Carc Central Community > Official Rules

Some Questions from obervet03 and my Answers about the Minis

<< < (2/4) > >>

Fritz_Spinne:
Question 4 - the answer:
In the rules the term ferry is used only for the wooden ferry, not for the tile itself, they are called tile with a lake. So a road connecting to a ferry is a road connecting to a lake-tile with the ferry connecting that road with another road of the lake. So you cannot move a ferry if you extend a road from the lake without connecting the ferry on that tile with a lake.

From the rules:

Straße mit Fähren verlängern und Fährrouten ändern – Legt der Spieler seine Landschaftskarte an eine Straße an, die eine Fähre als Teil hat, darf er diese Fähre nun umlegen. (German Mini 3)

Continuing a road with a ferry – If, by placing a tile, a player continues a road where there is a ferry, that player may move the ferry. (BigBox4 ZMan)

kettlefish:
Thanks Fritz_Spinne,
my cat decided yesterday to sleep at my keyboard, so I can't answer anymore.
------------------------------------------
Carcking,
The examples from Christof Tisch also the reply from him at BGG (they are not the answer for the question from obervet03 - I don't marked them in my green)
I think the examples belonges to the CAR. If you like as a big footnote.
--------------------------------------------
 BLUE - question
GREEN - answer
BLACK - all the rest - information, comments....

kettlefish:
Question 5 - part 1:
When playing with the Robbers, what happens if multiple features are completed at the same time?

CAR 6.2 - page 138
other rules:
• If a robber is on the same space as several counting followers, and more than one of these followers scores points on the same turn, the owner of the robber can choose which counting follower’s points to gets half of.



kettlefish:
Question 5 - part 2:
The way it is currently written in the CAR Order of Play (and similar to the way the Messages are played), each feature is scored individually, and the active player gets to choose which feature is scored first.
Thus, the active player could choose to score the highest-value feature first (if it’s his own robber that will be getting points) or the lowest-value feature first (if an opponent’s robber will be getting points), so the robber only gets half the points of ONE feature.
Is this correct, or does the robber get half of the points of ALL features scored on that turn (that belong to the appropriate counting follower)?


CAR 6.2 – page 151
Order of Play
Step 6:
c) The current player chooses the order in which the features resolve.
This is wrong by playing with the robbers. The owner of the robber chooses which counting follower’s points his robber is robbing a half.


CAR 6.2 – page 152
Step 6E:
b) If playing with the Robbers expansion, check to see if a robber is next to the
counting follower that is about to be moved for scoring, and resolve all “Robber Points”.
If playing with the Robbers expansion, check to see if a robber is next to the counting followers they are about to be moved for scoring, and resolve the “Robber Points” for one of the scoring points that the owner of the robber can choose.

The robber can only resolve the "robber points" from one of the counting followers. But the owner of the robber can choose which points from the counting followers the robber is robbing.

kettlefish:

--- Quote from: kettlefish on February 19, 2013, 01:45:24 PM ---Question 3:
What are the actual rules for the Wheel of Fortune Famine sector? A previous clarification said that the statement “in the same way as farms are scored at final scoring” means that a majority of farmers is required.
However, it seems like this is the opposite of the Tax sector, where a majority is NOT required to get the points for knights. Plus, the rule says that the player scores “for each of his FARMERS,” not each farm. It seems like each farmer should score points, and that the “end of game” comment should mean that bonuses are given for pigs, castles, etc. (NOT that a majority is required).
I have to say, that I don't know the answer.
I think we have some answers at the HiG-Chat or at Spielbox-forum. I have to look.

--- End quote ---

CAR 6.2 - page 90
Famine
For each of his or her farmers, every player receives 1 point for every
completed city adjacent to the farm (in the same way as farms are
scored during final scoring)

The German rule:
HUNGERSNOT
Jeder Spieler bekommt für jeden seiner Bauern 1 Punkt pro fertiger Stadt, die an dessen Wiese grenzt bzw. in dessen Wiese liegt (in gleicher Weise wie bei der Bauernwertung am Schluss, siehe Seite 6 + 7).

The German rule says "an/in dessen Wiese" - that means you have to look to whom the farm belonges. That means the normal "farmer scoring" - you have to look for the majority.
----------------------------------------------------

This is the correction of the rule:
CAR 6.2 - page 90
Famine
For each of his or her farmers, every player receives 1 point for every
completed city adjacent to his/her own farm (in the same way as farms are
scored during final scoring)

CAR 6.2 - page 90 - footnote 291
now, we have no differences between inside or outside the parentheses.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version
Powered by SMFPacks SEO Pro Mod