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Carc Central Community => General => Topic started by: NGC 54 on October 04, 2022, 02:24:59 PM

Title: Do you use house rules?
Post by: NGC 54 on October 04, 2022, 02:24:59 PM
This is a pool about the frequency of using house rules when playing Carcassonne. How many players prefer to follow their own path, and how many prefer to follow the HiG path?
Title: Re: Do you use house rules?
Post by: ny1050220 on October 04, 2022, 02:47:20 PM
I believe we always award +1 point for each city tile and PENNANT if the mage is present. It's just easier on the counting. We feel this is a very minor deviation from the official rules.
And I think we used to switch back and forth between the official rules for capturing a follower with the tower and assigning a power range of the tower by counting a taxi distance (# of tiles moved horizontally and vertically).

Just curious, does using only tiles but not tokens from Catapult count towards house rules? ;)
Title: Re: Do you use house rules?
Post by: PapaGeek on October 04, 2022, 03:00:52 PM
We generally stay fairly close to the printed rules.  We always play the rivers at random lengths.  Originally we would start with the source, then mix the lake in with all the other tiles so the lake would end the river at a random length.  Now that we play with the Center Scoreboard, we mix all of the lake tiles, minus the fork, plus both sources and all 3 lakes for making each river a random length.

The other thing that we basically always do is what we call sub-expansions. We might play with either the wagons or barns without using any of the Abbey and Mayor tiles.  Same is true for the Builder without the Trader tiles.

I submitted my vote for Rarely!


Title: Re: Do you use house rules?
Post by: carca82 on October 05, 2022, 02:36:37 AM
Almost every time, I have a journal where I write everything down, that's the "Bible" of our games and if something is written there, it wins over the official rules.  :green-meeple:
Title: Re: Do you use house rules?
Post by: NGC 54 on October 05, 2022, 03:32:24 AM
I believe we always award +1 point for each city tile and PENNANT if the mage is present. It's just easier on the counting. We feel this is a very minor deviation from the official rules.
And I think we used to switch back and forth between the official rules for capturing a follower with the tower and assigning a power range of the tower by counting a taxi distance (# of tiles moved horizontally and vertically).

Just curious, does using only tiles but not tokens from Catapult count towards house rules? ;)

When you have a city with 20 Coat of Arms, this would no longer be a minor deviation :)
Title: Re: Do you use house rules?
Post by: cicerunner on October 05, 2022, 04:45:52 AM
Nearly never. I think the only house rule I ever use is to use Abbeys as a handicap. Eg I might give my youngest daughter 2 Abbeys, my wife and elder daughter 1 and myself 0.
Title: Re: Do you use house rules?
Post by: kothmann on October 05, 2022, 05:01:10 AM
Always (https://boardgamegeek.com/blog/10852/bruces-carcassonne-variants-wonderments).  Only expansions without house rules are Goldmine and Mage & Witch.

Our favorite base game house rule is proportional scoring of farms.   >:D
Title: Re: Do you use house rules?
Post by: DIN0 on October 05, 2022, 06:37:38 AM
How does your farm scoring work?
Title: Re: Do you use house rules?
Post by: ny1050220 on October 05, 2022, 05:24:59 PM
I believe we always award +1 point for each city tile and PENNANT if the mage is present. It's just easier on the counting. We feel this is a very minor deviation from the official rules.
When you have a city with 20 Coat of Arms, this would no longer be a minor deviation :)

Caution!!! Nerd mode on! Scientist at work!  >:D ;)

There are somewhere around (just in case I missed anything) 28 pennants:
Base = 10
River = 1
Inns = 3
Princess = 3
Tower = 1
Abbey = 6
Catapult = 1
Halflings = 2
Plague = 1

If you pick just the base game and 3 large expansions with 3, 3, and 6 pennants, you'll have 22 pennants on 21 tiles in a game with 132 tiles. (Actually, if you pick Tower instead of Inns, you'll have exactly 20 pennants and 132 tiles in total. I claim that the numbers in the following argument won't change much to affect the conclusion without providing proof. The reader can check the math as an exercise  >:D. Oh how I love and hate math books at the same time.)

