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Messages - Broadstorm

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1
News and Events / Re: The Drawbridges - New mini coming soon
« on: November 17, 2023, 10:07:04 PM »
I found this link on cundco.de while looking for something else, but it looks like the tiles are not yet available.
https://cundco.de/media/pdf/2e/7b/5d/Die-Zugbruecken-Regel-The-Drawbridges-rules.pdf

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General / Drawbridges
« on: November 17, 2023, 10:04:42 PM »
I was on cundco.de looking for the link to the rules for The Wonders on Humanity as there is no rule sheet included & I found the link to the rules for The Drawbridges, but they don't seem to have that expansion available.

https://cundco.de/en/cat/index/sCategory/176

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General / Re: tiles with villages
« on: November 07, 2023, 05:57:56 AM »
Go to the "Tools" section of WikiCarpedia, and access the "Tile Reference" link for the desired edition (C1, C2 or C3). There you select all tiles from all Carcassonne products, that have a certain element on them. In the case of a village check tab "Features" > Special Subordinate Features > "Junction / Crossroads With Village".

For C3 I got 23 tiles with such a village:
  • 1 from expansion 1 (Inns & Cathedrals)
  • 8 from the base game
  • 8 from the 20th anniversary base game
  • 3 from expansion 11 (Ghosts, Castles & Cemeteries)
  • 2 from expansion Peasant Revolts
  • 1 from mini expansion 6 (Robbers)

For the admins
I also get 28 other tiles like score tiles or message tiles but I don't understand why they are included. My selection was
- C3: Base Game // 20th Anniversary Base Game // Major expansions // Minor expansions
- Edges: Square Tiles // Double-Sized Tiles // Other Shapes // Special Tiles
- Features: Special Subordinate Features (Junction / Crossroads With Village)

Thank you for the detailed breakdown & for telling me how to search for tile types.  I recently found the The Markets of Leipzig mini expansion so the tiles with villages will be very useful in establishing branching road systems to get more than 4 meeples total into The Markets of Leipzig  (I also have multiple copies of The Signposts & that has a 3 way road.) 

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General / tiles with villages
« on: November 07, 2023, 04:26:33 AM »
Is there a specific expansion that I should get to have more of the tiles with villages?


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General / Re: looking for a module
« on: January 28, 2023, 05:47:43 AM »
I have one if you are interessed

I appreciate that, but I may just get the set & also have a lot more river tiles.

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General / Re: looking for a module
« on: January 28, 2023, 03:55:30 AM »
I got the Signposts (multiple copies) from cundco.de.  I meant the module from the 20th anniversary.  There are 15 tiles, 5 each of 3 types, that have different effects: double up a meeple, place a meeple on a different tile, take another turn.

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General / looking for a module
« on: January 27, 2023, 04:27:06 PM »
I have hundreds of tiles so I don't need an entire set of the 20th anniversary edition, but I would like to get the module of the tiles with the arrows & the additional effects.  Is there a place where I can get just that module?

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General / Re: Do you use house rules?
« on: January 18, 2023, 04:15:49 AM »
Oh, I was talking about Mists over Carcassonne as standalone game , not as 11th expansion  ;)


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General / Re: Do you use house rules?
« on: January 17, 2023, 04:31:56 PM »
Shepherds that get closed in are stuck there until the end of the game.
Don't forget, that sheep kept on board are not counted in final scoring for Shepherds.


Did I say 2?  Make it 3.

haha   :D
go and buy Mists over Carcassonne and very carefully read the rules. Then play a few games and your number of house rules has magically increased  >:D

I am waiting for 2 copies of Mists Over Carcassonne, 1 to keep separate & 1 to integrate.  I haven't even gotten it yet & found something to question while looking at the rules online.

I posted this on BGG:

"• Limit the mist: You place a tile with mist on it such that at least 1 misty side is placed next to an existing, mist-free, tile. In this case, you must then add 1 ghost to one of your own meeples on the game board."

When using "Limit the mist" does it matter which tile is placed first? Can you achieve the same result by placing a mist-free tile next to an existing misty side tile?

