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Messages - PapaGeek

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181
Strategy Guide / Opening Traps
« on: December 20, 2021, 07:30:02 PM »
The first section in Chapter 8: Advanced Strategy in The Book of Carcassonne is "The Art of the Trap".

The book also talks about some complex strategies to avoid traps, and I do know of two expansions that are good for undoing traps: The Abbey tile which is a complete 4 sided trap removal, and the Halflings that alter the 4 sided trap into a 2 sided trap.

Are there any other expansions that help to defend against traps?

182
Official Rules / Re: Can I place more than one Bridge?
« on: December 20, 2021, 02:55:09 PM »
So that means that the last example on the WikiCarPedia page is for Blue placing the Monastery tile and definitely not someone else placing the City tile.

If that is the case, why didn’t they display the movement the way they did in the other examples! Hopefully they can read this and fix the page.

183
Official Rules / Can I place more than one Bridge?
« on: December 20, 2021, 12:39:11 PM »
If you look at the words on the WikiCarPedia page, they basically say only one bridge, but their last example brings up the question of multiple bridges!

WikiCarPedia Quotes:

Just like in the base game, you must place tiles so that its edges match the edges of the tiles already in play. After placing a tile, you may place one bridge, which counts as a road and connects roads over features or meeples on that tile.

You can place a bridge on the tile you just placed, or on a tile touching the tile you just placed. When placing a bridge, you must place both ends in a field, and it must be placed facing either left-to-right or up-to-down (it cannot be placed diagonally across the tile). Once placed, a bridge remains on that tile until the end of the game.

You can place a tile so that a road ends against a field, but you must place a bridge that continues the road on that same turn. You can use multiple bridges in a row along the same road, but each tile can have a maximum of only one bridge on it. Bridges can be placed on tiles with meeples on them.




The first two examples are relatively clear, placing a single tile, then placing a single bridge on either the tile you just placed, or the tile next to it.



The last example is not clear at all!  It does not include a tilted tile that was just placed or an image with arrows on either bridge being placed! Is it an example of “you may place one bridge” from the first paragraph?  Blue places the Monastery which requires placing one bridge over it to follow the words in the last paragraph “You can use multiple bridges in a row along the same road”!
              - or -
Is it showing how the RFRF tile AND the Monastery tile already existed without the bridges on either tile when a player draws the CRRF tile that will allow them to complete the city which cannot be seen above these example tiles. Is it an example of “You can use multiple bridges in a row along the same road” as long as there is only one bridge per tile, or, does the “you may place one bridge” in the first paragraph say that this is illegal?


184
Unofficial Rules / Re: Combining River I and River II
« on: December 12, 2021, 03:46:44 AM »
The problem with having the fork at the top of the stack is why even bother to have a fork at all!  When the fork is the first tile played at the start of the river is that you end up with only one single river path with a 1 tile bump on the side of it.

185
Unofficial Rules / Re: Combining River I and River II
« on: December 11, 2021, 10:04:42 PM »
Well, I do only use official rules when combining river I and river II  :yellow-meeple:

The only official rule that I see on WikiCarPedia is:

Combining The River and The River II

You can combine The River with The River II from base game to make a very long river. Keep only one source and one lake.


This rule defeats the entire purpose of River II (it eliminates the fork) and it does not discuss the interaction with the Volcano and Dragon.


Looking at the house rules for the river: the opinions seem to go all over the place:  You can’t place meeples on the river tiles, mixing river and non-river tiles, play the fork first, play the city/lake first, etc.


Our group does not have the River II tiles yet, they are on order, and we talked tonight about what our house rules might be.  The first thing we talked about is to make the house rules wide open so that the river could be different every time we play the game, variety makes Carcassonne far more interesting!  So, the steps we have basically decided on are:

Divide the combined River Tiles into two stacks:
  • 2 source springs, 1 T fork, and 3 lakes tiles
  • 10 straight and 8 curve tiles
Randomly select the river starting tile from the first stack.
  • If the starting tile is the T fork, just start randomly playing the 18 course tiles.
  • If it was any other start tile, insert and T fork into the course tiles stack and mix up the stack before you start randomly playing the 19 course tiles.
When all of the course tiles have been played:
  • Turn over the remaining spring/lake tiles and let the next players chose which fork they want to terminate with which tile.
  • If you are playing with the Princess and Dragon expansion and a player chooses to terminate a fork path with the Volcano tile, they get a Volcano second turn.