And you have to throw the extra 8 tiles from Witch. Now there are 140 tiles.
We assume a 2-player game. It's easy to see that it's more difficult to achieve this 22-pennant feat as the number of players increases. And it's worth noting that if the number of players is 7 or larger, it is impossible to have a city that has at least 21 tiles without conspiracy.
So, assume not conspiracy: your component does not help you build your monster city with a fragment containing pennants, ever. (Fair assumption, eh?)
That means you need all those 21 tiles in your share of 70 tiles in the game.
There is 1 way to select 21 tiles from 21 and 7.7e33 ways to select 49 tiles from 119. That means there are 1 * 7.7e33 = 7.7e33 ways you can have those 21 tiles with the pennants and 49 other random tiles.
There are 9.4e40 ways to select 70 tiles from 140. This is how many ways you can have 70 random tiles.
7.7e33 / 9.4e40 = 8e-8 < 1e-7. That is, the probability of your getting those 21 tiles in a random game is less than 1 in 10 million.

It's again worth noting that some sequences of tiles may lead to situations where a tile, particularly those with a pennant, has to be discarded due to lack of legal placement. If the discarded tile, with a pennant, is removed from the game, this sequence of tiles should be discounted from the 7.7e33 ways, making the actual probability smaller than 8e-8.

In conclusion, a 22-pennant city with a witch, hence an extra 22 points, per se, is indeed not a minor deviation. But its probability is so small. Overall, the expected extra score of a 22-pennant city is about 2 millionth of a point. And that is what I call a minor deviation.

It may be of interest to calculate the expected extra points of cities with 21-pennant or fewer. However, at a certain point, e.g., a 4-pennant city or an extra 4 points, should be considered a minor deviation per se, regardless of its probability. This division is surely purely arbitrary.

Further, I maintain that in a 140-tile game, unless the total expected extra score is large enough, again, an arbitrary number, e.g., 5 points, overall, the extra score is still a minor deviation. This obviously needs to be considered in conjunction with the total score of the game. The estimated expected total score in this 140-tile game may be achieved by computer simulation and is not within the scope of this calculation. Based on experience, I reckon the sum of both players' scores may be around 400 points. That would make an extra 5 points only ~ 1% of the total score.
Title: Re: Do you use house rules?
Post by: Bumsakalaka on October 05, 2022, 10:01:08 PM
1. We play River differently. I place source tile, mix river junction into deck and all needed lakes I mix and place to the end of deck. When river tile has to make U-turn, it is returned to the middle of deck and player draw another river tile.

2. Smalled Monastery includes German / Dutch Monasteries resp. Japanese buildings - I know that never is written that it has to be regular monastery, but ...

3. Ringmaster can get it's bonus when is placed also on feature from other expansions.

4. I think all other rules we are doint the best to play "written" and "clarified" rules. This means that time to time we have to change learned rules due to new clarification.
Title: Re: Do you use house rules?
Post by: Halfling on October 06, 2022, 11:15:26 AM
Given the lack of rules clarifications it is impossible not to use house rules unless you have a Meepledrone degree in all things Carc.
Title: Re: Do you use house rules?
Post by: Scott on October 06, 2022, 11:33:14 AM
I've done the river starting with the fork. For the most part the games I play are by the book.

I found it interesting that KJW himself uses house rules for almost every game that he plays and he heartily encourages people to deviate from the printed rules.
Title: Re: Do you use house rules?
Post by: Bumsakalaka on October 06, 2022, 12:19:02 PM
I've done the river starting with the fork. For the most part the games I play are by the book.

I found it interesting that KJW himself uses house rules for almost every game that he plays and he heartily encourages people to deviate from the printed rules.

I know very good game Jolly Joker and we play it in Slovakia a lot of variant called American Joker. Problem of this variant is, that it has zilion of modifications. So when you want to play with others, you have to talk about all modifications and find proper way what to do. And what dto do during game, when somebody use something which can be by som house rules made by cards, but it was not negotiated on before game discussion :D

As almost everyone from forum are playing online, we also try to play "same" version of game to prevent sometimes "bad" discussion about - it is allowed or it is not allowed. Because usually it will go to fight when somebody will loosing game or by this will winning game.

So sometimes rules are safe way how to enjoy game :D
Title: Re: Do you use house rules?
Post by: cicerunner on October 06, 2022, 12:35:58 PM
+1 merit to ny1050220 for nerd mode calculations - beautiful stuff!!

Also +1 merit to DIN0 because I got confused and clicked the wrong person!
Title: Re: Do you use house rules?
Post by: kothmann on October 06, 2022, 04:09:50 PM
Caution!!! Nerd mode on! Scientist at work!  >:D ;)
+1 merit for nerd mode.  But I want to quarrel with some assumptions…

Quote
It's easy to see that it's more difficult to achieve this 22-pennant feat as the number of players increases.
In a multi-player game, “conspiracy” is how you win!  This is the magic of multi-player Carcassonne!  In particular, in a 7-player game, two players would likely be happy to join two giant pennant-filled cities in order to make the game effectively a 2-player game from then on.

