Seems like this is a bit un-documented area then. What could be a better place to start
. So lets go! I will do these as separate edits, and update occasionally when I have time. Hopefully this will be completed soon enough.. I will also write my initial thoughts, but will update based on feedback.
Move #1 in Base game 1v1:Option 1: Any tile with city only on one side, that can close the city - Probability: 18/71=25,35%
x5
x4
x3
x3
x3
- These are easy, complete the city and get 4 points.
Option 2: Any tile that can close the city, but opens another city as well - Probability: 5/71=7,04%
x3
x2
Tile rotation is trivial here, so options should only focus on meeple placement. There are five choices, in order of (my) preference:
1. Claim the city and get 4 points. - Most obvious choice. Instant points in the bank.
2. Close the city and claim the new city.
- CFCF: Prevent opponent from claiming that city instantly (probability is 18/70=25,71%) by placing meeple on the new city that is secured, i.e. cannot be directly attacked from any direction.
- CCFF: Prevent opponent from claiming that city instantly (probability is 18/70=25,71%) by placing the meeple in the new city is more risky as opponent can directly influence it on the next turn.
3. Close the city and place meeple on the field:
- Start claiming a lucrative field. However, opponent gets a free pass in a new city.
4. Close the city and don't place a meeple: no benefits
5. Place the tile above the opening tile (not closing a city), place a meeple on the field or on the city: does not make sense in my view, but would make an interesting start. Not placing a meeple does not make sense either.
Option 3: CFCF tiles - Probability: 3/71=4,22%
x2
x1
Rotation is trivial, two placement options:
1. Continue city and:- Place the meeple on the city: Optimal
- Place the meeple on the field: not recommended
- Don't place a meeple: not recommended
2. Place the tile above the opening tile and:
- Place the meeple on the city: Optimal
- Place the meeple on the field: not recommended
- Don't place a meeple: not recommended
Option 4: CCFF tiles that are not in category 2 - Probability: 5/71=7,04%
x2
x3
Rotation is trivial, two tile placement options:
1. Continue city and:- Place the meeple on the city: Optimal
- Place the meeple on the field: not recommended
- Don't place a meeple: not recommended
2. Place the tile above the opening tile and:
- Place the meeple on the city: Optimal
- Place the meeple on the field: not recommended
- Don't place a meeple: not recommended
Option 5: CCRR tiles - Probability: 5/71=7,04%
x2
x3
Two tile placement options:
1. Continue city (rotation is trivial) and:- Place the meeple on the city: Optimal
- Place the meeple on the field: not recommended
- Place the meeple on the road: not recommended
- Don't place a meeple: not recommended
2. Place the tile connecting the road, city on the same field:
- Place the meeple on the city: Optimal
- Place the meeple on the field: not recommended
- Place the meeple on the road: not recommended
- Don't place a meeple: not recommended
3. Place the tile connecting the road, city on the other field:
- Place the meeple on the city: Optimal
- Place the meeple on the field: not recommended
- Place the meeple on the road: not recommended
- Don't place a meeple: not recommended
Option 5: CCRR tiles - Probability: 1/71=1,41%
x1
One tile placement option, two meeple placement options:
1. Continue city (rotation is trivial) and:- Place the meeple on the city: Optimal
- Don't place a meeple: not recommended