Author Topic: Try to find difference ;-)  (Read 5806 times)

Offline Bumsakalaka

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Try to find difference ;-)
« on: August 20, 2020, 02:45:28 PM »
Well currently playing with jCloisterZone, what is different?

Linkback: https://www.carcassonnecentral.com/community/index.php?topic=4767.0
Check JCloisterZone Add-ons with fan expansions and also some Slovak sci/fi projects in English https://www.scifi.sk/en/

Offline Meepledrone

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Re: Try to find difference ;-)
« Reply #1 on: August 20, 2020, 02:53:53 PM »
What are those wells doing there?  ;)
Questions about rules? Check WICA: wikicarpedia.com

Offline smoula

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Re: Try to find difference ;-)
« Reply #2 on: August 20, 2020, 10:50:55 PM »
new vs. old edition?  ;-)

Offline Meepledrone

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Re: Try to find difference ;-)
« Reply #3 on: August 21, 2020, 01:43:46 AM »
Those wells score 1 extra point per tile (like pennants/coats of arms for roads)... Did you extend JCloisterzone for that?

Offline Bumsakalaka

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Re: Try to find difference ;-)
« Reply #4 on: August 21, 2020, 01:57:08 AM »
Yop, as you can see on final scoring for Yellow - witch get 2 points for wells, and Red - 3 points for wells

Offline Bumsakalaka

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Re: Try to find difference ;-)
« Reply #5 on: August 21, 2020, 01:58:18 AM »
Currently waiting for new JCloisterZone and nogotiating with Farin how to implement Fan expansions by plugins without to change Core. I hope that we find way to do this.

Offline Meepledrone

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Re: Try to find difference ;-)
« Reply #6 on: August 21, 2020, 11:59:54 AM »
Really?

That would be totally awesome  ;D

So do you have a fully functional plug-in for JCZ 4.6.1 adding wells?

Offline Halfling

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Re: Try to find difference ;-)
« Reply #7 on: August 22, 2020, 03:33:42 AM »
Currently waiting for new JCloisterZone and nogotiating with Farin how to implement Fan expansions by plugins without to change Core. I hope that we find way to do this.

Have to say Well Done for this idea.
The Geek shall inherit the earth if we get a good die role

Offline Bumsakalaka

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Re: Try to find difference ;-)
« Reply #8 on: August 22, 2020, 12:27:41 PM »
Currently waiting for new JCloisterZone and nogotiating with Farin how to implement Fan expansions by plugins without to change Core. I hope that we find way to do this.

Have to say Well Done for this idea.
Well done :)

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Offline Bumsakalaka

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Re: Try to find difference ;-)
« Reply #9 on: August 22, 2020, 12:30:52 PM »
Really?

That would be totally awesome  ;D

So do you have a fully functional plug-in for JCZ 4.6.1 adding wells?
No. I needed to change core so I compiled own version with new plugin. Currently. Plugins are used for tiles definitions. Capabilities of expansions are defined only on core in current version. I hope that we find way how to add functionality over plugins without need to change core for every plugin. It will be quest but interesting key functionality

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Offline Meepledrone

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Re: Try to find difference ;-)
« Reply #10 on: August 22, 2020, 01:22:21 PM »
Getting full expansions as plug-ins would require some refactoring then.  ???

Offline Bumsakalaka

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Re: Try to find difference ;-)
« Reply #11 on: August 22, 2020, 01:45:50 PM »
Well. Darina working on new engine and rewrite some core functionality. My goal is try to add plugin properties and methods to standard capabilities like Road used in well without rewrite original Road object to support expansions by default in core.
Need a lot of work...

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Offline Meepledrone

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Re: Try to find difference ;-)
« Reply #12 on: August 22, 2020, 02:01:44 PM »
The Land Surveyors, German cathedrals and Markets of Leipzig are big challenges as they redefine some aspects so far untouchable:
* Roads:
   - Road segments on German cathedrals vs. tiles
   - Tile count alterations
   - Conditional bonus/malus per features on tiles (farmhouses)
   - Conditional bonus/malus to feature
   - Conditional score of feature depending on action (sending meeple to Leipzig)
* Cities:
   - Majority modification
   - Tile count alterations (depending on city segment geometry)
   - Conditional bonus/malus per features on tiles (coats of arms)
   - Conditional bonus/malus to feature
* Monasteries
   - Conditional bonus/malus for features on tiles (cities / roads)
   - Conditional bonus/malus to feature
* Fields
   - Conditional bonus/malus for features on tiles (farmhouses)

Offline Bumsakalaka

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Re: Try to find difference ;-)
« Reply #13 on: August 23, 2020, 04:21:11 AM »
No by game engine is challenge Halflings because of C1/C2 rules, on one place for tile can be one or two Halflings with different direction and all rules are very variable with halflings
.
Other challenge is AI special with improve of expansions witch need to some prediction like German Monasteries - place meeple as monk or Abbot? Rebuy meeple or wait for squere arround Bads for get him without ransom? And of course Count of Carcassonne, Leipzig etc.

And Fan expansions.

So I thing all of these mechanisms has to work together. But have always two layers
1. Game player vs. player which controls tile placement, meeple placement and points for completed features.
2. AI for that bi..h Adda :) with not long time consuming algorithms

This Wells will be, I hope, first expansion with new engine without change of core. But maybe it will need another big rewrite. 

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Offline Meepledrone

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Re: Try to find difference ;-)
« Reply #14 on: August 23, 2020, 04:40:37 AM »
So Farin is also working on the refactoring? He was quite busy with the UI change for v5.0.0... Pretty neat by the way  :(y)

I talked to him about including links to WICA for the rules a couple of months ago or so.  ;D


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