Quote
your opponent does not help you build your monster city with a fragment containing pennants, ever. (Fair assumption, eh?)
No.  Even in a 2-player game, with I&C, you might gladly place a CCRR tile with a pennant in a way that adds to an opponent’s big city if: that city is not close to complete and contains a Cathedral; the road connects your single Inn to a long road on which you and your opponent both have one meeple (thus completing the road and scoring you all the points at 2/tile); and/or the tile connects farms in a way that is advantageous to you.  More simply, you might repeatedly add CCCF and CCCR tiles with pennants to a city with a Cathedral if the opponent gets close to completing it.

I think the overall conclusion of the math is definitely right, but the actual number isn’t very important.

Quote
This division is surely purely arbitrary.
Yes!  Who cares if it is a minor deviation!?  The only important question is whether it is more fun for your game.  The answer is obviously yes, so this is a great house rule!
Title: Re: Do you use house rules?
Post by: Doom_Shark on October 06, 2022, 07:02:11 PM
Who cares if it is a minor deviation!?  The only important question is whether it is more fun for your game.  The answer is obviously yes, so this is a great house rule!

The true measure of a house rule!

I myself don't really use house rules, unless you count renaming some things for clarity (I intend to call Ghosty Spook Night Castle tiles Manors instead, for example)
Title: Re: Do you use house rules?
Post by: ny1050220 on October 06, 2022, 07:08:17 PM
I guess this is now a reply to kothmann's review. (Just when can I really leave academia? ;D)

Quote
It's easy to see that it's more difficult to achieve this 22-pennant feat as the number of players increases.
In a multi-player game, “conspiracy” is how you win!  This is the magic of multi-player Carcassonne!  In particular, in a 7-player game, two players would likely be happy to join two giant pennant-filled cities in order to make the game effectively a 2-player game from then on.

Completely agree. In the meanwhile, when the game effectively becomes a 2-player game in a 7-player game, you'll need those 21 tiles in your and your teammate's share of 40 tiles. Even more difficult than getting those 21 tiles in your share of 70 tiles in a real 2-player game. Therefore, my original statement still holds.

Quote
your opponent does not help you build your monster city with a fragment containing pennants, ever. (Fair assumption, eh?)
No.  Even in a 2-player game, with I&C, you might gladly place a CCRR tile with a pennant in a way that adds to an opponent’s big city if: that city is not close to complete and contains a Cathedral; the road connects your single Inn to a long road on which you and your opponent both have one meeple (thus completing the road and scoring you all the points at 2/tile); and/or the tile connects farms in a way that is advantageous to you.  More simply, you might repeatedly add CCCF and CCCR tiles with pennants to a city with a Cathedral if the opponent gets close to completing it.
If your opponent helps you with up to 5 tiles out of the 21 you need, there are this many ways:
combination(119,50)*combination(21,20) + combination(119,51)*combination(21,19) + combination(119,52)*combination(21,18) + combination(119,53)*combination(21,17) + combination(119,54)*combination(21,16)
= 7.7e38
(I'm using WolframAlpha's terminology, as that's what I used for the calculation.)
Divided it by 9.4e40, and you get < 0.01. That's still a very small probability.

I recognize that there are more than 5 CCCX tiles with pennants that your opponent will gladly add to your monster city if they think that'll make it difficult for you to complete it, especially if there is already a cathedral in the city. Here are the catches:
1. All these tiles need to appear relatively late in your opponent's 70-tile sequence.
2. You need at least another specific tile (cathedral) to be in your 70-tile sequence.
So some of combination(119,55)*combination(21,15) = 1.9e39 need to be discounted. I'm not sure how many, and this is when wave my hands and say that needs some computer simulations.

Who cares if it is a minor deviation!?
We feel it is a minor deviation AND it makes the game more fun for us by lessening the work needed to count, so we happily adopted this one all the time. The other house rule we sometimes use, expanding the tower's range, is a large deviation, so I do like it that much. It was the "minor deviation" I wanted to defend when the nerd mode turned on.
Title: Re: Do you use house rules?
Post by: kothmann on October 06, 2022, 07:56:54 PM
…you get < 0.01. That's still a very small probability…. It was the “minor deviation” I wanted to defend when the nerd mode turned on.

