Author Topic: Carcassonne Central: Advent Quiz MMXXII  (Read 36816 times)

Offline corinthiens13

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Re: Carcassonne Central: Advent Quiz MMXXII
« Reply #210 on: January 03, 2023, 10:18:56 AM »
Wow, congratulations to those who answered question 13 correctly, it should be worth double the points!

I thought yellow's mayor would score the city's points, since the city has coats of arms  :yellow-meeple:
This was probably in my mind due to previous outdated clarifications  :o

Offline Meepledrone

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Re: Carcassonne Central: Advent Quiz MMXXII
« Reply #211 on: January 03, 2023, 10:42:55 AM »
The issue here (question #13) is that a feature is always worth a number of points no matter if those points can be scored.

Castles score the points that a completed feature in their vicinity is worth (even another castle just completed). It is irrelevant if the completed feature is occupied or not, or if the owner can score for it (e.g. a mayor cannot score points for a feature with no coats of arms).
« Last Edit: January 03, 2023, 10:45:47 AM by Meepledrone »
Questions about rules? Check WICA: wikicarpedia.com

Offline Challa007

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Re: Carcassonne Central: Advent Quiz MMXXII
« Reply #212 on: January 03, 2023, 11:20:41 AM »
The worst thing is:  last year I did NOT fall into this trap ...  >:(

seems when you get it right the first time you do not learn from it ....  :-\

But I know now how to tackle next year's quizz   >:D  (ahem, I mean this year's quizz  ;))

Offline Meepledrone

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Re: Carcassonne Central: Advent Quiz MMXXII
« Reply #213 on: January 03, 2023, 12:01:00 PM »
Ha ha ha!

At least in my case, you learn better when you fail. When you do it okay without noticing, you don't become that aware.

Offline Meepledrone

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Re: Carcassonne Central: Advent Quiz MMXXII
« Reply #214 on: January 03, 2023, 03:15:46 PM »
Question #17: The Snowman has this end-game scenario. How many points does each player score?



Answer #17: This scenario has several features to be scored:

- The (haunted) castle occupied by Red: The player will score  2 points for it as there is mist on the castle tile and one adjacent tile (2 tiles with mist x 1 point).

- The field occupied by Blue: The field has 1 completed city with a siege. The player will score 6 points for this field ( (1 city x 3 points) x 2 for the siege = 3 x 2 points).

- The field occupied by Red: The field has 0 completed cities since the mist separates the field and the completed city does not border on it. Since the farmer has 2 ghosts, the player will score -2 points for this field ( (0 cities x 3 points) - (2 ghosts x 1 point) = 0 - 2 points).

- The field occupied by Yellow: The field has 0 completed cities since the mist separates the field and the completed city does not border on it. The player will score 0 points for this field (0 cities x 3 points).

Bottomline:
- Blue will score 6 points for their field.
- Red will score 0 points (2 points for the (haunted) castle - 2 points for their field)
- Yellow will score 0 points for their field.
« Last Edit: January 05, 2023, 02:29:24 AM by Meepledrone »

Offline Meepledrone

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Re: Carcassonne Central: Advent Quiz MMXXII
« Reply #215 on: January 03, 2023, 03:17:39 PM »
Question #17.5: His Meeple Highness needs your urgent help. What is the answer to this Royal Riddle ?



Answer #17.5: The expansion symbols map to their corresponding expansion numbers and the C symbol to 0 in this case.

0:
1:
2:
3:
4:
5:
6:
7:
8:
9:
10:
11:

Note:
- One symbol may represent a number with one (0-9) or two digits (10 or 11).
- Two adjacent symbols represent the figures of a two-digit number.

