The reason wagon cannot drive into Leipzig, School and City of Carcassonne is that those have different means of recieving meeples or none at all (in case of School).
You can apply the same principle to the WoF. Placing a meeple on a crown space is not linked to the tile you just placed, like placing a meeple on top of a tower. The meeple "teleports" there because they are special features. The only difference between all of these special features is that the meeples on the crown space can be removed and scored, but it is not a proper fearure scoring: the points depend on the number of crown spaces and the number of meeples occupying them. Besides, no regular feature rules apply: no meeple restrictions apply (you could place an abbot or a mayor) and no majority is applied (the strength of large meeples or mayors is not considered). Crown spaces are not a feature that you can complete and score either: you occupy them and then you receive points when the big pig lands on the sector... It is not a proper feature completion. So we should assume crown spaces are like a tower in this regard... If you complete a road with a wagon connected to a tower, you wouldn't move the wagon to the tower, right?
Regarding the C1 rules for the wagon: The roads end there but there is no gate or connection to the feature it self. It would be similar to a road touching a city or two cities touching. This "touching points" does not allow you to place move the wagon between features.
QuoteYou can apply the same principle to the WoF. Placing a meeple on a crown space is not linked to the tile you just placed, like placing a meeple on top of a tower. The meeple "teleports" there because they are special features. The only difference between all of these special features is that the meeples on the crown space can be removed and scored, but it is not a proper fearure scoring: the points depend on the number of crown spaces and the number of meeples occupying them. Besides, no regular feature rules apply: no meeple restrictions apply (you could place an abbot or a mayor) and no majority is applied (the strength of large meeples or mayors is not considered). Crown spaces are not a feature that you can complete and score either: you occupy them and then you receive points when the big pig lands on the sector... It is not a proper feature completion. So we should assume crown spaces are like a tower in this regard... If you complete a road with a wagon connected to a tower, you wouldn't move the wagon to the tower, right? I agree that crown spaces do not necessarily follow normal scoring rules - but I feel like that should not have much bearing on the wagon. I am merely pointing out the similar behavior in regards to the meeple placement. It is like a feature with a permanent magic portal leading to it. The "lack of completion" would prohibit the wagon from driving away from crown space once it is scored, as I mentioned already, so I can agree with that as well. But "lack of completion" does not seem to block wagon entering. A lack of standard meeple placement would - as is the case in City of Carcassonne, Leipzig and School.The comparison with Tower is also not ideal, because wagon is one of the meeples prohibited from being a tower-topper. It is therefore not an analogous case.
QuoteRegarding the C1 rules for the wagon: The roads end there but there is no gate or connection to the feature it self. It would be similar to a road touching a city or two cities touching. This "touching points" does not allow you to place move the wagon between features.I have been expecting this argument to be proposed, and I have to firmly disagree with it. I am of course aware of the stipulation regarding C1 wagon movement from roads to cities and vice versa. A city gate must be present for the road to be considered "leading into the city" and for the wagon to enter it.However, this applies solely to the cities. No other features have city gates and them stopping the road is sufficient for the adjacency rule to take place. Take cloisters, monasteries and other monastic buildings, as well as German Castles and German Cathedrals. All of them are normaly claimable non-city features, to which wagon can be moved. They do not require city gates because those do not apply there. WoF is exactly the same in that regard: a feature with normal deployment opportunities, which ends roads, which are directly adjacent as per C1 wagon rules.There are arguments that can be made for the wagon not being able to be driven to WoF, but the ones proposed so far are not sufficiently convincing for me. Adding the arguments in favor of the movement to the mix, I curretly lean more toward wagon being able to drive there, but not out.I would like to run this by someone at HiG if possible (included in the next batch of questions perhaps?) So we have an official answer. I feel like in this particular case the evidence is not straightforward enough to conclude either option convincingly.Of course I would somewhat expect them to simply say no, but that would at least give us some hard rule specific to WoF (like recently acrobat pyramids). And if it turns out that WoF cannot be entered via special meeple abilities, than by extension Phantom should not be able to be deployed there using his either.
PS: Regarding the C2 wagon , we seem to be in complete agreement there.
@Meepledrone please keep in mind I am always referring to the new rules. It may happen, that the online versions might be different from other explanations and answers I gave you.
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