Well, we play with. So place the tile, move the wood, move the dragon and score.Okay question for you: so if I move first the dragon, can I place a meeple still? It is my right to place a meeple on that tile if possible or move a fairy?After that I'm still aloud to have something scored. So it makes it even more difficult and in my opion unbalanced.That's my thoughts about it. Official rules give the player the opportunity of placing a meeple,before the move.
There the way we playPlace the tileMove the dragonMove the woodScoringI found that moving the wood before the dragon give more power to the player who play the dragon tile, and thus, making absolute the strategic placement of the faery (by the player playing before the active one)Is that make sense?
I knowBut lets say that the dragon is on a tile just beside one of my meeple. During my turn, I move the faery to protect that meeple from the dragon (a defensive move indeed) just in case that the next player will draw a dragon tile.According to the official rule, my move will be in vein if the active player (who draw a dragon tile) move the faery during his moving the wood phase.That the principal reason we play that way. And I think that the dragon should be more like a "unpredictable" even, thus not allowing the active player to have the opportunity to move the faery before the dragon.
Quote from: coldhands on April 29, 2020, 01:40:27 AMI knowBut lets say that the dragon is on a tile just beside one of my meeple. During my turn, I move the faery to protect that meeple from the dragon (a defensive move indeed) just in case that the next player will draw a dragon tile.According to the official rule, my move will be in vein if the active player (who draw a dragon tile) move the faery during his moving the wood phase.That the principal reason we play that way. And I think that the dragon should be more like a "unpredictable" even, thus not allowing the active player to have the opportunity to move the faery before the dragon.I can understand that choice, but see it like this:I can only give the starting direction, the rest of the players decide the rest (till it's my turn again to move) so I have the power because I pulled that tile. Otherwise I put the tile on a very long road where my opponent have a meeple on. I move the dragon kill his meeple place my meeple on his road and perhaps score it. This makes the game totally different then all the other expansions and very unreal for playing.
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