Thanks to jungleboy for an excellent report on the first game. I started game two and, having learned my lesson in the first leg (soccer language is appropriate here, yes?), I approached the farms in a much more conservative fashion. Both of us waited patiently to expand beyond one farmer, and this lent some excitement to the end game as you will soon see.
As the images show, the cities were not overwhelming, and in fact they were effectively drawn, 42-41. Jungleboy won the battle for cloisters, 15-9, and roads, 28-18, giving him an 85-68 lead. However, as mentioned above this became a battle for farms, as we each held back our meeples in anticipation. With about 15 tiles to go, the big farm was tied 2-2. I then dropped in a potential go-ahead
, hoping for the corner field to make the connection (Image 1). I drew the required corner piece, giving me a 3-2 lead. Jungleboy then made an immediate counterplay, adding a
directly below the one I just played, this time hoping for a standard f-f-f-x to tie these two farmers together and bring the count back to 3-3. (Image 2). Meanwhile, on the secondary farm, at 1-1, jungleboy had placed a potential winner, but this one, too, required a basic f-f-r-r tile. (Image 3). In neither of these cases did the required connector ever show. As he stated afterward, "I hate it when you rely on a common tile that never comes." I think we've all been there!
The final score on farms was 33-12, a 21 point swing, bringing the final score to 101-97! This was a fun 2-game match, and for me personally it was very challenging, as this was my very first competition-level game.