Carcassonne Central

Carc Central Community => Online Games and Competitions => Leagues (including expansion leagues) => Topic started by: danisthirty on October 16, 2015, 08:49:10 AM

Title: Carcassonne Dream Teams
Post by: danisthirty on October 16, 2015, 08:49:10 AM
I’ve been trying to come up with ideas for interesting new tournaments lately and am quite keen on having a "dream team" league (or at least doing a trial anyway). The emphasis would be on arranging a bit of fun and friendly competition rather than being too serious, so there probably won’t be anything to put in your trophy cabinet at the end of it. An outline of how it might run is described below:

1. Everyone who wants to take part must be part of a team and each team must consist of two members. Teams must also have a team name e.g. "The Dragons" or "Team AwesomeCool" or whatever...

2. Teams play each other via a series of 4-player games. In each game, both team’s scores are calculated by the sum of their two member’s scores, e.g.:

Team 1 consists of Player A and Player C
Team 2 consists of Player B and Player D

:blue-meeple: Player A scores 135
:green-meeple: Player B scores 125
:red-meeple: Player C scores 120
:yellow-meeple: Player D scores 100

Team 1 scores 255 (135 + 120)
Team 2 scores 225 (125 + 100)

In the case above, Team 1 has won by 30 points. They get 2 league points and +30 PD. Team 2 get 0 league points and -30 PD.

:(y) :(y) :(y) Well done Team 1 :(y) :(y) :(y)


3. Every team plays every other team, and the team with the most league points at the end (followed by PD as tie-breaker) wins overall.

Things to consider:
Please post below if this would be of interest to you, or if you have any suggestions/ ideas/ improvements. Thanks! :)
Title: Re: Carcassonne Dream Teams
Post by: Decar on October 16, 2015, 09:01:04 AM
Great idea Dan  :(y)

I'd be happy to team up with anyone who'd have me  :(y)

My schedule is pretty bad week day evenings though
Title: Re: Carcassonne Dream Teams
Post by: quevy on October 17, 2015, 07:37:25 AM
I think I want to participate.
Title: Re: Carcassonne Dream Teams
Post by: jungleboy on October 17, 2015, 07:47:57 AM
Sounds cool. I'm in as usual :)
Title: Re: Carcassonne Dream Teams
Post by: Rosco on October 17, 2015, 12:08:06 PM
I am in of course
Title: Re: Carcassonne Dream Teams
Post by: MrNumbers on October 17, 2015, 12:54:13 PM
Let's do this! :(y)
Title: Re: Carcassonne Dream Teams
Post by: Hounk on October 20, 2015, 01:07:26 PM
I'll be in, too. Hope it will launch after the WC, though.
Title: Re: Carcassonne Dream Teams
Post by: Rich_The_Fish on October 22, 2015, 12:22:20 PM
You can count me in too, sounds like fun!
Title: Re: Carcassonne Dream Teams
Post by: jma03 on October 26, 2015, 01:37:45 AM
brilliant !!! in fact sometimes we tested this method with my friends and it's fun.
great idea Dan!!!!
Would be happy to participate
Title: Re: Carcassonne Dream Teams
Post by: danisthirty on October 26, 2015, 02:32:36 AM
Hello all! Sorry for not responding to this sooner... :-[

It’s great to see so much interest; 9 players already! Ideally we want there to be an even number of teams so that every team has a game with each round, which means we need 3 more players (to reach 12 players/ 6 teams). So, anyone else? O:-) :(y)

Here’s who we have so far:
I don’t think it would be a good idea to start anything until the current World Cup is finished, so I’m hopeful that this competition can begin at some point in early to mid-November.

There hasn’t been a lot of feedback from anyone on the specifics so far, so I’m just going to throw it out there and suggest that we do the league in rounds and select 2 big expansions and 2 small expansions that all games must include with each round (perhaps chosen randomly). I’ll list the fixtures and the included expansions in advance of each round. C:-)

How does this sound?

EDIT: I forgot to mention, for those who have already signed up and who are looking for a partner to team-up with, now is the time to find one (and think of a cool team name)! :)
Title: Re: Carcassonne Dream Teams
Post by: Merlin_89 on October 26, 2015, 12:06:16 PM
 I'd like to join! :)
Title: Re: Carcassonne Dream Teams
Post by: danisthirty on October 26, 2015, 01:15:53 PM
I'd like to join! :)

Welcome aboard! :(y)
Title: Re: Carcassonne Dream Teams
Post by: Curt194 on October 30, 2015, 01:38:33 AM
I would also like to join! The idea of team carc sounds really interesting!
Title: Re: Carcassonne Dream Teams
Post by: Halfling on October 31, 2015, 07:38:49 AM
Sounds intriguing.  I've never considered teaming up.

Count me in.  Have you partnered up yet Rich_the_Fish?......must be good scope for a team name as we are both Richards....

Title: Re: Carcassonne Dream Teams
Post by: Rich_The_Fish on October 31, 2015, 12:21:40 PM
Hi Halfling, no not yet - would be more than happy to pair up with you. Any thoughts on our name?
Title: Re: Carcassonne Dream Teams
Post by: danisthirty on October 31, 2015, 11:44:44 PM
Welcome aboard Curt and Halfling! It looks like we've reached enough players for 6 teams: :)
Let's all buddy-up, decide on our team names and we'll kick off the first round in the near (hopefully) future...
Title: Re: Carcassonne Dream Teams
Post by: Halfling on November 01, 2015, 06:44:33 AM
Rich_the_Fish and Halfling are teaming up under the banner of Goldfishes.
Title: Re: Carcassonne Dream Teams
Post by: khalidqasrawi on November 01, 2015, 11:20:46 AM
I only just spotted this.  Is there room for another team?????
Title: Re: Carcassonne Dream Teams
Post by: danisthirty on November 02, 2015, 01:35:09 AM
I only just spotted this.  Is there room for another team?????

Hi Khalid,

I’m never one to say no to someone who wants to join in with a competition, but it might be tricky as we’re at 12 players now, meaning 6 teams. We need an even number of teams so that each team will have another team to play against in each round, which means we need an additional 3 players to form 8 teams if you’re included.

I’m happy to start with 8 teams instead of 6, but I need to think of everyone else too, so we’ll give it until the end of the week to see if there are 3 other interested parties, and if there are we’ll start the competition at the beginning of next week with 8 teams rather than 6. Hope this seems fair to you.

So, if anyone else is interested there are now 3 places left which will be allocated to the next 3 people to respond. Get involved people; it’s going to be a blast!

:blue-meeple:
Title: Re: Carcassonne Dream Teams
Post by: khalidqasrawi on November 02, 2015, 03:13:21 AM
Dan, that's so gracious.  Thank you.  Phew!

