Is the City of Carcassonne 1 or 12 tiles now; this will affect cloister scoring too. What about the WoF?
It can score 8 or 9 points depending on the orientation of the castle tile. With more castle tiles next to the completed cloister it could score between 5 points (cloister surrounded by 4 castles) and 9 points (castle tiles facing away).
Both the Russian City of Carcassonne piece and the Wheel of Fortune piece have white lines on them indicating that they're separate tiles, just in one piece for ease of handling. The german castle tiles have no such line, and an extra rule that they count as 1 tile (of 1x2 size). The City and Wheel are 12 and 16 tiles respectively, just in one playing piece.
It is not possible to score 5 points. The first rule of the Castle is that they cannot be played with corners touching. Thus four cannot fit around a cloister.
The Russian Carcassonne City tile was given away from HiG at Essen; so shouldn't be considered the Russian City of Carcassonne tile any more. There is no rule indicating that white lines or marks indicate separate tiles. The initial publication does not contain the extra rule regarding the Castles as one tile.
As to why a castle tile is worth 2 points when counting a completed (surrounded) castle (always worth 10+2=12 points) and the same castle tile is worth only 1 point when around a cloister... I have no idea. Maybe it's a bonus point because the castle is harder to complete, or because it's a fancy castle?
If the castle tile *would* be worth 2 points around a cloister then completed cloisters could get 9 to 13 points (with 4 adjacent castles to the cloisters.)Cloisters scoring their intended 9 points when completed could be done by counting "square base tile sized spaces" instead of "tiles" (and rephrasing all the rules since the base game) or by counting the castle as two tiles in one piece. I'm a fan of neither of those options.
The Castle tiles are refered to as 6 double sized tiles in the rules. They're always called a single tile, just of double size. Never as 2 tiles in one piece or 2 tiles at once or 2 connected tiles.
Hi Dan,On the flip side the German Castles can be played with many expansions that do not incur these issues. Namely all the favourites I&C, T&B as well as any number of the smaller ones. Personally I think that the extra moving ability for the dragon will add to the chances of meeple eating which I am all for. That is the main reason for playing that expansion after all!
The German castle has more a function like a cloister.
Perhaps the original designer thought it was 2-tiles, so when completed it was worth two-points.
QuoteCloisters scoring their intended 9 points when completed could be done by counting "square base tile sized spaces" instead of "tiles" (and rephrasing all the rules since the base game) or by counting the castle as two tiles in one piece. I'm a fan of neither of those options.This makes even less sense. Rewriting the original base game rules to fit this mini-expansion is clearly careless.
Cloisters scoring their intended 9 points when completed could be done by counting "square base tile sized spaces" instead of "tiles" (and rephrasing all the rules since the base game) or by counting the castle as two tiles in one piece. I'm a fan of neither of those options.
This is inaccurate. The German rules call them "Doppel-Landschaftplättchen". They are literally double-landscape-tiles; they should be considered as such: 2 landscape tiles.
I've drawn up a diagram to explain how the tower's reach could be affected by the German Castle with the rule...On the right is a Tower with the same range but near some German Castles.
I’ve been giving this some thought and there’s a lot I don’t like about the idea of the German Castle tiles being treated as one tile...Now we’re saying that if a GC is orthogonally adjacent to a tower, the tower can reach further in one direction than it can in the other. Yes it’s the same number of tiles in each direction, fine, but in terms of the aesthetic of the game the tower is now wonky and aesthetics are very important to a lot of people here. Another thing that now bothers me about towers is that if half of the double-tile is orthogonally adjacent to a tower foundation and there is a meeple on the other half of the tile (which isn’t adjacent to the tower), can that meeple be captured even though it isn't directly orthogonally adjacent to the tower? I assume that it can because it’s one tile ...Another ugly consequence is that the GCs now act as a kind of launchpad for the dragon...Part of the joy of the game is that the landscape that develops is supposed to represent an actual countryside landscape. Pretending that two square kilometres is actually one square kilometre (or whatever the scale is) simply because a physical game tile that represents it is, is to introduce some major geographical distortions that will corrupt the game and spoil it for many players.
I just love consistency and logic in rules, so it's either 1 tile for everything, or 2 tiles in 1 piece played at once for everything.
I think part of the confusion comes from the Halflings. The Halflings are considered one full tile for things like cloister scoring etc. And this seems to work well. So when they made double tiles, perhaps they decided to stick to the same idea. But it looks like the German Castles create more complications than the Halflings in this way.
These are the complications listed so far in this thread arising from considering German Castles as one tile:- barn placement- dragon movement- tower range- plague range- cloister scoring- German/Dutch monastery scoring- fliers (added by Dan)There are quite possibly some more as well.IF German Castles were considered two tiles, and not one, what would the complications be?
Does this mean they can enter into battles with the cult. Does it also mean a cult cannot be played near 2 castles or a castle and a cloister. Can castles be used to escape besieged cities?
Started by kettlefish
Started by Meepledrone