Then, I looked further and added this:

The ghosts in the mist don’t matter – ignore them. If you draw a tile with mist on it, you now have the option of adding ghosts to the game. How exactly depends on how you place the tile:

• Expand the mist: You place a tile with mist on it such that at least 1 side expands an existing mist bank. You must then add 1 ghost to another player’s meeple on the game board. It doesn’t matter if you finish the mist bank. You just have to expand it.

• Limit the mist: You place a tile with mist on it such that at least 1 misty side is placed next to an existing, mist-free, tile. In this case, you must then add 1 ghost to one of your own meeples on the game board.

• It can happen that you simultaneously expand one mist bank while limiting another. In that case you must first add 1 ghost to another player’s meeple on the game board, after which you must add 1 ghost to one of your own meeples on the game board.


Limit the mist seems to only work that one way based on how the rule is stated, but the next part seems to indicate that it can work either way. The only tile that has more than 1 mist area is the starting tile. The only way to expand 1 mist & limit another mist with a single tile placement would require that the rule work with either placement order.


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General / Re: Do you use house rules?
« on: January 17, 2023, 06:11:30 AM »
Shepherds that get closed in are stuck there until the end of the game.
Don't forget, that sheep kept on board are not counted in final scoring for Shepherds.


Did I say 2?  Make it 3.

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General / Re: Do you use house rules?
« on: January 17, 2023, 06:09:58 AM »
…I was using 2 "house rules" because I wasn't aware … We still play it without correcting
The accidental house rule that you end up keeping!  Love it.

When we started, we always let the first player place a meeple on the start tile, because I didn’t read the rules carefully, but I just couldn’t imagine that the rules would demand an unequal number of turns no matter how many players were playing!?  We are now members of the 73rd-tile club, with the wind roses start tile as our 73rd.  Or sometimes we use the German Castles as start tiles.

We also played castles from Exp 8 wrong: we allowed a player to score a castle on the turn it is created!  This is too powerful, so we changed to official rules.  Actually, we played with a bunch of variants and now rarely use the castle, so I don’t know how we would play this today, probably some variant…

I also have a copy of the German castles mini expansion.  If I don't use the River, then I use the large city from CK&R as a start tile.  I didn't see anything about this in the rules because many of those mini expansions don't cover some of the possible interactions with other expansions so we apply the German castles rule about placement to the large city start tile so we do not place the German castles touching the large city.

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General / Re: Do you use house rules?
« on: January 16, 2023, 09:46:21 PM »
I found out recently that I was using 2 "house rules" because I wasn't aware of the exceptions with certain meeples.  I didn't know that abbots could be pulled back without finishing a feature.  I didn't know that a shepherd that gets closed in gets pulled back.  We still play it without correcting so the abbots are stuck until the cloister or flower bed gets finished & shepherds that get closed in are stuck there until the end of the game.

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General / What is wrong with this picture?
« on: January 09, 2023, 04:33:16 AM »
What is wrong with this picture?

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General / Re: How do you shuffle your tiles?
« on: January 08, 2023, 07:01:42 PM »
At the end of a game, we grab up the tiles in small groups & stack them.  Then I put them in the box randomly.  I have so many tiles that the placement in the box must be an efficient use of space so they are on an edge & in rows.  To set up a new game, I take the tiles out & place them in stacks, usually over a dozen stacks without looking at the fronts.  This is sufficiently random going into the new game.

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General / Re: Do you use house rules?
« on: January 08, 2023, 07:07:11 AM »
I am currently in the process of splitting off 2 sets.  I was already playing with nearly 300 tiles, but 2 recent orders from cundco.de getting me 50 tiles each & Mists Over Carcassonne getting me another 60 tiles, will make my set huge.
Shortly after I made that post, my wife convinced me the game would be better if it were smaller, so I set about assembling a  set of 60 tiles as my personal “base game” with lots of interesting tiles and reducing the tile count of all expansions as much as possible (e.g., only use the 6 Inns from I&C, since many of the other tiles were already in my base game.

I think she was right: we almost never play with more than 100 tiles now.  Better for us to play three 100-tile games with a mix of small expansions than to play one 300-tile game.  Although in truth I’m the only one who would be willing to play that long, so the real option is have anyone to play the 100-tile game with me.   ;D

I enjoy the larger scale, but the monasteries are definitely going into the smaller set.  They get really powerful in large scale games.

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