My better half, Imelda McLoughlin, would like to join me on a team.  If another pair doesn't appear, then we'll be happy to step away.

Looking forward to battling playing.

Khalid and Imelda
 :red-meeple:  :black1-meeple:
Title: Re: Carcassonne Dream Teams
Post by: danisthirty on November 02, 2015, 03:48:54 AM
No problem at all Khalid. :(y)

So the fact that you're entering a new team rather than as an individual means we only need another 2 players.

Come on guys, it'll be fun! :)
Title: Re: Carcassonne Dream Teams
Post by: jungleboy on November 02, 2015, 08:58:37 AM
Quevy and I are a team and in honour of both of our forum names, our team is called The Jungle Queens.
Title: Re: Carcassonne Dream Teams
Post by: danisthirty on November 02, 2015, 10:32:40 AM
Quevy and I are a team and in honour of both of our forum names, our team is called The Jungle Queens.

Ha ha. Nice. It's better than Victoria's Boys anyway which could be an alternative I suppose...
Title: Re: Carcassonne Dream Teams
Post by: Hounk on November 02, 2015, 10:44:51 AM
While I won't want to discourage another 2 players to join, I don't see, why an odd number of teams should be a problem? Dan, you settlet the rule:
3. Every team plays every other team, and the team with the most league points at the end (followed by PD as tie-breaker) wins overall.
So with 6 teams, there would be five games per team, with 7 six, with 8 seven. As far as I understand, this works out fine with any number of teams. Only the numbers of players obvious has to be even?
Title: Re: Carcassonne Dream Teams
Post by: danisthirty on November 02, 2015, 10:48:24 AM
While I won't want to discourage another 2 players to join, I don't see, why an odd number of teams should be a problem? Dan, you settlet the rule:
3. Every team plays every other team, and the team with the most league points at the end (followed by PD as tie-breaker) wins overall.
So with 6 teams, there would be five games per team, with 7 six, with 8 seven. As far as I understand, this works out fine with any number of teams. Only the numbers of players obvious has to be even?

It still works with an odd number of teams, but if there are 7 for example, 1 team will always be sitting out of each round. If rounds take a week or more to organise matches (which is likely since we're now talking about 4 people rather than just 2) then it could be a pretty boring wait for the team that has to sit out each time...
Title: Re: Carcassonne Dream Teams
Post by: danisthirty on November 02, 2015, 10:51:19 AM
So here are the teams so far...

Goldfishes
The Jungle Queens
(team name pending)
Dan & Decar the Dubious Diabetic Duo :blue-meeple: &  :gray-meeple:
The Red Arrows :red-meeple:
jma11

Available players:

I'd like to run the competition with 8 teams if possible which means there are still 2 spaces. It's not to late to join in! ;)
Title: Re: Carcassonne Dream Teams
Post by: Hounk on November 02, 2015, 10:52:15 AM
Ah, OK. I somehow read over, that you want to split this in rounds. I thought, it would be just like the group stage of Leagues and WC, where everybody arrange the games on their own.
Title: Re: Carcassonne Dream Teams
Post by: danisthirty on November 02, 2015, 11:06:44 AM
The reason for the rounds is so that we can vary the expansions i.e. Round 1: Inns & Cathedrals + Traders & Builders + Mage & Witch, Round 2: Abbey & Mayor + The Tower + Cathars. Something like this anyway. If we do it in the same way as the other expansion leagues have been it would be very difficult to vary the expansions...
Title: Re: Carcassonne Dream Teams
Post by: Hounk on November 02, 2015, 11:10:21 AM
Ak, OK, that makes sense. And it would probably not even be fair, if every team has to skip an expansion combo, the others have. Especially, if some teams have to skip a set, they would be particularly good in, and others get one to skip, which they don't feel good in.

EDIT: A fix for that might be, that every team is drawn for a round as a "replacement opponent", so they play actually 2 games of this setup, but only one of them (and it is of course predetermined, which one) counts for them, the other one just for the "odd couple". But let's wait and see, maybe there will be an 8th team signing in, that would be the best solution.
Title: Re: Carcassonne Dream Teams
Post by: MrNumbers on November 02, 2015, 02:44:55 PM
We have another team ready: MrNumbers & Rosco!
Our team's name is: Red Arrows.
Title: Re: Carcassonne Dream Teams
Post by: Leven on November 02, 2015, 02:46:17 PM
Sounds interesting, I would like to join as 15th participant.
Title: Re: Carcassonne Dream Teams
Post by: danisthirty on November 02, 2015, 03:47:04 PM
Sounds interesting, I would like to join as 15th participant.

Welcome Leven! :) :(y)
Title: Re: Carcassonne Dream Teams
Post by: Leven on November 03, 2015, 01:55:25 PM
I proudly announce that a new team has just been established for the Dream Team competition:

jma11 = jma03 + (e)Leven

:)
Title: Re: Carcassonne Dream Teams
Post by: jma03 on November 04, 2015, 06:22:59 AM
I proudly announce that a new team has just been established for the Dream Team competition:

jma11 = jma03 + (e)Leven

:)
cool ¡¡¡¡
 :(y) ;)
Title: Re: Carcassonne Dream Teams
Post by: Rosco on November 04, 2015, 07:54:40 AM
Mr numbers and I are the Red Arrows
Title: Re: Carcassonne Dream Teams
Post by: danisthirty on November 04, 2015, 07:56:19 AM
Mr numbers and I are the Red Devils.

Indeed: http://www.carcassonnecentral.com/community/index.php?topic=2129.msg30364#msg30364 :) :(y)
Title: Re: Carcassonne Dream Teams
Post by: Chooselife on November 09, 2015, 06:18:13 AM
And........ I'm in!!

Title: Re: Carcassonne Dream Teams
Post by: danisthirty on November 09, 2015, 07:11:29 AM
And........ I'm in!!

Awesome! Welcome aboard!

Available players:
  • Chooselife
  • Curt194
  • Hounk
  • Merlin_89

As soon as you guys have arranged yourselves into two teams of two we'll be ready to go! :) :(y)
Title: Re: Carcassonne Dream Teams
Post by: Hounk on November 09, 2015, 07:57:03 AM
Merlin and I teamed up quite some time ago. We just still are not sure about our team name, that's why we did not mention it before.
Title: Re: Carcassonne Dream Teams
Post by: danisthirty on November 09, 2015, 08:05:58 AM
Merlin and I teamed up quite some time ago. We just still are not sure about our team name, that's why we did not mention it before.

