Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Meepledrone

Pages: [1] 2 3 ... 324
1
Official Rules / Re: The Drawbridges – Rules
« on: May 15, 2024, 03:10:37 PM »
Drawbridges separate fields, but moats and ditches don't. The field touches a city wall even if there is a moat or ditch before it.

2
General / Re: I love the postman...
« on: May 14, 2024, 01:45:44 PM »
Did you do a magic trick with the scoreboard?

3
General / Re: update profile
« on: May 13, 2024, 01:05:49 PM »
Added the following items to the forum profile:

* Saint Nicholas Scoring Board
* Mini Bundle - Set I
* Lucca Map Mini Game
* The Fruit-bearing Trees (C3)
* The Watchtowers (C3)
* Snakes & Ladders
* The 4 Seasons - Spring

Enjoy!!!

4
Official Rules / Re: WikiCarpedia: Scoring During Game - developing
« on: May 13, 2024, 06:29:35 AM »
2. Paying for protecting meeple against Peasant Revolt during turn (except placing a meeple / placing a phantom)

In Order of Play and also in Peasant Revolts page, is mentioned, then it's possible to protect a meeple during a game for example, when exchange meeple, when move meeple to the city by the Gifts or by the Drawbridge etc.

This is also missing in current Scoring During Turn Sequence.

My idea is place it to Any time phase.

Add there a new section: When available.

And place there a new group - Protecting a meeple during game.

Question is that "Any time" is not good name for this "phase". Maybe it should be. Independent of phase?

You may need to add an action named PROTECT to add as an epilog to any meeple placement action, so it may be invoked any time you place a meeple.

5
Official Rules / Re: WikiCarpedia: Scoring During Game - developing
« on: May 13, 2024, 06:25:22 AM »
1. Missing Vodyanoy

The is not Vodyanoy in current Scoring During Turn Sequence, is it requested or it's just forgotten scoring event?

Meeples trapped by Vodyanoy only score -2 points at the end of the game. No points associated to Vodyanoy are scored during the game.

What do you think it is mssing?

6
News and Events / Re: Carcassonne in Carcassonne - 2024
« on: May 11, 2024, 01:53:10 AM »
I hope to attend as well... I haven't attended previously, but all the people I know who attended were very happy with the experience both going with and without kids.

7
And https://wikicarpedia.com/car/The_Wonders_of_Humanity does not even have an "Other expansions" section.

I hope that the latest additions to the page can make you happy. ;)

8
Great post, @Whaleyland !!!

+1 merit from me.

Let's see what the future will bring with the second set of wonders. Will they repeat the bonuses but with different shapes?

At least the current limit of 4 players will go away.

9
Great write-up, @Whaleyland !

+1 merit from me.

Regarding the neutral figure... I will use a king meeple I got, who should be leading a detachment of brave knight to defend the city!

10
Anything Else / Re: Happy Birthday
« on: May 05, 2024, 04:12:35 PM »
Happy Belated Birthday, @stepukiss !!!!

Hope you had a great day full of Carcassonne-y things!

:neutral-meeple: :yellow-meeple: :brown-meeple: :white-meeple: :pink-meeple: :orange-meeple: :violet-meeple: :gray-meeple: :green-meeple: :red-meeple: :blue-meeple: :black1-meeple: :neutral-meeple: :yellow-meeple: :brown-meeple: :white-meeple: :pink-meeple: :orange-meeple: :violet-meeple: :gray-meeple: :green-meeple: :red-meeple: :blue-meeple: :black1-meeple: :neutral-meeple: :yellow-meeple: :brown-meeple: :white-meeple: :pink-meeple: :orange-meeple: :violet-meeple: :gray-meeple: :green-meeple: :red-meeple: :blue-meeple: :black1-meeple:

11
General / Re: April 2024 novelties…
« on: May 01, 2024, 06:21:23 AM »
I have the same impression... Unless they create a transition Winter-Summer....