By substituting the expansion symbols for their values, we have the following expressions:

a) 1 + 4 + A + 11 = 21
b) 7 - B + C +  3 =  8
c) 2 - D + 9 -  6 =  4

d)  1 + 7 + 2 = 10
e)  4 + B + D = 11
f)  A + C - 9 =  0
g) 11 - 3 - 6 =  2
 
We need to calculate A, B, C and D. To do so, we use the following expressions to obtain their values (this is one valid sequence out of several possible ones):

a) 1 + 4 + A + 11 = 21 ==> A + (1 + 4 + 11) = 21 ==> A + 16 = 21 ==> A = 21 - 16 ==> A = 5

c) 2 - D + 9 - 6 = 4 ==> (2 + 9 - 6) - D = 4 ==> 5 - D = 4 ==> D = 5 - 4 ==> D = 1

And now we use the values obtained for A and D in the following expressions to calculate the others:

e) 4 + B + D = 11 ==> 4 + B + 1 = 11 ==> B + (4 + 1) = 11 ==> B + 5 = 11 ==> B = 11 - 5 ==> B = 6

f)  A + C - 9 =  0 ==> 5 + C = 9 ==> C = 9 - 5 ==> C = 4

Therefore, A = 5, B = 6, C = 4 and D = 1

So A B - D C = 56 - 14 = 42, which is represented as . So the correct answer is 3)

Bottomline:
- The answer is 3)
« Last Edit: January 05, 2023, 02:29:45 AM by Meepledrone »

Offline Meepledrone

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Re: Carcassonne Central: Advent Quiz MMXXII
« Reply #216 on: January 03, 2023, 03:19:15 PM »
Question #18: Santa Claus places this tile on Blue's behalf. How many points does each player score?



Answer #18: The tile placement completes a city. Blue and Yellow share the majority with 2 majority votes each:
- Blue has 2 normal meeples
- Yellow has a mayor in a city with 2 coats of arms.
However, the tie is broken in Blue's favor with one meeple on a hill. Red has only one normal meeple in the city also on a hill, so the player scores nothing for the feature (not participating in the tie, the hill has no effect).

Therefore, Blue will score 22 points for the city ( (9 tiles + 2 coats of arms) x 2 points = 11 x 2 points ). Note that the tiles are counted only once, even if they contribute with more than one city segment due to city overpasses in this case.

At this point, we score he bets on the city, which has 9 tiles. Only those betting chips with values 4/7+ and 5/8+ will score points. Let's check each betting office in turn:

The betting office at the top will provide the following points:
- Blue:
    - The 4/7+ chip will grant 7 points for the city.
- Red:
    - The 3/6 chip will grant 0 points for city.
- Yellow:
    - The 4 chip will grant 0 points for the city.

The betting office on the right will provide the following points:
- Blue:
    - The 5/8+ chip will grant 8 points for the city.
- Red:
    - The 4/7+ chip will grant 7 points for city.

Bottomline:
- Blue will score 37 points (22 points for the city + 7 points for the betting chip at the top + 8 points for the betting chip on the right)
- Red will score 7 points for the betting chip on the right.
- Yellow will score 0 points.
« Last Edit: January 05, 2023, 02:30:18 AM by Meepledrone »

Offline Meepledrone

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Re: Carcassonne Central: Advent Quiz MMXXII
« Reply #217 on: January 03, 2023, 03:21:51 PM »
Question #19: The Grinch picked this end-game scenario for you. How many points does each player score?

Please indicate what set of rules you chose for your answer when dealing with Halflings and double-sized tiles (C1 or C2).



Answer #19: This scenario includes Halflings and double-sized tiles that affect the scoring of a city and a Japanese building. Depending on the ruleset used for Halflings and double-sized tiles, there will be two different outcomes.
- The C1 rules consider each tile individually no matter their shape, so two Halflings in a square count as 2 tiles, and one double-sized tile counts as 1 tile.
- The C2/C3 rules consider occupied spaces when scoring features, so two Haflings in a square count as 1 tile, and one double-sized tile counts as 2 tiles (except when scoring a long road on a Leipzig tile)

C2/C3 rules:

Red occupies a city with 6 occupied spaces, one of them shared by two Halflings (counted as 1 regular tile), 3 coats of arms and 1 German castle. The German castle is not considered during final scoring, so the player will score 8 points for the city ( (6 occupied spaces + 3 coats of arms) x 1 point = 9 x 1 points).