With any luck, playing with these three steps will help the river to be different for every game we play.


As stated above, we don’t have our River II tiles yet, they have been shipped from overseas but not here yet.  While we wait we’d love to hear everyone else’s opinions on our approach!




186
Unofficial Rules / Combining River I and River II
« on: December 11, 2021, 10:04:45 AM »
The 12 River I Tiles create a significant feature when you are also playing with the 71 standard Land Tiles in the Basic Game.  But, they lose some of that significance when you add 18 Inns and Cathedrals Tiles plus/or 24 Traders and Builders Tiles to the game.  This has led our group to consider the addition of the additional 12 River II Tiles to the game.

When you combine the River I and River II tiles you end up with: 2 source spring tile, 1 T fork tile, 10 straight river tiles, 8 river turn tiles, and 3 river termination lake tiles (1 plain, 1 with a city, and 1 with a Volcano).

The WikiCarPedia suggestions for combining River I and River II suggest things like:
  • Starting with the fork and working back to the springs and lakes.
  • Starting with the lake city tile and working back (with random fork placement) to both springs.
The Volcano has little meaning with the basic or big box game rivers, but throw in the extra 30 tiles from the Princess and Dragon expansion and things get really interesting!

You can’t place a meeple on River II’s Lake Volcano tile because the Dragon has to go there and it will eat your meeple!  If a player decides to end one of the 3 river paths with the Volcano, should they get a Volcano second turn, similar to the builder second turn?

So, on to the reason for this post!  What unofficial house rules do you use when combining the River I and River II tiles, and what changes do you make to those rules when you also include the Princess and the Dragon?


187
General / Random Tiles
« on: December 05, 2021, 09:15:42 AM »
When our neighborhood group found Carcassonne in June of 2021, we each bought the 2017 Big Box version of the game.  One of the major features that we all loved about the game was how each player would draw a “random” tile from the pile each turn.  There was no way to get an advantage, no one was allowed to peek at their tile!

After a while we started buying other expansions and were somewhat disappointed by the fact that some of the backs of some of the expansions were slightly a different color.  We looked into using a bag instead of just leaving the tile upside down on the table, then decided to just create 4 random stacks of tiles that each player would grab, pick up half the stack, then “randomly” drop the middle tile on the table without being able to see if there was a slight color difference.

Now we are reading a number of posts that “The tiles have rounded corners, which is slightly odd” and “But the uptick in the quality of printing on the new tiles, including the rounded corners is also nice.”

We are extremely concerned! Will these new tile be noticeable different that the existing tiles? If I look at the backs of the tiles upside down on a table, can I see the difference?  If I reach into a bag, can I feel the difference?  If the answer is yes, why would anyone want to remove one of the primary features of the game, you draw a “random” tile each turn?

188
The Marketplace / Re: Status of Z-man Games
« on: December 01, 2021, 02:34:13 PM »
Just got my Italian version of Bridges, Castles, and Bazaars, Bazar, Ponti e Castelli!

Needless to say, the Bazaar design on the 8 Bazaar tiles does not include the American Flag, but all of the tiles do match the Field, City, and Road edges, including the Inns with ponds along 3 of the roads.  The only difference is that the CFRF tile does not also have a garden on it.

We can easily live with that minor difference in the game!

189
Unofficial Rules / Using M&Ms to flag cities during the game
« on: December 01, 2021, 05:36:36 AM »
Yes, being able to track which farmer is supplying which cities is something that each player is supposed to do on their own during the game, but it becomes time consuming during games with multiple expansions when the number of tiles gets larger.  Add to that the bridges that join fields across roads, and the time consumption expands greatly.

It is definitely not in the rules, but we are considering the use of M&Ms as a way of flagging each completed city with the matching color of the player(s) who control them. Red, Green, Blue, and Yellow are easy, we would use Brown for the Black player and Orange for the Pink player as needed!

