Author Topic: First game of (kinda) Mega Carcassonne  (Read 930 times)

Offline Bumsakalaka

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Re: First game of (kinda) Mega Carcassonne
« Reply #15 on: October 09, 2022, 10:36:01 AM »
For reference, here's the only case where the equivalent house rule was applied on a road:

This road was worth 9 points :pink-meeple: because every inn adds +1 to every tile forming a road.

Anyway, this is fanny, Because by C1 rules T junction with Inn is Inn counted only to right road. Left and bottom roads are without Inn.
In C2 rules cas changed, that Inn belings to both left and right road. And in C3 was also changed image of inn, there inn is on center of junction, so 50% of lake and inn are situated on left road on other 50% on right road.
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Re: First game of (kinda) Mega Carcassonne
« Reply #16 on: October 09, 2022, 11:46:08 AM »
Anyway, this is fanny, Because by C1 rules T junction with Inn is Inn counted only to right road. Left and bottom roads are without Inn.
In C2 rules cas changed, that Inn belings to both left and right road. And in C3 was also changed image of inn, there inn is on center of junction, so 50% of lake and inn are situated on left road on other 50% on right road.
We don't change the rules according to the C version, C1 C2 or C3 we use always the same rules

Offline Bumsakalaka

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Re: First game of (kinda) Mega Carcassonne
« Reply #17 on: October 09, 2022, 02:08:26 PM »
Anyway, this is fanny, Because by C1 rules T junction with Inn is Inn counted only to right road. Left and bottom roads are without Inn.
In C2 rules cas changed, that Inn belings to both left and right road. And in C3 was also changed image of inn, there inn is on center of junction, so 50% of lake and inn are situated on left road on other 50% on right road.
We don't change the rules according to the C version, C1 C2 or C3 we use always the same rules

And what rules are you playing when you have C1 tiles?

Offline kothmann

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Re: First game of (kinda) Mega Carcassonne
« Reply #18 on: October 10, 2022, 09:30:37 AM »
Amazing report! Thanks so much for sharing!

One of the biggiest cities I've ever seen:
...I was baffled. But then...
did it again, like, only a couple of hours later:
So in both cases, it looks like the Cathedral at the bottom of the city was played in defense (trying to prevent pink from closing the city), because the surrounding tiles are otherwise disconnected from the landscape.  Or was pink just greedy?  Did Green go all-out to block it?

Looking over the final landscape, it looks like I see 3 Abbeys near the center of the board: were they already used up by the time these monster cities happened?  Are your games "mean" (lots of blocking / trapping)?

Quote
...the only case where the equivalent house rule was applied on a road:
This road was worth 9 points
as @Bumsakalaka pointed out, that Inn doesn't technically apply to the 3-tile road, but in general not surprising that monster roads are less likely.  Particularly with lots of T&B tiles.

Quote
Pink got those two giant cities but in the end they were voided by the giant barned green field.
Did Pink not place their barn?!  What happened?  I'm curious about the distribution of farm sizes?  Smart to use only 6 bridges in a game with 500+ tiles: we sometimes use 12 bridges in a game with only 150 tiles, and the fields tend to be...large.

Quote
In the end it was a lot of fun
Sure looks like it!  Another +1 merit from me!


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