Defense successful!

Seriously it was an interesting reply!  Thanks.  :)
Title: Re: Do you use house rules?
Post by: joe_abbot on December 28, 2022, 04:57:30 AM
In my group we have some fixed house rules. For example:
In the past we used to score closed farms (that is, fields completely sorrounded by cities or roads) immediately during the game but we dropped this one.

I don't know if these can be considered house rules but we also do these modifications to our games:
Title: Re: Do you use house rules?
Post by: Broadstorm on January 07, 2023, 05:56:02 AM
When we play with the river expansions (I have 2 copies of River 1 & 1 copy of River 2), we use the T as the starting tile so that there are 3 ways to build out from the start, then play the continuous river tiles & then the ends.
Title: Re: Do you use house rules?
Post by: kothmann on January 07, 2023, 08:44:43 AM
I have 2 copies of River 1 & 1 copy of River 2
That’s plenty to try “Untamed River” or “Wild River” (https://www.carcassonnecentral.com/community/index.php?topic=5076.msg77125#msg77125) where the River tiles get mixed in with the regular tiles!

Welcome to the Forum
@Broadstorm.
Title: Re: Do you use house rules?
Post by: Broadstorm on January 08, 2023, 04:46:19 AM
I have 2 copies of River 1 & 1 copy of River 2
That’s plenty to try “Untamed River” or “Wild River” (https://www.carcassonnecentral.com/community/index.php?topic=5076.msg77125#msg77125) where the River tiles get mixed in with the regular tiles!

Welcome to the Forum
@Broadstorm.

I may try that out some time.  I am not sure which set I would do it with.  I am currently in the process of splitting off 2 sets.  I was already playing with nearly 300 tiles, but 2 recent orders from cundco.de getting me 50 tiles each & Mists Over Carcassonne getting me another 60 tiles, will make my set huge.  I would love to play a game on that scale, but I might not be able to convince anyone else so I am making a smaller set without MOC & a larger set with MOC.

The one large river does help reduce the megafarm issue.

Thank you.
Title: Re: Do you use house rules?
Post by: kothmann on January 08, 2023, 05:31:15 AM
I am currently in the process of splitting off 2 sets.  I was already playing with nearly 300 tiles, but 2 recent orders from cundco.de getting me 50 tiles each & Mists Over Carcassonne getting me another 60 tiles, will make my set huge.
Shortly after I made that post, my wife convinced me the game would be better if it were smaller, so I set about assembling a  set of 60 tiles as my personal “base game” with lots of interesting tiles and reducing the tile count of all expansions as much as possible (e.g., only use the 6 Inns from I&C, since many of the other tiles were already in my base game.

I think she was right: we almost never play with more than 100 tiles now.  Better for us to play three 100-tile games with a mix of small expansions than to play one 300-tile game.  Although in truth I’m the only one who would be willing to play that long, so the real option is have anyone to play the 100-tile game with me.   ;D
Title: Re: Do you use house rules?
Post by: Broadstorm on January 08, 2023, 07:07:11 AM
I am currently in the process of splitting off 2 sets.  I was already playing with nearly 300 tiles, but 2 recent orders from cundco.de getting me 50 tiles each & Mists Over Carcassonne getting me another 60 tiles, will make my set huge.
Shortly after I made that post, my wife convinced me the game would be better if it were smaller, so I set about assembling a  set of 60 tiles as my personal “base game” with lots of interesting tiles and reducing the tile count of all expansions as much as possible (e.g., only use the 6 Inns from I&C, since many of the other tiles were already in my base game.

I think she was right: we almost never play with more than 100 tiles now.  Better for us to play three 100-tile games with a mix of small expansions than to play one 300-tile game.  Although in truth I’m the only one who would be willing to play that long, so the real option is have anyone to play the 100-tile game with me.   ;D

I enjoy the larger scale, but the monasteries are definitely going into the smaller set.  They get really powerful in large scale games.
Title: Re: Do you use house rules?
Post by: Bumsakalaka on January 12, 2023, 06:17:26 AM
We are not removing base game monasteries when playing German monasteries and/or Japanese buildings.

When playing multiple rivers or river II we always place lakes at the end of the stack. When playing river II junction tile T is mixed with order river tiles.

I think this is only changes in rules we have.