If, for example, a city will be scored twice at the end of the game, by Red on one side of the road and Blue on the other side of the road, when the city is completed it will get two M&Ms.  Two M&Ms of the same color tells everyone that we have to join those two fields or that player will score those cities twice.  Two Reds and one Blue tells Blue to be careful that Red does not join the farms or he might lose his farm!

Again, this is definitely not in the rules, but it might speed up the game.  And of course, it will be fun when you place your barn and get to eat all of the other player’s M&Ms!

What are your thoughts on this?

190
Official Rules / Re: The Dragon
« on: November 20, 2021, 06:10:31 AM »
One more time: I have to ask another question!  If an Abbot was removed from a garden or Monastery when it was surrounded by less than 8 tile, the garden or Monastery will be scored for less than 9 points, but the feature is not complete!  If the last surrounding tile has not been placed yet, can the Magic Portal send another Abbot the same incomplete garden or Monastery? Or a meeple back to the incomplete Monastery?

191
The Marketplace / Status of Z-man Games
« on: November 20, 2021, 01:00:57 AM »
Does anyone know the status of Z-man Games / Asmodee?

When I go to the Z-Man Games website and click shop, it takes me to the asmodee website where I enter Carcassonne in the search box.

It comes back with a list of 19 Carcassonne products where 13 are Out of Stock.

The list includes 9 Major Expansions where 8 of the 9 are Out of Stock.

It’s bad enough that the game is highly addictive, but now my dealer is forcing me into withdrawal!

OK, seriously, does anyone know the status of getting Carcassonne back into production?


192
Official Rules / Re: The Dragon
« on: November 19, 2021, 11:59:56 AM »
OK, you are correct that I did not read the rules close enough before asking my second question, SO, I have read them thoroughly for this third question!

The fairy is designed to protect your meeples from the dragon.  I cannot see in the rules anything that says that the fairy will also protect your knight from the princess.  Does the fairy protect a knight from the Princess?  If not, and the Princess removes your knight from the city, does the fairy stay on the city?  If so, your knight was removed in the Placing a Tile phase, if the city was also completed by the Princess tile, do you still score 3 point because the fairy was originally assigned to your meeple?


193
Official Rules / Re: The Dragon
« on: November 18, 2021, 07:08:51 AM »
Let me add one more, logical, question.

The Dragon eats Meeples and Builders, if the dragon eats the only Meeple that you have in a city and your Builder is also in that city, your Meeple is returned back to your supply.  I assume that also would mean that your Builder would also be returned to your supply!  Is your Builder returned to your supply? Or is it now stranded in a city you don’t control until that city is closed?

Both answers have merit!

194
Official Rules / The Dragon
« on: November 18, 2021, 05:26:48 AM »
We are considering the addition of The Princess & the Dragon expansion to our games, but the rules on WikiCarPedia are not clear.

There are 6 Volcano and 12 Dragon tiles but only 1 Dragon!  If you draw a Dragon tile before any Volcano tiles are drawn, put it on the side until the first Volcano tile is played.

If I understand how this works, each time a Volcano is played, the one and only dragon is moved onto that tile. Each time a Dragon tile is played, the Dragon (wherever it is on the board) will be moved (vertically or horizontally) to an adjacent tile 6 times.  The rules are not specific, but I think that the Dragon will then remain on the board on the last tile it was moved to! If another Volcano is played, the Dragon is move to that tile. If another Dragon tile is played the Dragon begins its 6 moves from wherever it was after the previous Dragon movement or wherever it is because of the last Volcano tile.

If my understanding of the rules is correct, I would recommend the addition of the following phrase to the WikiCarPedia page:

Change: After the dragon has finished moving, the game continues as normal.

To: After the dragon has finished moving, it remains where it is on the board until the next Volcano or Dragon tile is played, and the game continues as normal.

195
Official Rules / Re: Mage and Witch
« on: November 16, 2021, 08:02:00 AM »
Well, this is Carcassonne, soooo, if the joined city will score point for someone else, I will move the Mage to an incomplete city that I control  :D, OR, if the joined city will score points for me, I will move the Witch to an incomplete city of the player who put the Witch in the city I just joined  >:D! Then, the city can be scored as normal!

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