Red will score 0 points for the castle occupied by the player.

Yellow will score 8 points for the Japanese building (1 + 2 + 0 + 2 + 3 points):
- 1 point for the Japanese building
- 2 points for the 2 spaces in the column at the top (the 2 spaces occupied by the halves of a double-sized tile).
- 0 points for no tiles in the row to the right (the square gap ends the row)
- 2 points for the 2 occupied spaces in the column below (the triangular gap does not interrupt the column)
- 3 points for the 3 spaces in the row to the left (1 space occupied by two Halflings and 2 spaces occupied by the halves of a double-sized tile).

Blue occupies a field with a pig including 1 completed city and 1 castle. The German castles do not grant any points to fields (Note the field is connected between the German castle and the city segment on the double-sized tiles). The player will receive 9 points (4 + 5 points):
- 4 points for the city (1 city x (3 points per city + 1 point for the pig) = 1 x 4 points)
- 5 points for the castle (1 castle x (4 points per castle + 1 point for the pig) = 1 x 5 points)

Bottomline:
- Blue will score 9 points for the field
- Red will score 9 points for the city
- Yellow will score 8 points for the Japanese building

C1 rules:

Red occupies a city with 7 tiles, where 5 of them are Halflings (counted as individual tiles even when sharing the same space), 3 coats of arms and 1 German castle. The German castle is not considered during final scoring, so the player will score 10 points for the city ( (7 tiles + 3 coats of arms) x 1 point = 10 x 1 points).

Red will score 0 points for the castle occupied by the player.

Yellow will score 7 points for the Japanese building (1 + 1 + 0 + 2 + 3 points):
- 1 point for the Japanese building
- 1 point for the double-sized tile in the column at the top (the double-sized tile is counted as 1 tile).
- 0 points for no tiles in the row to the right (the square gap ends the row)
- 2 points for the 2 tiles in the column below (the triangular gap does not interrupt the column)
- 3 points for the 3 tiles in the row to the left (1 space occupied by two Halflings counted individually and 1 double-sized tile counted individually as well).

Blue occupies a field with a pig including 1 completed city and 1 castle. The German castles do not grant points to fields (Note the field is connected between the German castle and the city segment on the double-sized tiles). The player will receive 9 points (4 + 5 points):
- 4 points for the city (1 city x (3 points per city + 1 point for the pig) = 1 x 4 points)
- 5 points for the castle (1 castle x (4 points per castle + 1 point for the pig) = 1 x 5 points)

Bottomline:
- Blue will score 9 points for the field
- Red will score 10 points for the city
- Yellow will score 7 points for the Japanese building
« Last Edit: January 05, 2023, 02:30:40 AM by Meepledrone »

Offline Meepledrone

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Re: Carcassonne Central: Advent Quiz MMXXII
« Reply #218 on: January 03, 2023, 03:23:32 PM »
Question #20: The Gingerbread Man places this tile on Red's behalf, completing several roads connected to the city of Leipzig. Each player wants to send a meeple each to the city but to various quarters:
- Blue and Red to the Wainwrights quarter
- Yellow to the Bookbinders quarter.
How many points will each player score?

Please indicate what set of rules you chose for your answer when dealing with the double-sized tiles (C1 or C2).



Answer #20: This tile placement completes 3 roads and a monastery. Since the roads are connected to the city of Leipzig and their owners have the majority on those roads, we proceed first to send the meeples to Leipzig.  Afterwards, we will score the features with the meeples left on them, and considering all the meeples in Leipzig at this point (those deployed previously and the new ones).