OK cool. So we now have 3 teams with no names. I will refer to you simply as Tom, Dick and Harry until you can provide me with team names of your own:

Goldfishes
The Jungle Queens :green-meeple:
Team Tom The Road Runners
Dan & Decar the Dubious Diabetic Duo :blue-meeple: &  :gray-meeple:
The Red Arrows :red-meeple:
jma11
Team Dick The Glomming Knights
Team Harry

Fixture list coming soon! :) :(y)
Title: Re: Carcassonne Dream Teams
Post by: Decar on November 09, 2015, 08:08:33 AM
Merlin and I teamed up quite some time ago. We just still are not sure about our team name, that's why we did not mention it before.

Merlin & Hounk:  'Don't Mention It'
Title: Re: Carcassonne Dream Teams
Post by: Chooselife on November 09, 2015, 08:15:29 AM
Guess Curt got stuck with me.  :o
Not sure about the name  ;D but if you stick a "Dirty" before the Harry I'd stick with it, subject to Curt approval obviously.
Title: Re: Carcassonne Dream Teams
Post by: Decar on November 09, 2015, 08:17:41 AM
The initials for Curt & Chooslife is CC - 'The Crop Circle II' surely ;)
Title: Re: Carcassonne Dream Teams
Post by: danisthirty on November 09, 2015, 08:19:41 AM
Guess Curt got stuck with me.  :o
Not sure about the name  ;D but if you stick a "Dirty" before the Harry I'd stick with it, subject to Curt approval obviously.

 :)

The team names are literally just place holders for the time being (and rather unimaginative ones at that). As soon as you come up with a better name it can be replaced!

The initials for Curt & Chooslife is CC - 'The Crop Circle II' surely ;)

 :)) :(y) :(y)
Title: Re: Carcassonne Dream Teams
Post by: jungleboy on November 09, 2015, 08:29:37 AM
If i'm not mistaken, both quevy and I both like playing with green, so you can add a green meeple to the Jungle Queens.
Title: Re: Carcassonne Dream Teams
Post by: danisthirty on November 09, 2015, 08:32:23 AM
If i'm not mistaken, both quevy and I both like playing with green, so you can add a green meeple to the Jungle Queens.

What are you talking about? There's one there already!

10 point penalty for the Jungle Queens... C:-)
Title: Re: Carcassonne Dream Teams
Post by: danisthirty on November 10, 2015, 07:00:24 AM
Hello! It’s time to start the competition... :) :(y)

First thing’s first; who’s playing who in round 1?

Round 1:
Goldfishesvs.The Jungle Queens
The Road Runnersvs.Dan & Decar the Dubious Diabetic Duo
The Red Arrows   vs.   jma11
The Glomming Knightsvs.Team Harry

Second thing’s second; what expansions are we using?

I’ve been contemplating various combinations of expansions for this first round and have decided that we’re just going to dive right in with Princess & Dragon + River 2. I’m sure there’s lots of co-operative fun to be had with the dragon, and also the princess for that matter. And if nothing else, River 2 will pad it all out a bit and give the dragon somewhere to start from.

Please remember that JCZ interprets the River 2 pig herd tile in the same way as if it included an actual pig from Traders & Builders, meaning that the pig bonus (one extra point per city on the farm that includes this tile) IS granted :@. And just to complicate things further, the inn is closed and DOESN’T generate any bonus points for the thief (or thieves) who complete this road.

Some final points: C:-)
Any questions/ clarifications, please ask. Otherwise, let the emailing and PMing begin and let’s get started! 8)
Title: Re: Carcassonne Dream Teams
Post by: Hounk on November 10, 2015, 07:41:41 AM
So we play in this tournament without randomising the starting order. How is it settled, which team goes 1st & 3rd and which 2nd and 4th?
Title: Re: Carcassonne Dream Teams
Post by: danisthirty on November 10, 2015, 07:58:15 AM
So we play in this tournament without randomising the starting order. How is it settled, which team goes 1st & 3rd and which 2nd and 4th?

Get one person from each team into a game and select meeples in any order. Then click Randomize seating order and see who gets to place the first tile. Then quit the game and start a new one, and get everyone to connect to that game, and let the person who was selected to go first from the previous abandoned game take first choice in the new/ current game.

Or just toss a coin.

Or let the player who was most recently on an airplane or boat go first.

Or have a fight to the death.

There’s lots of ways. How do you normally decide who starts when you’re playing up at a table?
Title: Re: Carcassonne Dream Teams
Post by: Leven on November 10, 2015, 11:58:34 AM
Or you can use list randomizer (https://www.random.org/lists/).  :)
Title: Re: Carcassonne Dream Teams
Post by: MrNumbers on November 10, 2015, 12:32:09 PM
Why we can't use projected points? If we are not allowed to do it, I will think much longer, as I will recount these points by myself from time to time, as a result this will prolong our games. I think projected points don't give sufficient advantage to players, it just a matter of comfort and speed.
Title: Re: Carcassonne Dream Teams
Post by: danisthirty on November 10, 2015, 12:55:43 PM
Why we can't use projected points? If we are not allowed to do it, I will think much longer, as I will recount these points by myself from time to time, as a result this will prolong our games. I think projected points don't give sufficient advantage to players, it just a matter of comfort and speed.

As you know, being able to calculate how many points your incomplete features are worth (and keep these numbers in your head as you play) is an important skill as it tells you exactly how many more points you need to score in order to win the game, and what the real difference is between you and your opponent. If you have something telling you this then you don't have to do it for yourself and so this skill isn't tested. Plus, the intention of the online competitions has always been to stick as closely to making it as "real" a game of Carcassonne as possible, which is lost when features like this are turned on.

However, if this is a big problem for you and if your opponents are happy for you to use this then feel free to do so. I don't like to, for the reasons explained above, but I won't enforce my opinion on everyone for the sake of it if they disagree... C:-)
Title: Re: Carcassonne Dream Teams
Post by: Hounk on November 10, 2015, 01:08:48 PM
TAFKATH will now go under the name of "Glooming Knights".
Title: Re: Carcassonne Dream Teams
Post by: danisthirty on November 10, 2015, 01:11:56 PM
TAFKATH will now go under the name of "Glooming Knights".

Shouldn't this be TAFKATD?
Title: Re: Carcassonne Dream Teams
Post by: Hounk on November 10, 2015, 01:12:56 PM
Yes!
Title: Re: Carcassonne Dream Teams
Post by: Decar on November 10, 2015, 01:16:58 PM
Glooming or Glomming knights?
Title: Re: Carcassonne Dream Teams
Post by: Hounk on November 10, 2015, 01:22:18 PM
You are right. :-[
Title: Re: Carcassonne Dream Teams
Post by: danisthirty on November 10, 2015, 01:22:37 PM
Updated (as "Glomming")
Title: Re: Carcassonne Dream Teams
Post by: Leven on November 10, 2015, 01:24:32 PM
Why we can't use projected points? If we are not allowed to do it, I will think much longer, as I will recount these points by myself from time to time, as a result this will prolong our games. I think projected points don't give sufficient advantage to players, it just a matter of comfort and speed.

