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Messages - Doom_Shark

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16
Anything Else / Re: Be careful what you wish for...
« on: January 18, 2023, 02:11:12 PM »
Granted...but it wears down the tile edges and doesn't fit sleeved tiles.

I wish for Mists over Carcassonne to finally be available in the United States.

17
General / Re: Carcassonne by Forums 2023
« on: January 18, 2023, 01:55:26 PM »
This sounds like good fun to me! We could use the game notation created by @DIN0 for communicating moves, in addition to providing pictures of the updated landscape

NinjaEdit: Also would love to play, no color preference

18
I stopped answering about halfway through because I got sick and basically slept all day for a few days, then couldn't find the motivation to catch up. Oh well, there's always next year

19
Official Rules / Re: EPIC: Castles (Exp. 8) and cemeteries (Exp. 11)
« on: December 09, 2022, 08:12:21 PM »
Hm. I think we would need an official clarification to indicate option C. By an exact reading of the rules, the castle would score 0 points and the meeple is returned to its owner, as in option B. From WiCa: "Both you and the player who would normally score points for that feature score its full points." The full points of a cemetery being 0, the castle scores 0. An official clarification would still be nice.

When the rules for Exp. 8 were written, the all features were scoring points only.

Yes; however, when the rules for expansion 3 were written, you could only move one figure per turn. Then the phantom came along, and they took the original wording of the rules for the princess tiles and decided that it was different than any other "move wood" action - while other "move wood" actions allow the player to place their phantom afterwards, using the princess tile's ability does not. Without a clarification from HiG, I don't see how this situation with castles and cemeteries would be different than the old ruling on the princess and the phantom.

Edit: that said, nothing is stopping you from using house rules and playing with your option "C"

20
Official Rules / Re: EPIC: Castles (Exp. 8) and cemeteries (Exp. 11)
« on: December 09, 2022, 03:53:56 PM »
Hm. I think we would need an official clarification to indicate option C. By an exact reading of the rules, the castle would score 0 points and the meeple is returned to its owner, as in option B. From WiCa: "Both you and the player who would normally score points for that feature score its full points." The full points of a cemetery being 0, the castle scores 0. An official clarification would still be nice.

21
Hmm, in some countries is already December 10th and question for 9 is still unknown :-(

Where I'm at, Question 7 came out when it was still December 6th

22
The Marketplace / Re: Spiel 2020 tile giveaway
« on: December 04, 2022, 09:51:07 PM »
I appreciate your generosity, even if I don't win it! My only spiel promo is the 2022 one (in the mail and on its way, in theory) so my fingers are crossed!

23
The meeple council is really making us think, huh? ;D

24
Also threre is one more C2 expasnion with no tiles to be potentially added - St. Nicholas scoring track.

Haha, I don't think I'll be able to aquire it officially! I did forget about that though, might see if my partner is willing to throw that minor addition into the mix

25
For the sake of simplicity, we chose to not use any partial expansions. Also, for the most part, I only have C2/3 expansions, so I don't have little buildings.

26
Today, my partner and I played a couple games using every expansion I have that does not add any landscape tiles! Well, the first game we both completely forgot about the Gifts until halfway through, so we decided that they just didn't exist for that game. The full list of expansions we used:
  • The Abbot
  • The Phantom
  • The Messengers
  • The Land Surveyors
  • The Gifts

Our first game was also our first experience with the land surveyors. We quickly figured out how to complete each others' features while a negative scoring tile was active. In general our first game was most impacted by the land surveyors - we never made it through the full stack of messages. I wonder if part of this was the fact that most of our energy was spent on learning the impact of the scoring tiles and how to manipulate them.

The second game was much more dynamic. Sabotaging each others' features using the scoring tiles was great already, but now that we actually remembered the gifts, it was an extra treat to force a completed city under the effect of the poverty tile, and then also draw a gift for our troubles. Messages were much more impactful now that we were more careful about the Land Surveyors scoring tiles. It's hard for me to estimate the impact of the abbot and the phantom, seeing as we include these figures in just about every game we play.

Overall, I really liked this combination, as it adds a lot of mechanical complexity (which I like) without really adding too much to the game time - each game took less than an hour, compared to 1.5+ hours with a handful of expansions that add more tiles. We had a lot of fun!

27
News and Events / Re: Mists over Carcassonne
« on: November 06, 2022, 10:29:31 AM »
... but an official clarification would be welcome.

@Meepledrone 's life in a nutshell

28
General / Re: I made a spreadsheet for Carcassonne Maps
« on: October 20, 2022, 06:56:37 AM »
Thanks Doom Shark, sounds like a useful tool. So I've given you a +1 merit.  it looks like I need to request access for it though; would it be possible to share it publicly?

Hm, I thought I had; let me look into that

Edit: Found the issue, I accidentally linked the wrong document from my google drive. Should be fixed now

29
General / I made a spreadsheet for Carcassonne Maps
« on: October 19, 2022, 09:27:55 PM »
I made a Google Spreadsheet. It allows you to select expansions and then will tell you if you have enough tiles for a Carcassonne Map. Feel free to download a copy of it and try it yourself! As a side note, making this spreadsheet has taught me a few interesting tidbits:
  • As of the release of Ghosty Spook Night, there are enough tiles among unique C3 releases that one could play the combined USA maps using only C3 tiles and just one copy of the base game. In fact, using the house rule suggested by @corinthiens13 , one would have to remove only a single expansion (consisting of 8 tiles or more) to do so!
  • The entirety of BB6/7 plus an additional base game is enough tiles to play the combined USA maps
Some technical notes:
  • This assumes that, when playing with the Wheel of Fortune; the Count of Carcassonne; or Ghosts, Manors, and Cemeteries; the oversized starting tile(s) are set off to the side (or unused entirely), and the normal starting tile is used instead. Honestly, I'd be impressed if you somehow managed to make those fit in the map itself.
  • Also, The Markets of Leipzig is not included.
  • This spreadsheet also assumes that rivers are not included.
  • Any expansions that do not include landscape tiles are omitted, for hopefully obvious reasons.
  • Additionally, any tiles in a player's supply (Abbeys, German Castles, Halflings) are omitted.
  • As I don't own any C1 things, everything in that column is based solely on my reading of Wikicarpedia.
  • My ego is not so large that I cannot take constructive criticism. I'm open to suggestions on layout/aesthetics, and corrections in case I missed something or have the wrong tile count for something.

30
I've only got the US maps, so today I got all the rest, including Ukraine and Taiwan, plus 3 Ukraine tiles (two for myself and one to pass on in case someone here in North America misses out), the Bets, and some other minis that I hadn't gotten around to buying to make the 80 euro (!) shipping to the US worth it

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