12
General / Re: I love the postman...
« on: May 01, 2024, 06:09:11 AM »
Nice!!! Enjoy the full pack!!!

13
Question: Red places the last tile of the game. The player has the following questions:
a) How many points does each player score in the last turn of the game?
b) How many points does each player score after the game ends?

Notes:
* This question only uses normal meeples. No large meeples were used.
* We are considering the current rules for non-square tiles (C2/C3). If you use the C1 rules, please indicate so.



Answer: Depending on the rules applied, we will have two cases when dealing with the wonder tile:
* C1: the wonder tile is counted as 1 tile.
* C2/C3 (current default rules): each square space occupied by a wonder tile is counted as a separate tile.

Let's see each case in turn, starting with the current rules:

C2/C3 rules

a) Scoring the last turn:

Red occupies a completed city spanning across 2 square spaces on the wonder tile (the dirt patches limit the city) plus 3 regular tiles and 1 coat of arms. The city will be scored as a 5-tile city with a coat of arms. So, the player will receive 12 points ( ( 5 tiles + 1 coat of arms) x 2 points = 6 x 2 points)

Blue and Yellow score no points.


b) Scoring after the game:

Blue occupies an uncompleted road spanning across 3 square spaces (1 regular tile and 2 square spaces on the wonder tile). The road will be scored as a 3-tile road. So, the player will receive 3 points (3 tiles x 1 point per tile)

Red occupies an uncompleted garden on the last tile placed. Its scoring will consider 2 square spaces on the wonder tile, which are counted as 2 tiles, and 2 other regular. So, the player will receive 4 points (4 tiles x 1 point per tile)

Yellow occupies a field with 1 completed 2-tile city. Note that the farmer is in a field that only touches the wonder and the dirt patches limiting it. Therefore, the field does not touch the city, so the city with Notre-Dame does not contribute to the field. As a result, the player receives 3 points for the field (1 completed city x 3 points)


Bottlomline:
The answer to each question is as follows:
a) Scoring during the last turn:
    * Blue scores no points
    * Red scores 12 points
    * Yellow scores no points
b) Scoring after the game:
    * Blue scores 3 points
    * Red scores 4 points
    * Yellow scores 3 points


C1 rules

a) Scoring the last turn:

Red occupies a completed city including the wonder tile plus 3 regular tiles and 1 coat of arms. The city will be scored as a 4-tile city with a coat of arms. So, the player will receive 10 points ( ( 4 tiles + 1 coat of arms) x 2 points = 5 x 2 points)

Blue and Yellow score no points.


b) Scoring after the game:

Blue occupies an uncompleted road spanning across 1 wonder and 1 regular tile. The road will be scored as a 2-tile road. So, the player will receive 2 points (2 tiles x 1 point per tile)

Red occupies an uncompleted garden on the last tile placed. Its scoring will consider 1 tile for the wonder tile, and 2 other regular. So, the player will receive 3 points (3 tiles x 1 point per tile)

Yellow occupies a field with 1 completed 2-tile city. Note that the farmer is in a field that only touches the wonder and the dirt patches limiting it. Therefore, the field does not touch the city, so the city with Notre-Dame does not contribute to the field. As a result, the player receives 3 points for the field (1 completed city x 3 points)


Bottlomline:
The answer to each question is as follows:
a) Scoring during the last turn:
    * Blue scores no points
    * Red scores 10 points
    * Yellow scores no points
b) Scoring after the game:
    * Blue scores 2 points
    * Red scores 3 points
    * Yellow scores 3 points

14
Oooops! Here is the answer!

Hop you like it.

15
General / Re: New member!
« on: April 30, 2024, 05:38:02 AM »
Welcome  to the forum, @Aregmeeple!!!!

The base game con be a start for many things... You can play it as you like and add whatever you fancy. It is the beauty of Carcassonne. So have fun and enjoy it!!!

Pages: [1] 2 3 ... 324