..., if this is a big problem for you and if your opponents are happy for you to use this then feel free to do so. I don't like to, for the reasons explained above, but I won't enforce my opinion on everyone for the sake of it if they disagree... C:-)

I'm absolutely happy with it, moreover, I would like to use this feature as well. So if our teammates are not against it, I propose to use it in our first game.
Title: Re: Carcassonne Dream Teams
Post by: Curt194 on November 10, 2015, 02:39:56 PM
Guess Curt got stuck with me.  :o
Not sure about the name  ;D but if you stick a "Dirty" before the Harry I'd stick with it, subject to Curt approval obviously.

Haha I'm good  to go with this  unless we wanted something more Carcassonne related. We can have a think on it  :D

Looking forward to the first game. Princess and Dragon is always good and I imagine a team game to get really interesting!
Title: Re: Carcassonne Dream Teams
Post by: danisthirty on November 11, 2015, 04:38:29 AM
Rosco and I teamed up against “The Glomming Knights” (Hounk and Merlin_89) for a friendly team game last night, so I thought I’d share some feedback here...

Firstly, the expansions we used (River 2 + Princess & Dragon) worked well and provided a lot of interest. Trying to protect two different colours from the Dragon was a very new and interesting concept for me! :) :(y)

Secondly, the game was very slow (especially since it was a friendly and there was nothing at stake). I think it would be fair to say that Hounk and Merlin_89 took the majority of the time whereas Rosco and I played relatively quickly, communicating via a direct conversation from the chat room. For this reason, I think the use of something such as Skype where you can talk directly to your team mate would be very useful and would help to speed things up a bit. This is what Decar and I are hoping to do anyway.

Thirdly, it’s good to know that if you draw a tile that doesn’t benefit you in any way, you can usually find a way of helping your team mate out. I was a bit unlucky with the tiles I drew and had a score of just 8 as the final tile was being placed :-[, but I was able to generate some good points for Rosco on a handful of occasions.

Fourthly, it works well to share features with your team mate as often as you can, even if one of your opponents also has an equal share in the feature. A 24-point city being scored equally between 3 players still represents a 24-point advantage for one team. Trying to win features outright is a waste of meeples unless you’re competing against one (or both) member(s) of the opposite team. 8)

Fifthly, don’t play with Rosco. He does weird, inexplicable things :P. Good luck MrNumbers! :@
Title: Re: Carcassonne Dream Teams
Post by: quevy on November 11, 2015, 10:36:26 AM
I do not know what you think, but I think the talks with teammate on where to place a tile should not be there.
Title: Re: Carcassonne Dream Teams
Post by: Rich_The_Fish on November 11, 2015, 11:08:45 AM
Thanks for the all the info Dan, looking forward to playing my (our) first game. Hadn't thought about trying to share features with my team mate - that's a very good tip! Cheers
Title: Re: Carcassonne Dream Teams
Post by: jungleboy on November 11, 2015, 11:14:42 AM
I do not know what you think, but I think the talks with teammate on where to place a tile should not be there.

I've been thinking about this too. I'm not sure what my preference is. There are some team card games where you're not allowed to talk to your teammate, and part of the skill of those games is to understand what your teammate is doing and how you can best work together without being able to discuss strategy. So that could also be a nice aspect of this event. 
Title: Re: Carcassonne Dream Teams
Post by: Hounk on November 11, 2015, 11:42:49 AM
I would not have considered it, if it would not have been brought up by the other players yesterday. But I like the talks, and it's even included in the official non-coop-Carcassonne rules. But I think, this is a point, we should go for skype to speed things up by talking instead of writing.

Another point is, that farm hints are prohibited by the rules. I think without, you will always take a little more time checking the farms. I'm totally OK with this, but people less patience should maybe consider agreeing on using them. In regular games, I'd switched them sometimes briefly on to get a quick overview on field battles with let's say 5 farmers vs. 4, not letting other players wait. But with P&D there normally aren't that much farmers in a particular field anyway, because the dragon eats some of them. And coop might even decrease that a bit, like Dan pointed out. So this is probably not critical.
Title: Re: Carcassonne Dream Teams
Post by: Leven on November 11, 2015, 02:27:29 PM
I do not know what you think, but I think the talks with teammate on where to place a tile should not be there.

I've been thinking about this too. I'm not sure what my preference is. There are some team card games where you're not allowed to talk to your teammate, and part of the skill of those games is to understand what your teammate is doing and how you can best work together without being able to discuss strategy. So that could also be a nice aspect of this event.

Please consider that there are teams here where the two players cannot communicate so effectively (either in writing or by talking) simply because they don't speak any common language like native. I'm afraid that could lead to a slight advantage of those teams where both players speak native English. That's why I'd like to suggest NOT using chat rooms to give hints to the teammate.

Title: Re: Carcassonne Dream Teams
Post by: Decar on November 11, 2015, 02:35:08 PM
Dont forget one of the teams consists of a couple sat in the same room; we cannot expect them to play in silence.  Time constraints are always an issue, but games can be saved and continued later if necessary. Carcassonne supports inter-player chat, I see no reason why this cant be through chat, hangouts with translate, skype, semaphore or even rfc1149. Or just screaming NO before your team mate commits their turn, if there is no common tongue.
Title: Re: Carcassonne Dream Teams
Post by: danisthirty on November 12, 2015, 09:11:15 AM
OK, so it seems we’ve come unstuck a little already. Please allow me to attempt to stick us back together!

With regard to the communication within teams, my intention was that this should be allowed as it kind of underpins the whole “team” aspect of the competition. Without it, teams are no more than two individuals with a common goal whereas I was hoping this could be an opportunity to enjoy building friendships while we develop our team tactics and a collaborative approach to game play. In short, I see no reason to forbid discussion within teams as long as it doesn’t slow the game down too much. Apologies in advance if this doesn’t suit everyone, but I think this is the most sensible and expected approach.

With regard to JCZ’s player aids, I’m increasingly aware that some people prefer to use these more than others and will probably continue to use them regardless of my requests to avoid them since there’s no way of tracking this anyway. I prefer to keep my carc games as “pure” as possible by ignoring these, but obviously this is just me. So in short, I can’t control this, so use them as you wish.
Title: Re: Carcassonne Dream Teams
Post by: khalidqasrawi on November 12, 2015, 09:45:52 AM
OK, so it seems we’ve come unstuck a little already. Please allow me to attempt to stick us back together!

With regard to the communication within teams, my intention was that this should be allowed as it kind of underpins the whole “team” aspect of the competition. Without it, teams are no more than two individuals with a common goal whereas I was hoping this could be an opportunity to enjoy building friendships while we develop our team tactics and a collaborative approach to game play. In short, I see no reason to forbid discussion within teams as long as it doesn’t slow the game down too much. Apologies in advance if this doesn’t suit everyone, but I think this is the most sensible and expected approach.