Depending on the ruleset used for double-sized tiles, the monastery scoring may vary.
- The C1 rules consider each tile individually, so one double-sized tile counts as 1 tile.
- The C2/C3 rules consider occupied spaces when scoring features, so one double-sized tile counts as 2 tiles (except when scoring a long road on a Leipzig tile).

C2/C3 rules:

Blue has a road with 2 meeples. The player is alone and therefore has the majority on the road. So, the player may send a meeple to the Wainwights quarter in Leipzig. The road will keep one meeple and the player will be able to score points for it, and also receive the Wainwrights quarter bonus on the same turn for the meeple just sent to this quarter.

Red has a road with 1 meeple. The player is alone and therefore has the majority on the road. So, the player may send a meeple to the Wainwights quarter in Leipzig, and the road will end up unoccupied. As a result, Red will neither score points for the road nor receive the Wainwrights quarter bonus for the meeple just sent to this quarter.

Yellow has a road with 1 meeple. The player is alone and therefore has the majority on the road. The player may send a meeple to the Bookbinders quarter in Leipzig, and the road will end up unoccupied. As a result, Yellow will  neither score points for the road nor receive the Wainwrights quarter bonus for the meeple the player had in this quarter.

At this point, we score all the completed features with meeples still on them.

Blue will score 6 points for the road with one meeple left on it (6 tiles x 1 point per tile). Note that long road on the Leipzig tile counts as 1 tile no matter it spreads across two spaces. Additionally, Blue will receive 6 points for the Wainwrights bonus (6 tiles x 1 point). Again, the Leipzig tile is counted as 1 tile.

Red will score 9 points for the monastery (9 occupied spaces x 1 point). As a result of this scoring, Blue and Yellow will score 4 points each for their meeples in the Bookbinders quarter.

Bottomline:
- Blue will score 16 points (6 points for the road + 6 points for the Wainwrights quarter bonus + 4 points for the Bookbinders quarter bonus).
- Red will score 9 points for the monastery.
- Yellow will score 4 points for the Bookbinders quarter bonus.


C1 rules:

Blue has a road with 2 meeples. The player is alone and therefore has the majority on the road. So, the player may send a meeple to the Wainwights quarter in Leipzig. The road will keep one meeple and the player will be able to score points for it, and also receive the Wainwrights quarter bonus on the same turn for the meeple just sent to this quarter.

Red has a road with 1 meeple. The player is alone and therefore has the majority on the road. So, the player may send a meeple to the Wainwights quarter in Leipzig, and the road will end up unoccupied. As a result, Red will neither score points for the road nor receive the Wainwrights quarter bonus for the meeple just sent to this quarter.

Yellow has a road with 1 meeple. The player is alone and therefore has the majority on the road. The player may send a meeple to the Bookbinders quarter in Leipzig, and the road will end up unoccupied. As a result, Yellow will  neither score points for the road nor receive the Wainwrights quarter bonus for the meeple the player had in this quarter.

At this point, we score all the completed features with meeples still on them.

Blue will score 6 points for the road with one meeple left on it (6 tiles x 1 point per tile). Additionally, Blue will receive 6 points for the Wainwrights bonus (6 tiles x 1 point). The Leipzig tile is counted as 1 tile.

Red will score 8 points for the monastery (8 tiles x 1 point). Note the adjacent double-sized tile is counted as 1 tile. As a result of this scoring, Blue and Yellow will score 4 points each for their meeples in the Bookbinders quarter.

Bottomline:
- Blue will score 16 points (6 points for the road + 6 points for the Wainwrights quarter bonus + 4 points for the Bookbinders quarter bonus).
- Red will score 8 points for the monastery.
- Yellow will score 4 points for the Bookbinders quarter bonus.
« Last Edit: January 05, 2023, 02:31:29 AM by Meepledrone »

Offline Snearone

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Re: Carcassonne Central: Advent Quiz MMXXII
« Reply #219 on: January 03, 2023, 09:14:35 PM »
Thanks  :)
And congratulation Snearone, very good points for those last questions !