Odoslané z SM-A202F pomocou Tapatalku

Title: Re: Do you use house rules?
Post by: PapaGeek on January 12, 2023, 08:23:54 AM
For the most part we do not play with many “house rules”, but we do play with a fair number of “sub-expansions”. For example: Exp 5, Abbey & Mayor, includes the Wagon.  We almost always include the wagon in our games, and sometimes the Abbey tile, but generally not the rest of the expansion. Exp 8, Bridges, Castles & Bazaars, is basically the same for us, we always use the bridges and sometimes the Castles, but hardly every the Bazaars.

Would it be considered “house rules” when you play with partial expansion, sub-expansions?

We are currently talking about the 15 tiles from the 20th Anniversary Expansion. They are made up of 5 tiles each for 3 different actions that can occur when you play one of these tiles. If we decide to only play with one or two of the tile actions, including only 5 or 10 of the tiles, is that a “House Rule”?

One of the things we love about Carcassonne is that there are about 100 different combinations of “sub-expansions” that we can decide to include in our next game.  We can play a different game each time we get together.  If a “normal game” usually takes about three hours, and we want to call it a night in only one or two hours, we can create the proper combination of “sub-expansions” to make the next game last that long!
Title: Re: Do you use house rules?
Post by: Bumsakalaka on January 12, 2023, 09:05:13 AM
We play sub expansions but I don't count it as house rules.
So we always play wagon, builder, pig, mayor, shepherd.
Sometimes we play only magic portal, only vineyards.
Hmm, but we have another house rule. To play with 8 meeples.
We try also to play bazaar as Emporio from Bang! But usually bazaar is considered just as a graphics element on tiles with any rules.
Maybe I was not truthful, maybe we use more house rules as I thought :)

Odoslané z SM-A202F pomocou Tapatalku

Title: Re: Do you use house rules?
Post by: kothmann on January 12, 2023, 11:25:26 PM
…we do play with a fair number of “sub-expansions”.

Sounds similar to what @cicerunner calls “modules”:

I treat each expansion as a collection of modules and add those modules individually rather than considering each expansion as something that needs to be added whole.

I also always do this, mostly to keep the games small: well under 3 hours!

Quote
Would it be considered “house rules” when you play with partial expansion, sub-expansions?

For me, the answer is “yes”.  The 8 bazaar tiles include 2 CCCC tiles, which will tend to result in fewer completed cities.  This in turn reduces the points earned by farms, which tend to be larger with Exp 8 because of the bridges connecting fields in new and exciting ways.  The effect of omitting the CCCC bazaar tiles might be similar to a house rule saying 2-tile cities don’t count for farms.

As another example, Abbeys are often thought of as useful for filling an otherwise permanent “hole” in the landscape.  But they can also be used to prevent a small field with a barn from joining a large field with a barn, when that union would otherwise be very likely, for example if a FRFR tile would fit.  If you play barns without Abbeys, this “defensive” use of an Abbey to protect a valuable barn is eliminated and barns become weaker.    A similar, if more exaggerated, effect could arise from a house rule disallowing placement of an Abbey if any two occupied features of the same type border the space where the Abbey would be placed.

One more favorite example for me is playing Exp 2 without the builder.  Because all trade goods are in city segments with at least 2 open edges, it is almost always necessary to place 2 separate city “end caps” to close a city.  If you want to ensure you have the first draw at a tile to get the goods, you must never place the first such cap, unless you have a builder in that city, giving you a chance to place both caps in the same turn!  So, playing “T&B without the B” is definitely a “house rule” that affects the tactics of play!

In summary, playing with any subset of an expansion is likely to have effects on strategy and scoring that are similar to changes that we all agree would be “house rules,” and such subsets are not explicitly enumerated on the WICA.  Thus, they are house rules.

The good news is that since we all do this at least to some extent, there is no reason for “house rules” to be stigmatized!  Play the game you enjoy!

Quote
One of the things we love about Carcassonne is that there are about 100 different combinations of “sub-expansions” that we can decide to include in our next game.  We can play a different game each time we get together. 
Yes!  More photos of these epic games, please!
Title: Re: Do you use house rules?
Post by: PapaGeek on January 13, 2023, 11:37:20 AM
OK kothmann, since you are asking for photos, let me add a couple.

When our group started playing Carcassonne during COVID, we had a problem finding Exp 8 to get the Bridges, so we got a piece of 3/8 oak trim and cut it into 1 ¾ inch strips to use as homemade bridges. Then we looked on line at your personal expansion, Old City, which includes Gates and Walls that will allow a road or field tile to be placed against the edge of a city.