With regard to JCZ’s player aids, I’m increasingly aware that some people prefer to use these more than others and will probably continue to use them regardless of my requests to avoid them since there’s no way of tracking this anyway. I prefer to keep my carc games as “pure” as possible by ignoring these, but obviously this is just me. So in short, I can’t control this, so use them as you wish.
I'm in favour of communication. Good fit learning and we are not quite at the point where the conventions of the game are as strong as in games such as Bridge where a strong understanding of communication through action underpins the game.

Player aids? I like projected score. I like knowing what tiles are left by keeping track in my head or on paper. I have a build of JCZ with remaining tiles but I have never used it in a match. I don't use farm preview except as a quick check sometimes but have no issues with it. When Imelda and I play base game we don't mind a quick cross check against the tile list to see how many of each there are. Counting out aloof is forbidden. I think important to allow people to see what tiles exist in an expansion at any point. I like being able to see where a tile could go but I think that should be visible to ask players.

We could add a tournament option to JCZ which implements no aids but the one that I would keep is the tile list.

My 2 cents.
Title: Re: Carcassonne Dream Teams
Post by: Decar on November 12, 2015, 09:49:01 AM
We could add a tournament option to JCZ which implements no aids but the one that I would keep is the tile list.

I have a Change Request Open to turn off player aids for tournament games.
Title: Re: Carcassonne Dream Teams
Post by: Halfling on November 12, 2015, 12:36:49 PM
I didn't know there were any player aids!  Doh!!
Title: Re: Carcassonne Dream Teams
Post by: Rosco on November 12, 2015, 12:45:35 PM
i am in two minds about this - i dont like anything except projected points as it saves time because i would add it up anyway.  farm hints - i dont like this as part of the skill is seeing the farms without a computer programme.  As for tile counters - i think this is profoundly wrong - either you have the ability to tile count and therefore lucky you, or you dont and you are with the vast majority of players.  However, as Dan has said, it is impossible to control this so i think it would probably be best just to say - do what you want! just no reprogrammed versions of JCZ!!!!!
Title: Re: Carcassonne Dream Teams
Post by: Rich_The_Fish on November 12, 2015, 02:54:41 PM
I wasn't aware there was a tile counter, although perhaps it's in a newer version of JCZ. I go find a few of the other features helpful though, such as showing recently placed tiles (handy if you don't spot where an opponent has just gone). However I agree with the general consensus on here, in that most of these shouldn't be used for tournaments. I do think that team mates should communicate, but they should type quickly! What about setting the time limit for each turn (although no idea what happens if it reaches zero).
Title: Re: Carcassonne Dream Teams
Post by: danisthirty on November 12, 2015, 10:51:45 PM
I wasn't aware there was a tile counter, although perhaps it's in a newer version of JCZ

I think the most recent version is 3.4.1. This doesn't include a tile counter in the sense that it shows you how many tiles of each configuration are left, but it does include the tile "checklists" that come with the game (and expansions) which tell you how many of each type of tile there are in total at the start. I avoid this as it seems to me like the sort of thing that should be done from memory, but I doubt very much whether everyone else will feel the same way.
Title: Re: Carcassonne Dream Teams
Post by: Rich_The_Fish on November 12, 2015, 11:02:47 PM
Thanks for clarifying. I agree though, it should be done by memory - it's just a shame I'm not very good at it yet! Still, gives me more reason to practice and play a few more games. I always turn this feature off in the Android app, as it ruins the game in my opinion.
Title: Re: Carcassonne Dream Teams
Post by: danisthirty on November 13, 2015, 05:24:34 AM
Thanks for clarifying. I agree though, it should be done by memory - it's just a shame I'm not very good at it yet! Still, gives me more reason to practice and play a few more games. I always turn this feature off in the Android app, as it ruins the game in my opinion.

+1 :)
Title: Re: Carcassonne Dream Teams
Post by: khalidqasrawi on November 13, 2015, 06:03:03 AM
It may be a non sequitur but can Imelda and I be "The Road Runners".

Tx

p.s. none of the rules that I have seen say that you cannot have an original distribution list
Title: Re: Carcassonne Dream Teams
Post by: danisthirty on November 13, 2015, 06:23:04 AM
It may be a non sequitur but can Imelda and I be "The Road Runners".

You may. I'll update the lists... :)

p.s. none of the rules that I have seen say that you cannot have an original distribution list

I hadn't realised that I would have to expressly forbid this, but for the sake of argument...

  • ...
  • ...
  • There are now several artificial aids included within JCZ. These include farm hints, projected points and even tile lists. Please don’t use any of these, or do anything that would give you or your team mate an unfair advantage over your opponents. This is especially difficult to Police given the online nature of the competition, so please be prepared to enter into the spirit of things and respect your opponents by leaving everything other than your wits behind you! O:-)

Hope this clears it up! C:-)
Title: Re: Carcassonne Dream Teams
Post by: Chooselife on November 18, 2015, 01:15:41 AM
Dan,

I know that it will create the usual huge thread but if it is possible please don't update mid-thread posts with useful/important info as it doest trigger the notify mail or do it on the first post.

Quote
The Glomming Knights   vs.   Team Harry
Besides Mondays and Thursdays between 19h30 / 22h30 I'm pretty much in on all hours just send me a PM in advance.
Title: Re: Carcassonne Dream Teams
Post by: danisthirty on November 18, 2015, 01:39:48 AM
Dan,

I know that it will create the usual huge thread but if it is possible please don't update mid-thread posts with useful/important info as it doest trigger the notify mail or do it on the first post.

Apologies for any confusion Chooselife. In future I'll try to ensure that any significant information is communicated via new replies rather than modifications to existing posts...
Title: Re: Carcassonne Dream Teams
Post by: Rich_The_Fish on November 18, 2015, 04:28:50 AM
Just to let my team mate and the Jungle Queens know that I've just sent you a PM wondering if we're able to confirm arrangements for our first round game.
Thought I'd post a note here just in case you didn't see the PM - I'd didn't realise until recently that there was a setting to notify me by email when a PM is received (it's in Profile -> Modify Profile -> Personal Messaging... btw)
Title: Re: Carcassonne Dream Teams
Post by: danisthirty on November 18, 2015, 06:17:02 AM
A quick update on currently scheduled matches (that I'm aware of):

Goldfishes vs. The Jungle Queens: tonight?
The Road Runners vs. Dan & Decar the Dubious Diabetic Duo: Friday evening

The Red Arrows vs. jma11: not sure
The Glomming Knights vs. Team Harry: not sure

Please post any subsequent updates that I haven't posted here!
Title: Re: Carcassonne Dream Teams
Post by: jungleboy on November 18, 2015, 01:50:42 PM
We just finished our first Dream Teams game. The final combined score was Jungle Queens 249, Goldfishes 213.

