Before bazaar?
At least, now is easier to play with Messages.
Also taking into account all scorings from 1A, 1B, 1C, 2A, 2B-1, 2B-2 and 2C?
That is a great clarification, making the game a lot easier.
Now one question, what if I move my messenger for correct windrose placement, my messenger ends on a dark space, then I score a city with my scoring meeple and it doesn't end on a dark space.Do I get a message since the last movement of my messenger was to a dark space, or not since the last overall movement wasn't to a dark space? (I suggest the second option to make it easier, the last movement has to be to a dark space).
And what if the last movement was backwards and ended up on a dark space (got 2 points for not activating a 20 anniversary tile, then lost 2 for protecting a meeple from peasant revolts)?
Quote from: Carcassonne93 on October 17, 2021, 07:18:34 AMAlso taking into account all scorings from 1A, 1B, 1C, 2A, 2B-1, 2B-2 and 2C?Yes, Just the final position of the scoring figures is taken into consideration if any of them moved. This leaves an open question about scoring negative points (question sent to HiG about this too).On another note, after a long conversation on Discord (about which I also sent questions to validate their answers), they said that:* Scorings happening in 1A, 1B, 1C and (allegedly) 2A happen immediately.* Scorings triggered in 2B-1 and 2C are delayed and are scored in 3 (not specified when for now: 3A for the sake of simplicity? 3B along with features scored?). This was important for the dragon (question not fully answered since January and sent again to HiG)* Scorings happening in 3B, 3C and 4A scored in their respective steps.This also has some side effects on points considered when sending a meeple to Carcassonne (question sent to HiG about this too):* Positive scorings happening in 1A, 1B and 4A (happening after sending a meeple to Carcassonne) should not be considered when sending a meeple to Carcassonne.* Positive scorings happening in 1C, 3A?, 3B, 3C should be considered when sending a meeple to Carcassonne.* Negative scorings should not be considered. So as you can see, many moving parts I wanted to clarify. But let's work with what we have so far.
Quote from: Meepledrone on October 17, 2021, 10:30:24 AMQuote from: Carcassonne93 on October 17, 2021, 07:18:34 AMAlso taking into account all scorings from 1A, 1B, 1C, 2A, 2B-1, 2B-2 and 2C?Yes, Just the final position of the scoring figures is taken into consideration if any of them moved. This leaves an open question about scoring negative points (question sent to HiG about this too).On another note, after a long conversation on Discord (about which I also sent questions to validate their answers), they said that:* Scorings happening in 1A, 1B, 1C and (allegedly) 2A happen immediately.* Scorings triggered in 2B-1 and 2C are delayed and are scored in 3 (not specified when for now: 3A for the sake of simplicity? 3B along with features scored?). This was important for the dragon (question not fully answered since January and sent again to HiG)* Scorings happening in 3B, 3C and 4A scored in their respective steps.This also has some side effects on points considered when sending a meeple to Carcassonne (question sent to HiG about this too):* Positive scorings happening in 1A, 1B and 4A (happening after sending a meeple to Carcassonne) should not be considered when sending a meeple to Carcassonne.* Positive scorings happening in 1C, 3A?, 3B, 3C should be considered when sending a meeple to Carcassonne.* Negative scorings should not be considered. So as you can see, many moving parts I wanted to clarify. But let's work with what we have so far.https://wikicarpedia.com/index.php/The_Fruit-Bearing_Trees#Harvestiː "immediately" and in 2. Placing a meeple.
The scoring of the abbot scoring occurs immediately during the 2. Placing a meeple phase when the abbot is removed. This effectively protects the abbot from the dragon and produces a scoring round for Messages. Afterwards, the normal scoring phase occurs. (3/2015)
What are the corect answers?1. You score your shepherd:a) You remove the shepherd and the sheep in step 2C, but score the points in step 3.b) You remove the shepherd and the sheep in step 3 and score the points in step 3.
2. You score your abbot:a) You remove the abbot in step 2B-1, but score the points in step 3.b) You remove the abbot in step 3 and score the points in step 3.
3. You score a pyramid of acrobatsːa) You remove the acrobats in step 2B-1, but the points are scored in step 3.b) You remove the acrobats in step 3 and the points are scored in step 3.
3. You harvestːa) You place the token in your supply in step 2C, but score the points in step 3.b) You place the token in your supply in step 3 and score the points in step 3.a) You place the token in your supply in step 2C, but score the points in step 2C.b) You place the token in your supply in step 3 and score the points in step 2C.
Builder and messages; the second part of the turn has messages like the first part?
Getting a double turn with the builder: You can draw a message tile after each 3. Scoring a Feature action, so long as either your meeple or messenger is moving to and stopping on a dark space each time.
Quote from: corinthiens13 on October 17, 2021, 07:46:48 AMAnd what if the last movement was backwards and ended up on a dark space (got 2 points for not activating a 20 anniversary tile, then lost 2 for protecting a meeple from peasant revolts)?The robber do not gain negative points to players: https://wikicarpedia.com/index.php/The_Robbers#cite_note-5.Anyways, it would be (somewhat) weird to receive a message for losing point(s).
Started by Meepledrone