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Messages - wolnic

Pages: [1] 2 3 ... 17
1
General / Re: Pre-orders for Carcassonne 20th Anniversary UK
« on: October 21, 2021, 04:08:36 AM »
The company I ordered from in UK still haven't got a revised date from their distributor yet ...

2
Strategy Guide / Re: Tactical Tuesday -- Week 07
« on: October 20, 2021, 06:46:37 AM »
Another viable option would be a variation of Option C but turned -90 degrees so that the newly placed black knight is facing the contested city, thus giving black dominance if connected.

(If I understand your suggestion correctly) Since the CCCC has already been played the city would never complete, nor Green's monastery - so Black would now have two followers stranded until the end of the game, but might get a few points for this new city. Black might prefer not to place a knight on this tile.

I'd probably go with B, which still leaves options for the city and monastery to be completed - all 4 players have a reason for the tile to the upper right of the monastery being placed (CCCF or CCCR), so hopefully none of them has a vindictive streak and places a CFFF immediately right of the monastery!

3
Strategy Guide / Re: Tactical Tuesday -- Week 04
« on: September 29, 2021, 03:12:45 PM »
For those, who want to check this situation also online. Here is file for new version of JCloisterZone 5.7.101, which finaly support also online game. You can download it from https://www.github.com/farin/JCloisterZone-Client/releases

Successfully downloaded and installed Mac version - it didn't recognise existing java installation used for JCZ4 when I tried to run it, but re-downloaded JDK and it worked fine after that. +1 merit from me for the example files for the weekly challenge as they allowed me to create a pre-selected list of tiles for something I'm working on.

4
General / Re: Pre-orders for Carcassonne 20th Anniversary UK
« on: September 28, 2021, 08:17:10 AM »
I emailed ZMan a while back (when the German edition came out) to ask for the release plan for then English version.
They replied that there were unforeseen issues in production, due to the pandemic, and they are expecting to have it released by September  :o

Anyone heard anything? - it's almost the end of September

5
General / Re: Carcassonne: Carc Central Edition?
« on: September 13, 2021, 04:06:50 PM »
Although not free, I use Photoshop Elements, which (in my case) is at a price I'm willing to spend for all (and more of) the graphical tools I need - currently around 70 pounds sterling.

It has most of the standard Photoshop tools and effects, including gradients.

6
General / Re: I love the postman...
« on: August 26, 2021, 08:28:35 AM »
A recent delivery from Betty's in Harrogate ... yummmmm!

7
General / Re: Carcassonne: Carc Central Edition?
« on: July 31, 2021, 08:49:24 AM »
I have a CCFF (like Paul's but without pennant), CFCF with separate fields (or the version with pennant), CRRF and CCCC in progress should they be required (although the styles can be applied to other tile configs if looking to fill in gaps at the end).

8
General / Re: Carcassonne: Carc Central Edition?
« on: July 27, 2021, 01:56:22 PM »
Been playing around with some of the artistic effects in Photoshop ... perhaps not as "different" as some previous examples. This one uses the Stained Glass effect.

9
Correct. I don't have any other smaller meeples for comparison photos. I got them since I wanted to created a smaller sized (about 75% of standard) tile set (to reduce printing and mounting). I do have a shrink-wrapped Carc for 2, but not currently willing to open it up.

Attached are images of all the MS minis with a standard game meeple, and another showing the thickness - my standard blue meeple is not very well cut ...

10
News and Events / Re: Uploads fixed
« on: July 25, 2021, 04:55:39 PM »
Looks as though automatic thumbnail creation is working again ... has someone fixed it, or maybe from the last upgrade?

11
Sorry, probably can't help.

I usually only have 2-player games, and we always use blue and red. I don't have regular orange/purple meeples so can't comment on how compatible they are. I only got the minis in that colour as yellow wasn't available at the time. I can upload a picture with all the colours when it's not dark outside ...

12
I also got the orange, purple and black mini-meeples as part of the order, to give me six sets. They only had 2 yellow available, otherwise I'd have probably got the standard five colours.

13
I got hold of some mini meeples from BG Extras, and based on the images used for them on the site, they're the ones from Meeplesource. I got a few colours, but here are three of them, side-by-side, with standard game meeples. Although I knew their dimensions (12mm tall, 12mm wide, and 7mm thick), they still seem smaller than I expected. And the blue is much closer to the original than the image on the site, where they look much lighter.

14
And meeplesource have regular mini meeples too - lots of colours ... but from images don't look as though they always match the standard colours.

15
Unofficial Rules / Re: City Council - Veto
« on: May 13, 2021, 01:02:01 PM »
I was going to say the same as meepledrone has said above about allowing two adjacent veto tiles. Each player may only have one Veto tile at a time, so that can be in their supply, or on the board with their meeple on it. As the rules state, one player may veto a placement, and the original player can counter with their own - the veto tiles are immediately discarded, so I assume it means the original player gets to place the tile in that initial location after all. The fact that tiles must be placed next to at least one "real" land tile means that situations could occur where two separate VETO tiles do end up touching.

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