It was a bit unusual for all of us to play in pairs so it took some getting used to at the beginning. The dragon was very active early and ate a lot of meeples and the scores were very close (at one point it was 15-14-14-14). Then quevy and I finished some features for quevy so he took the lead before Rich and I tied a big city for 36 points. During the second half of the game quevy and I led by a combined score of about 30-35 points.

Soon it came down to a farm battle for the big farm which was another new concept as a 'team' battle. At one point Rich, halfling and I were all tied with 2 farmers. If it stayed that way, the Goldfishes would have won. But I added a third farmer and blocked Rich's potential third farmer, then halfling added a third farmer himself. So the two of us tied the 56-point farm. 

I think it was a fun and different game for everyone so we all enjoyed it and learned a few things for the next game!

Title: Re: Carcassonne Dream Teams
Post by: Halfling on November 18, 2015, 11:35:52 PM
Great game, certainly adds a twist playing with a buddie.  That's 3 losses to Jungleboy in a week - I'm starting to take this personally.  :o
Title: Re: Carcassonne Dream Teams
Post by: danisthirty on November 22, 2015, 10:25:39 PM
The Dubious Diabetic Duo :violet-meeple: :blue-meeple: (206) vs. The Road Runners :black1-meeple: :red-meeple: (178)

(http://www.dan.tehill.net/DreamTeam1_scores.jpg)

(http://www.dan.tehill.net/DreamTeam1_map.jpg)

A 28-point win for the Dubious Diabetic Duo, although the Road Runners certainly made sure it was a close game (and quite a tiring one too since we started at 9pm and it took over two and half hours to complete :o)! :) :(y)

The dragon did most damage in the first half of the game even though more than half of the dragon tiles were drawn in the second half. An early focus of the game for Decar and I was a big city which changed hands several times and was eventually shared by both of us for 38 points each after being attacked by the dragon, princess and a cunning use of a magic portal by khalid. Considering that this gave the Diabetic Duo a 76 point lead bonus, you'd think our opponents might have caved in. You'd be wrong! If anything they fought back even harder and this was where the battle for the farm began with some very insightful and creatively placed farmers from Imelda making the most of every opportunity to take the main field for herself.

With more space to move around in during the second half of the game, the dragon went hungry while Decar and I fought mostly to match Imelda's increasing number of farmers. This ended in a 3-way tie which meant a 32 point bonus for the Diabetic Duo as khalid didn't have a share in the main farm but had several other smaller farms instead.

But the thing that made this game so different was the co-operation. I felt that Decar and I did a pretty good job of communicating between us and were generally able to help either ourselves or each other with the majority of our tiles. Fortunately my team mate did a much better job of tracking which tiles had been played than I could too, so we were aware that there were going to be lots of t-junctions in the last few tiles (and put them to good use as well!).

So, considering the farm and the 76 team points we got for our mega-city, a 28 point win was an incredibly narrow victory for us. All credit to khalid and Imelda for such a well-fought, tight game throughout. Most importantly though, it was a lot of fun! ;D

Title: Re: Carcassonne Dream Teams
Post by: Decar on November 23, 2015, 06:56:13 AM
Enjoyed playing this last night - although the 3 hours it took did take it's toll.  We finished close to midnight!

I got some early points, but Imelda & Khalid we working together on completing features for Imelda, while Dan and I started off solo.

Dan and I lost 3, 8 point cloisters to the Dragon near the start of the game, but this kicked us into shape to take that large city as Dan described.

Tactics on the farm were interesting.  Imelda went all in; while Dan and I decided to try and share (to score double).  It paid off in the end, but it was very close.  The advantage here is Khalid was left to score points and claim smaller farms, while Dan and I both had to carefully consider any misplay.

Thanks again for the game!
Title: Re: Carcassonne Dream Teams
Post by: Chooselife on November 23, 2015, 07:21:23 AM
.... the 3 hours it took did take it's toll.  We finished close to midnight!....

 :o :o :o
Title: Re: Carcassonne Dream Teams
Post by: khalidqasrawi on November 23, 2015, 04:08:11 PM
Last night's game certainly was a marathon and congratulations to Decar and Dan for their excellent play.

Dan's summary is spot on.  The dragon and the princess cleared the decks several times in the first 30 odd tiles leaving our opponents with full access to my city which they had the nerve to then double up on with a game changing 72 point advantage with all their men back in play.  Although we were so far down against excellent opponents, my pause for thought was that it could have happened the other way and with enough tiles left, it could happen again so we fought on.

Our plan was for me to annoy (and score points) with building cities and roads and earning fairy advantage whilst Imelda went all out to win the mega farm that was developing and I think with that strategy, we were able to salvage some pride.  That's not to say that the tiles, as they came, always suited and many a time we debated changing tack whilst our strategy was offering each some weak placements.  But we held fast and got quite close to rescuing the game.

What our opponents don't yet know is that we spent so much time in the end game deliberating on whether or not it would be advantageous for for us to join the left and right farms together, not realising that that the connection had been made long ago by creeping under the city bridge on the river.  If we'd spotted that, I think we could have gone to bed 20mins earlier.  That and the fact that we were't fully aware of the pig herd action of 4 points for cities on it's farm (not that it affected the result in the end).

Oh, and whilst we were lucky enough to get the last dragon tile, the fact that Dan and Decar got the last volcano and placed it right next to Imelda's farmer caused significant perspiration and worry on every tile turn in between.

In the end, Dan's last farmer won the game so hats off to Dan and Decar for getting the insulin levels just right.

  :red-meeple: :black1-meeple:


 
Title: Re: Carcassonne Dream Teams
Post by: Curt194 on November 24, 2015, 12:41:50 AM
Just to update we are trying to get our game organised but it may not be until next week but hopefully we will find a suitable time soon. Its all been looking really interesting so far!
Title: Re: Carcassonne Dream Teams
Post by: danisthirty on November 24, 2015, 03:25:46 PM
Just to update we are trying to get our game organised but it may not be until next week but hopefully we will find a suitable time soon. Its all been looking really interesting so far!