Our thought now, for a house rule, is to rename our homemade “Bridges” as “Tile Modifiers” which can then be used as either bridges, gates, or walls.  The house rules would be that only one tile modifier can be used on each turn, just like the current rule for bridges, and that the Modifier can only be used as a Gate or Wall if it is filling a four sided hole, just like the current rule for the Abbey tile.

Let’s say that Red is trying to steal your 3 point Cathedral City, so you make his job harder by changing the needed tile space to a four sided hole:
(https://www.papageek.com/car/Posts/House0.jpg)
Working with our possible house rules for Gates and Walls, you could then fill the hole with a CRCF tile and place a wall on the end of your super city.
(https://www.papageek.com/car/Posts/House1.jpg)
But you could not use a CFCF tile to fill the hole because that would require using two Modifiers, a Gate and a Bridge, in a single turn.
(https://www.papageek.com/car/Posts/House2.jpg)

Title: Re: Do you use house rules?
Post by: Broadstorm on January 16, 2023, 09:46:21 PM
I found out recently that I was using 2 "house rules" because I wasn't aware of the exceptions with certain meeples.  I didn't know that abbots could be pulled back without finishing a feature.  I didn't know that a shepherd that gets closed in gets pulled back.  We still play it without correcting so the abbots are stuck until the cloister or flower bed gets finished & shepherds that get closed in are stuck there until the end of the game.
Title: Re: Do you use house rules?
Post by: Bumsakalaka on January 17, 2023, 03:14:05 AM
Shepherds that get closed in are stuck there until the end of the game.
Don't forget, that sheep kept on board are not counted in final scoring for Shepherds.
Title: Re: Do you use house rules?
Post by: kothmann on January 17, 2023, 04:18:21 AM
…I was using 2 "house rules" because I wasn't aware … We still play it without correcting
The accidental house rule that you end up keeping!  Love it.

When we started, we always let the first player place a meeple on the start tile, because I didn’t read the rules carefully, but I just couldn’t imagine that the rules would demand an unequal number of turns no matter how many players were playing!?  We are now members of the 73rd-tile club (https://www.carcassonnecentral.com/community/index.php?topic=3357.msg49782#msg49782), with the wind roses start tile as our 73rd.  Or sometimes we use the German Castles as start tiles (https://boardgamegeek.com/blogpost/115784/variant-3-castles-germany-starting-tiles).

We also played castles from Exp 8 wrong: we allowed a player to score a castle on the turn it is created!  This is too powerful, so we changed to official rules.  Actually, we played with a bunch of variants and now rarely use the castle, so I don’t know how we would play this today, probably some variant…
Title: Re: Do you use house rules?
Post by: totor66 on January 17, 2023, 04:23:44 AM
Someone ever asked KJW to see if the 72 tiles was accidental ?

Like yeah it's perfect to divide by 2 / 3 / 4 but since it's not pulled by anyone it shouldn't count ?

maybe it was overlooked :)
Title: Re: Do you use house rules?
Post by: danisthirty on January 17, 2023, 04:35:45 AM
...but I just couldn’t imagine that the rules would demand an unequal number of turns no matter how many players were playing!?

It's fine for games with 71 players! ;)
Title: Re: Do you use house rules?
Post by: Broadstorm on January 17, 2023, 06:09:58 AM
…I was using 2 "house rules" because I wasn't aware … We still play it without correcting
The accidental house rule that you end up keeping!  Love it.

When we started, we always let the first player place a meeple on the start tile, because I didn’t read the rules carefully, but I just couldn’t imagine that the rules would demand an unequal number of turns no matter how many players were playing!?  We are now members of the 73rd-tile club (https://www.carcassonnecentral.com/community/index.php?topic=3357.msg49782#msg49782), with the wind roses start tile as our 73rd.  Or sometimes we use the German Castles as start tiles (https://boardgamegeek.com/blogpost/115784/variant-3-castles-germany-starting-tiles).

We also played castles from Exp 8 wrong: we allowed a player to score a castle on the turn it is created!  This is too powerful, so we changed to official rules.  Actually, we played with a bunch of variants and now rarely use the castle, so I don’t know how we would play this today, probably some variant…

I also have a copy of the German castles mini expansion.  If I don't use the River, then I use the large city from CK&R as a start tile.  I didn't see anything about this in the rules because many of those mini expansions don't cover some of the possible interactions with other expansions so we apply the German castles rule about placement to the large city start tile so we do not place the German castles touching the large city.
Title: Re: Do you use house rules?
Post by: Broadstorm on January 17, 2023, 06:11:30 AM
Shepherds that get closed in are stuck there until the end of the game.
Don't forget, that sheep kept on board are not counted in final scoring for Shepherds.


