
By chance our first play of this game ended up being played, almost to the day, of my 20-year anniversary of a visit to Cinque Terre back in 1996. That visit was one of the highlights of a cross-Europe adventure.
Vernazza was my home base for my stay in the area.The steep hillsides along the Italian Cote D’azur are dotted with vineyards, lemons and olive groves as the game describes. Walking along the trails to the villages gives a feeling of remoteness from the crowded cities in northern Italy.
This is a fairly brief overview of the game and not intended to explain the rules of play. There are some video play-throughs available that we found quite useful.
This game is very often compared to Ticket to Ride but I find this to be a good step up in complexity with more to keep track of.
The set collection mechanism is extremely similar to TTR, though the main mechanism in Cinque Terre is pick up and delivery. In the game you collect a series of produce cards to harvest or buy various crops along a route then deliver / sell them into the 5 villages to fulfill produce orders.
Board set up just after our first turn. There is a glut of Zucchini.Another strong similarity to TTR is Produce orders (think routes) that need to be completed. The produce orders come in two varieties in the game.
Larger Produce orders, (think longest route). Players get one of these dealt to them randomly at the start of the game that they keep hidden until the end of the game. If these orders is filled they all score the same 30 points. If the order is unfinished there will be variable and diminished scoring.
Large orders have stars on the back and are kept in hand until the end of the gameThere are also smaller and simpler Produce Orders that are open on the table that players race to complete. These are important factor in the game and when a combination of 5 regular (open) produce orders and/or MPV bonuses (described next) are claimed in one players pool, this is the trigger for the last round of play. Orders that are not complete at the end of the game will get negative points.
During the game players can score (MPV – Most Popular Vendor) points. These are scored if a player completes a row of goods sold to a given city. In the example below Karen collected the Corniliga MPV marker and placed into her play area.
These might be considered to be like the Longest Route bonus in TTR. Note: the MPV points can be scored during game play.
Player’s tableau where they keep track of what produce is sold in which village
MPV - Most popular vendor bonus tilesIn the game set up there is a neat dice mechanism where a series of dice, for each commodity, are rolled to determine the value of the goods at a particular location. This adds a great amount of replay to the game.
Dice colours match the goodsThoughts and first impressions:The graphic design of the overall game, while pleasing and colourful, can at times be a little jarring. There seems to be a lot going on visually, (especially the scoring track).
There are a few quirky rules that were a bit confusing but after two games, I think we now have it down quite well.
We found our first play surprisingly brain-burny* with lots to keep track of. We played with open hands in our first game to help us along.
*I have self-proclaimed 'brain burny' to be a Gamer Geek word.With only a couple of game under our belt, we think this a brilliant game that deserves more attention. If you ever get the chance, give it a go!
Despite the glaring similarities to Ticket to Ride we feel this game stands strongly on its own.
Perhaps it’s no coincidence that the best way to access Cinque Terre is by train!images are from publisher, mine or public domain, (as far as I can tell)Linkback: https://www.carcassonnecentral.com/community/index.php?topic=2816.0