Awesome. Good luck scheduling your game, I hope it's worth the trouble once you get to play it... :)
Title: Re: Carcassonne Dream Teams
Post by: MrNumbers on November 25, 2015, 10:22:41 PM
The Red Arrows and jma11 will play their game today (Thursday) at 21:00 CET.
Title: Re: Carcassonne Dream Teams
Post by: kettlefish on November 26, 2015, 11:58:08 AM
Team The Glomming Knights (Merlin_89 / Hounk) and and Team Team Harry (Chooselife / Curt194) were playing their game.
Title: Re: Carcassonne Dream Teams
Post by: Hounk on November 26, 2015, 12:27:03 PM
Well, at least we started it. But due to a connection loss and the fact, we played on Online Server, we could not finish it. :( Multiple players of us saved the game, but we will need a host to continue next Monday evening. Still 93 tiles to go, so not much played yet.
Title: Re: Carcassonne Dream Teams
Post by: Leven on November 26, 2015, 01:38:31 PM
The Red Arrows and jma11 will play their game today (Thursday) at 21:00 CET.

This game has been postponed to next Tuesday. Jacobo had technical difficulties, hopefully he'll manage to solve them in the following days.
Title: Re: Carcassonne Dream Teams
Post by: danisthirty on November 26, 2015, 02:07:38 PM
Well, at least we started it. But due to a connection loss and the fact, we played on Online Server, we could not finish it. :( Multiple players of us saved the game, but we will need a host to continue next Monday evening. Still 93 tiles to go, so not much played yet.

The Red Arrows and jma11 will play their game today (Thursday) at 21:00 CET.

This game has been postponed to next Tuesday. Jacobo had technical difficulties, hopefully he'll manage to solve them in the following days.

Sounds like a frustrating evening for the Dream Teams competition :(

I will be around next Monday and am happy to host if I'm needed? Hopefully jma03 can have his copy of JCloisterZone unzipped and running correctly by next Tuesday...
Title: Re: Carcassonne Dream Teams
Post by: jma03 on November 27, 2015, 01:52:08 AM
first of all, I would like to apologize by the end last night, I felt impotent (not sexually lol) by not be able to download a program that apparently seems easy, but wasn't it since I'm very clumsy with these things.
 the question is that broke the plans to 3 people and I made them lose time, and can use it for other things, my most sincere apologies
Title: Re: Carcassonne Dream Teams
Post by: jma03 on November 29, 2015, 01:38:49 PM
Hello,this week my free Day is thursday and friday.
Tuesday working.
Title: Re: Carcassonne Dream Teams
Post by: Hounk on November 29, 2015, 03:43:49 PM
I will be around next Monday and am happy to host if I'm needed? Hopefully jma03 can have his copy of JCloisterZone unzipped and running correctly by next Tuesday...
We will sure appreciate this a lot. I would need an email adress to send you the save game.
Title: Re: Carcassonne Dream Teams
Post by: danisthirty on November 29, 2015, 10:44:15 PM
Hounk - I will PM you with my email address
Title: Re: Carcassonne Dream Teams
Post by: Halfling on January 09, 2016, 03:11:58 AM
Has this league fizzled out?
Title: Re: Carcassonne Dream Teams
Post by: Rich_The_Fish on January 09, 2016, 03:16:45 AM
Hi team mate. Hope you are well. I too was wondering what was happening. I guess what with Christmas & New Year folk have been pretty busy. For the record, I'd still like to continue.
Title: Re: Carcassonne Dream Teams
Post by: khalidqasrawi on January 09, 2016, 03:40:48 AM
Imelda and I are still keen too.

kq
Title: Re: Carcassonne Dream Teams
Post by: danisthirty on January 09, 2016, 04:45:38 AM
Two games were played from the first round (and the one I took part in was a lot of fun I might add). One game hit repeated internet connection problems and will need a third attempt to (hopefully) finish it. I don't know what happened with the other game but it has all gone to show that it can be hard getting 4 people in the same place at the same time.
Title: Re: Carcassonne Dream Teams
Post by: Halfling on January 09, 2016, 09:14:11 AM
Yes all very true.  It's ages since I played a game online, sort of starting to miss it!
Title: Re: Carcassonne Dream Teams
Post by: jma03 on January 14, 2016, 08:26:24 AM

if the league is still standing , I'm operating .
I feel the drawbacks of the last time , but the program I'm using it online and it works great.
Title: Re: Carcassonne Dream Teams
Post by: danisthirty on January 14, 2016, 10:36:19 PM

if the league is still standing , I'm operating .
I feel the drawbacks of the last time , but the program I'm using it online and it works great.

I guess that will depend on Leven, MrNumbers and Rosco?
Title: Re: Carcassonne Dream Teams
Post by: Rosco on January 14, 2016, 11:31:29 PM
I want to play. I can't this weekend but Monday onwards I should be able to
Title: Re: Carcassonne Dream Teams
Post by: Leven on January 18, 2016, 02:47:07 PM
I want to play. I can't this weekend but Monday onwards I should be able to

So do I. This week would be fine for me, too.
Title: Re: Carcassonne Dream Teams
Post by: Hounk on January 19, 2016, 03:24:02 PM
Team The Glomming Knights (Merlin_89 / Hounk) and and Team Team Harry (Chooselife / Curt194) were playing their game.
And we just finished it tonight. Took us a little less then 2 months.  O0

So final score:
Team Harry: 121
Glomming Knights: 145
Title: Re: Carcassonne Dream Teams
Post by: danisthirty on January 19, 2016, 10:14:15 PM
Woohoo! Well done guys. And well done to Curt's internet connection for going the distance.

Red arrows vs. jma11?

<*_/ :red-meeple: |¬ =33 <-- airplane (in flight)
Title: Re: Carcassonne Dream Teams
Post by: jma03 on January 20, 2016, 03:12:41 AM

I'm available today.
if possible before 9 .

tomorrow too .
Title: Re: Carcassonne Dream Teams
Post by: Leven on February 04, 2016, 03:31:34 PM
Finally, the Red Arrows (MrNumbers  + Rosco) and the jma11 team (jma03 + Leven) could also start the competition. And what a tense game it was! Only 1 pt difference in the end:

 :yellow-meeple: :violet-meeple: jma11 230 vs  :blue-meeple: :red-meeple: Red Arrows 229

(Of course the order of the last two tiles was decisive. If Rosco had drawn the RFRF tile, he could have joined his second farmer to the 18 pt farm which was eventually won by jma11.)
Title: Re: Carcassonne Dream Teams
Post by: MrNumbers on February 04, 2016, 11:14:49 PM
It was a very enjoyable game. I want to thank my teammate for outstanding gameplay. There wasn't a single moment when I wanted to shout "What are you doing???" :D
I don't see any big mistakes here, the game was very close, jma operated Dragon like his own pet. True, we also had a good Dragon move: with one Dragon movement series we managed to eat 2 Leven's farmers on top farm! But soon he returned them back.
Huge city often changed his owners in the beginning (because of Princess and Dragon), but in the end it was shared by 2 followers of jma and me. Another big city was won by Rosco (2 followers vs. 1 Leven's).
I think we could ask Farin to implement team play in JCZ, since it isn't something difficult - just let to choose team in the game setup window and change final standings window in order to show summary of teams' points.
Title: Re: Carcassonne Dream Teams
Post by: danisthirty on February 05, 2016, 03:43:09 AM
Congrats everyone! We've finished the first round...