Did I say 2?  Make it 3.
Title: Re: Do you use house rules?
Post by: kothmann on January 17, 2023, 06:18:01 AM
It's fine for games with 71 players! ;)
+1 merit for prime number humor!

But also for your 2014 thread (https://www.carcassonnecentral.com/community/index.php?topic=720.msg7741#msg7741) on this topic, which I should have read more carefully!    :)
Title: Re: Do you use house rules?
Post by: Challa007 on January 17, 2023, 06:23:50 AM
Shepherds that get closed in are stuck there until the end of the game.
Don't forget, that sheep kept on board are not counted in final scoring for Shepherds.


Did I say 2?  Make it 3.

haha   :D
go and buy Mists over Carcassonne and very carefully read the rules. Then play a few games and your number of house rules has magically increased  >:D
Title: Re: Do you use house rules?
Post by: Broadstorm on January 17, 2023, 04:31:56 PM
Shepherds that get closed in are stuck there until the end of the game.
Don't forget, that sheep kept on board are not counted in final scoring for Shepherds.


Did I say 2?  Make it 3.

haha   :D
go and buy Mists over Carcassonne and very carefully read the rules. Then play a few games and your number of house rules has magically increased  >:D

I am waiting for 2 copies of Mists Over Carcassonne, 1 to keep separate & 1 to integrate.  I haven't even gotten it yet & found something to question while looking at the rules online.

I posted this on BGG:

"• Limit the mist: You place a tile with mist on it such that at least 1 misty side is placed next to an existing, mist-free, tile. In this case, you must then add 1 ghost to one of your own meeples on the game board."

When using "Limit the mist" does it matter which tile is placed first? Can you achieve the same result by placing a mist-free tile next to an existing misty side tile?

Then, I looked further and added this:

The ghosts in the mist don’t matter – ignore them. If you draw a tile with mist on it, you now have the option of adding ghosts to the game. How exactly depends on how you place the tile:

• Expand the mist: You place a tile with mist on it such that at least 1 side expands an existing mist bank. You must then add 1 ghost to another player’s meeple on the game board. It doesn’t matter if you finish the mist bank. You just have to expand it.

• Limit the mist: You place a tile with mist on it such that at least 1 misty side is placed next to an existing, mist-free, tile. In this case, you must then add 1 ghost to one of your own meeples on the game board.

• It can happen that you simultaneously expand one mist bank while limiting another. In that case you must first add 1 ghost to another player’s meeple on the game board, after which you must add 1 ghost to one of your own meeples on the game board.


Limit the mist seems to only work that one way based on how the rule is stated, but the next part seems to indicate that it can work either way. The only tile that has more than 1 mist area is the starting tile. The only way to expand 1 mist & limit another mist with a single tile placement would require that the rule work with either placement order.

Title: Re: Do you use house rules?
Post by: Challa007 on January 17, 2023, 10:08:38 PM
Oh, I was talking about Mists over Carcassonne as standalone game , not as 11th expansion  ;)
Title: Re: Do you use house rules?
Post by: Broadstorm on January 18, 2023, 04:15:49 AM
Oh, I was talking about Mists over Carcassonne as standalone game , not as 11th expansion  ;)

Title: Re: Do you use house rules?
Post by: Professor on April 07, 2023, 06:22:23 AM
When playing King and Robber, if the player holding the robber draws a tile with highwaypeople (which look a lot like bandits to me), he/she can steal the road from another player if he/she connects it to an already occupied road.
Title: Re: Do you use house rules?
Post by: kothmann on April 08, 2023, 05:31:34 AM
he/she can steal the road from another player if he/she connects it to an already occupied road.
Great idea.  Can you give a bit more detail?  You have a road, let’s say with 3 tiles.  I place a tile with a bandit that makes your road 4 tiles long.  If I hold the robber, I can place a meeple on the road on my tile and then remove your meeple?  Or do I just join your meeple and share control?  What if you have multiple meeples on the road, or if multiple players have meeples on the road?  Everything gets removed?