Thanks, but as you can now see, it was a temporary boost before coming to an almost complete stop.
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Offline Doom_Shark

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Re: Carcassonne Central: Advent Quiz MMXXII
« Reply #220 on: January 03, 2023, 09:57:49 PM »
I stopped answering about halfway through because I got sick and basically slept all day for a few days, then couldn't find the motivation to catch up. Oh well, there's always next year

Offline Bumsakalaka

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Re: Carcassonne Central: Advent Quiz MMXXII
« Reply #221 on: January 03, 2023, 11:38:03 PM »
@Meepledrone Quizz #12
In Base game rules is:

Use a meeple, score a feature, and get the meeple back
You can place a meeple in a feature you just completed, immediately score it, and then return the meeple to your supply.
To do so, follow these steps:
 1. Place a tile, completing a feature (such as a road, city, or monastery).
 2. Place a meeple as a highwayman, knight, or monk on the feature you just completed.
 3. Score the completed road, city, or monastery and return the meeple to your supply.

So for this I think that Red was able to place Meeple on Monastery.

Clarification on The Princess & the Dragon page on Wica not covered this scenario. They cover scenario if feature was completed in previous turns.

Question: If there is a completed feature that no-one scored for, for example a monastery that was never occupied, or a city where the all the knights were eaten by the dragon before they would score, then can I use a magic portal to occupy it and score for it?

Answer: No. The magic portal rules state that you cannot place a meeple on a completed feature. This applies even if no-one scored for it.

Hmm?
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Offline Bumsakalaka

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Re: Carcassonne Central: Advent Quiz MMXXII
« Reply #222 on: January 03, 2023, 11:51:08 PM »
Answer #15: Dear, I forgot clarification I did from HiG on their own Discord channel!
Anyway, Hig closed their Discord?

Offline Meepledrone

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Re: Carcassonne Central: Advent Quiz MMXXII
« Reply #223 on: January 04, 2023, 01:53:41 AM »
@Meepledrone Quizz #12
In Base game rules is:

Use a meeple, score a feature, and get the meeple back
You can place a meeple in a feature you just completed, immediately score it, and then return the meeple to your supply.
To do so, follow these steps:
 1. Place a tile, completing a feature (such as a road, city, or monastery).
 2. Place a meeple as a highwayman, knight, or monk on the feature you just completed.
 3. Score the completed road, city, or monastery and return the meeple to your supply.

So for this I think that Red was able to place Meeple on Monastery.

Clarification on The Princess & the Dragon page on Wica not covered this scenario. They cover scenario if feature was completed in previous turns.

Question: If there is a completed feature that no-one scored for, for example a monastery that was never occupied, or a city where the all the knights were eaten by the dragon before they would score, then can I use a magic portal to occupy it and score for it?

Answer: No. The magic portal rules state that you cannot place a meeple on a completed feature. This applies even if no-one scored for it.

Hmm?

Magic portals and flying machines have this limitation compared to placing a meeple directly. Magic portals and flying machines cannot place meeples on features just completed. You have the clarification you quoted for magic portals and this one:

https://wikicarpedia.com/index.php/The_Princess_and_The_Dragon#cite_note-18

...and this clarification for flying machines:

https://wikicarpedia.com/index.php/The_Flier#cite_note-2

...plus additional clarifications with examples for flying machines here:

https://wikicarpedia.com/index.php/The_Flier#Additional_clarifications

Offline Meepledrone

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Re: Carcassonne Central: Advent Quiz MMXXII
« Reply #224 on: January 04, 2023, 01:55:22 AM »
Answer #15: Dear, I forgot clarification I did from HiG on their own Discord channel!
Anyway, Hig closed their Discord?

How could you after all the fuzz we both made?  :o


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