First thing’s first; who’s playing who in round 1?

Round 1:
Goldfishesvs.The Jungle Queens
The Road Runnersvs.Dan & Decar the Dubious Diabetic Duo
The Red Arrows   vs.   jma11
The Glomming Knightsvs.Team Harry

...and just within 3 months too! This means that with 6 rounds left to play we're due to finish sometime in August 2017! :o :(y)

So anyway, here's a quick recap of the results:
Position    TeamPoints    PD
#1The Jungle Queens236
#2D & D: The DDD228
#3The Glomming Knights    224
#4jma1121
#5The Red Arrows0-1
#6Team Harry0-24
#7The Road Runners0-28
#8Goldfishes0-36

Details of the next round coming soon! 8)

:blue-meeple:
Title: Re: Carcassonne Dream Teams
Post by: jma03 on February 28, 2016, 04:58:26 AM
What will the next round?
Title: Re: Carcassonne Dream Teams
Post by: danisthirty on March 07, 2016, 02:34:09 AM
What will the next round?

Good question - promptly answered... ::)

Since most of us who are taking part in this have already finished all of our games in the Princess & Dragon league, I see no reason why we should wait for this to finish before we start Round 2 of the Dream Teams competition.

We played with River 2 + Princess & Dragon last time which worked quite well I thought. This time however, I’ve decided to go with the classic combination of Inns & Cathedrals + Traders & Builders. Aside from all those extra tile configurations (few of which were introduced by P & D) it’ll be interesting to see how teams use their extra wood (large follower and builder especially) as well any team-tactical approaches to win points from trade tokens.

Teams will be arranged such that the winners of the first two games play each other and the winners of games 3 and 4 play each other. Correspondingly, the losers of the first two games will play each other and the losers of games 3 and 4 will also play. My intention is still that each team will have a chance to play every other team over the course of the full 7 rounds, but I thought it might be fun to arrange the fixtures in this way for the first 3 rounds at least so that winners play winners until there is only 1 team left that has won all of their games. So:

Round 2:
The Jungle Queens      vs.   Dan & Decar the Dubious Diabetic Duo   
Goldfishes             vs.   The Road Runners                       
The Glomming Knights   vs.   jma11                                 
Team Harry             vs.   The Red Arrows                         

Final points (reminder): C:-)

Good luck everyone! :) :(y)
Title: Re: Carcassonne Dream Teams
Post by: hunnymonster on March 07, 2016, 02:43:47 AM
Final points (reminder): C:-)
  • Please ensure that you are using the latest version of JCloisterZone, at present this is 3.4.1.

Point of order - current version of JCZ is 3.4.2 according to http://jcloisterzone.com/en/
Title: Re: Carcassonne Dream Teams
Post by: danisthirty on March 07, 2016, 02:48:04 AM
Final points (reminder): C:-)
  • Please ensure that you are using the latest version of JCloisterZone, at present this is 3.4.1.

Point of order - current version of JCZ is 3.4.2 according to http://jcloisterzone.com/en/

Thanks for keeping me on my toes hunnymonster (as always!)

Apologies all, I'd intended to change this. 3.4.2 is indeed the version that I think all of us are already using...
Title: Re: Carcassonne Dream Teams
Post by: jungleboy on March 07, 2016, 02:50:14 AM
This week I'm available on Monday, Wednesday and Thursday evenings (with a preference for Monday or Wednesday), but not at all this weekend.
Title: Re: Carcassonne Dream Teams
Post by: danisthirty on March 07, 2016, 02:53:05 AM
This week I'm available on Monday, Wednesday and Thursday evenings (with a preference for Monday or Wednesday), but not at all this weekend.

I can't do this evening as I'm hosting for Halfling vs. Carcking in P & D league. But Wednesday would be fine for me (Thursday no good).
Title: Re: Carcassonne Dream Teams
Post by: quevy on March 07, 2016, 08:50:27 AM
I think Wednesday night may be fine, but I'm not 100% sure until a few hours before.
Title: Re: Carcassonne Dream Teams
Post by: Decar on March 07, 2016, 08:54:10 AM
Wednesday isn't great for me this week, unless it's late ~10pm :(
Title: Re: Carcassonne Dream Teams
Post by: quevy on March 07, 2016, 08:56:43 AM
Your 22 are for me the 23, I think it is too late.
Title: Re: Carcassonne Dream Teams
Post by: Decar on March 07, 2016, 09:00:20 AM
I teach a class on Wednesday nights, so it's always hard.  Friday is clear but I know jungleboy can't do this weekend.  Tomorrow I'm playing DnP.

How's nextweek looking?  Tuesdays and Fridays are always clear for me + weekends.
Title: Re: Carcassonne Dream Teams
Post by: jungleboy on March 07, 2016, 09:03:36 AM
OK, it might have to be next week then.
Title: Re: Carcassonne Dream Teams
Post by: jma03 on May 02, 2016, 05:38:33 AM
Someone available in this competition to organize a game???  ;D
(The glomming knights)
Title: Re: Carcassonne Dream Teams
Post by: khalidqasrawi on June 09, 2016, 03:08:16 PM
The Road Runners 241 : Goldfishes 231

We had a rare thing today in this league: a match.   First tile drawn was a cathedral by Rich_The_Fish which was promptly attacked by Imelda.  A big city soon formed which looked to be in stalemate but for the split CCCF tile that gave Goldfishes two cities instead.  The middle game had a battle for the big middle city which I won but was finished by Goldfishes for the trade points.  Roadrunners shared a smaller city and I won the second cathedral city.  With 40 tiles to go, Road Runners had a good lead.  The last battle was for the farm on the right.  Imelda put all her eggs (meeples) into that and scored 40 for it.  Halfling had an early and strong lead for the trade points and was reluctant to share any of them.  Fun game.  Thanks to all for finding the time to play.  Looking forward to the next!



Title: Re: Carcassonne Dream Teams
Post by: Decar on June 10, 2016, 12:55:15 AM
Looks like a very close game!  Not sure if anyone's asked this question but are trade goods shared by the team instead of the individual?  It's possible for 2 players to have the majority when combined etc.
Title: Re: Carcassonne Dream Teams
Post by: khalidqasrawi on June 10, 2016, 01:12:19 AM
I think the only "team" scoring is the addition of the 2 team members scores at the end of the game. That makes it easiest to play in JCloisterZone.
Title: Re: Carcassonne Dream Teams
Post by: Hounk on June 10, 2016, 09:17:51 AM
Oh, totally lost track about this tournament! :-[ Merlin, how about you? Seems jma11 is waiting for us.