Thanks for another fun variant.  Keep them coming!  :)
Title: Re: Do you use house rules?
Post by: Professor on April 08, 2023, 05:43:40 PM
Since the bandits have something looking like knives and they are more than one, the Robber places his/her meeple on the newly placed tile and the meeple or meeples that was/were already in that road is/are just killed (it/they return(s) to the owner's supply). But as I said in another place, I do not own these rules, you can modify them as you wish (and then share the results with us! ;)) 
Title: Re: Do you use house rules?
Post by: kothmann on April 09, 2023, 10:35:48 AM
Robber is for longest road, right?  This seems like it could be very powerful!  Get the robber and then takeover any road that threatens to take it away!  I also play only C1, so I don't really have a sense of how often you get bandits--maybe there is enough chance for someone to complete a long road before it is stolen?  Anyway, I like this idea--have fun!
Title: Re: Do you use house rules?
Post by: Professor on April 09, 2023, 12:06:20 PM
Quote
Robber is for longest road, right?

Yup. The rule is quite OP, but you don't get that many bandits, and you can only apply this rule if you hold the Robber tile.
Title: Re: Do you use house rules?
Post by: Bumsakalaka on April 13, 2023, 01:12:17 PM
I think that everyone is playing with some house rules but maybe they don't thing that's house rule.


Imagine very often is player drawing tile to speed up the game before current player finish his turn.
This is house rule :) Because written rule is, that when it is your turn, then you draw tile as first (ok. except Fairy, because there you can get 1 point for Fairy bonus before you draw a tile :)
Title: Re: Do you use house rules?
Post by: Decar on April 14, 2023, 08:37:45 AM
The only house rule we play is regarding unclear clarifications:

If players are willing to argue about the interpretation of rules, they must also be willing to fight to the death over it.

We solve a lot of problems that way, the games are much shorter, although you do run out of people to play with.
Title: Re: Do you use house rules?
Post by: danisthirty on April 14, 2023, 09:01:05 AM
The only house rule we play is regarding unclear clarifications:

If players are willing to argue about the interpretation of rules, they must also be willing to fight to the death over it.

We solve a lot of problems that way, the games are much shorter, although you do run out of people to play with.

It's hard to believe that the "fight to the death" rule used to be in the official rules, albeit as a mistranslation. Still, it's what we used to play when I first got into Carcassonne so we've just gotten used to it. Call me a purist, but it just doesn't feel right trying to settle anything in any other way.
Title: Re: Do you use house rules?
Post by: Scott on April 14, 2023, 09:12:41 AM
I prefer to fight to the pain.

Quote
To the pain means this: if we duel and you win, death for me. If we duel and I win, life for you. But life on my terms. The first thing you lose will be your feet. Below the ankle. You will have stumps available to use within six months. Then your hands, at the wrists. They heal somewhat quicker. Five months is a fair average. Next your nose. No smell of dawn for you. Followed by your tongue. Deeply cut away. Not even a stump left. And then your left eye—"

And then my right eye, and then my ears, and shall we get on with it?" the Prince said.

Wrong!" Westley’s voice rang across the room. "Your ears you keep, so that every shriek of every child shall be yours to cherish—every babe that weeps in fear at your approach, every woman that cries 'Dear God, what is that thing?' will reverberate forever with your perfect ears.


Sent from my iPhone using Tapatalk
Title: Re: Do you use house rules?
Post by: Bumsakalaka on April 14, 2023, 11:27:23 AM
...Fight to the death...
...the games are much shorter...
Of course they are. Less players (caused by death) quicker game :)
Title: Re: Do you use house rules?
Post by: Ker42 on April 14, 2023, 11:53:34 AM
I prefer to fight to the pain.

Quote
To the pain means this: if we duel and you win, death for me. If we duel and I win, life for you. But life on my terms. The first thing you lose will be your feet. Below the ankle. You will have stumps available to use within six months. Then your hands, at the wrists. They heal somewhat quicker. Five months is a fair average. Next your nose. No smell of dawn for you. Followed by your tongue. Deeply cut away. Not even a stump left. And then your left eye—"

And then my right eye, and then my ears, and shall we get on with it?" the Prince said.

Wrong!" Westley’s voice rang across the room. "Your ears you keep, so that every shriek of every child shall be yours to cherish—every babe that weeps in fear at your approach, every woman that cries 'Dear God, what is that thing?' will reverberate forever with your perfect ears.


Sent from my iPhone using Tapatalk

Love this!!   :(y)
Title: Re: Do you use house rules?
Post by: Decar on April 17, 2023, 05:42:03 AM
Do love a good Princess Bridge reference.... I want him to live a long life, alone with his cowardice.