helpful checklists for Mists over Carcassonne (standalone game)
« Reply #21 on: September 18, 2023, 02:04:03 PM »
I am very sorry for stupid question, especially if it was already asked...
But do I put ghosts on an open HAUNTED cemetery when a tile with ghosts enters play?
I mean, I always thought that haunted cemetery is and upgrade to a normal one, so all the old rules stay, just new ones are added. But seems like everyone else thinks that normal cemetery rule does not apply on haunted one.
But does it not make it weaker? I feared it mainly because it sped up the ghost infestation so much. Without the basic rule it does not do that. The "haunted cemetery enter into play" ghosts are easy to avoid if you place it somewhere where is no mist. So it just eats the tiles. Which is not the end of the world. Should the last stages not be the hardest?

Can someone confirm that it was meant to work without the basic cemetery rule?

Offline NGC 54

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Re: Helpful checklists for Mists over Carcassonne (standalone game)
« Reply #22 on: September 19, 2023, 06:06:07 AM »
But do I put ghosts on an open HAUNTED cemetery when a tile with ghosts enters play?
[...]
But does it not make it weaker?

No. The haunted cemetery are already OP.
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Offline Challa007

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Re: Helpful checklists for Mists over Carcassonne (standalone game)
« Reply #23 on: September 22, 2023, 10:37:47 AM »
First of all: welcome to the forum @Andarien and congratulations for your first post !!!  :(y)

I am very sorry for stupid question, especially if it was already asked...
there are no stupid questions!!

But do I put ghosts on an open HAUNTED cemetery when a tile with ghosts enters play?
No.
Haunted cemetaries (as from level 5) do not at all work like normal cemetaries (level 3 and 4).
The only ghosts you have to place is when you draw the tile with the cemetary. At this moment you have to place 1 ghost on each adjoining tile showing ghosts.

But seems like everyone else thinks that normal cemetery rule does not apply on haunted one.
yes, everybody else is correct  ;)

But does it not make it weaker? I feared it mainly because it sped up the ghost infestation so much. Without the basic rule it does not do that. The "haunted cemetery enter into play" ghosts are easy to avoid if you place it somewhere where is no mist. So it just eats the tiles. Which is not the end of the world. Should the last stages not be the hardest?
Exactly, the cemetary eats tiles because in each turn, at the end of each turn, you have to place an additional tile upside down.
This speeds up the game and makes you reach the bottom of the current pile of tiles much earlier - and as soon as you are out of tiles in the current pile of tiles you lost the game!
In addition, the rules concerning upside down tiles prevent features from being completed so you cannot score so many points and meeples can get trapped.
In my personal experience, the haunted cemetary is a real pain (because of the 2 tiles per turn)! So maybe check the checklists to see if there are other rules which you do not apply correctly.
Let us know if you found something!   >:D

And if not: well done with your management of hounted cemetaries!!  :D


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