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First game of (kinda) Mega Carcassonne

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Bumsakalaka:

--- Quote from: Sir Lose-a-Farm on October 09, 2022, 02:24:46 AM ---For reference, here's the only case where the equivalent house rule was applied on a road:

This road was worth 9 points :pink-meeple: because every inn adds +1 to every tile forming a road.

--- End quote ---

Anyway, this is fanny, Because by C1 rules T junction with Inn is Inn counted only to right road. Left and bottom roads are without Inn.
In C2 rules cas changed, that Inn belings to both left and right road. And in C3 was also changed image of inn, there inn is on center of junction, so 50% of lake and inn are situated on left road on other 50% on right road.

carca82:

--- Quote from: Bumsakalaka on October 09, 2022, 10:36:01 AM ---Anyway, this is fanny, Because by C1 rules T junction with Inn is Inn counted only to right road. Left and bottom roads are without Inn.
In C2 rules cas changed, that Inn belings to both left and right road. And in C3 was also changed image of inn, there inn is on center of junction, so 50% of lake and inn are situated on left road on other 50% on right road.

--- End quote ---
We don't change the rules according to the C version, C1 C2 or C3 we use always the same rules

Bumsakalaka:

--- Quote from: Sir Lose-a-Farm on October 09, 2022, 11:46:08 AM ---
--- Quote from: Bumsakalaka on October 09, 2022, 10:36:01 AM ---Anyway, this is fanny, Because by C1 rules T junction with Inn is Inn counted only to right road. Left and bottom roads are without Inn.
In C2 rules cas changed, that Inn belings to both left and right road. And in C3 was also changed image of inn, there inn is on center of junction, so 50% of lake and inn are situated on left road on other 50% on right road.

--- End quote ---
We don't change the rules according to the C version, C1 C2 or C3 we use always the same rules

--- End quote ---

And what rules are you playing when you have C1 tiles?

kothmann:
Amazing report! Thanks so much for sharing!


--- Quote from: Sir Lose-a-Farm on October 09, 2022, 02:24:46 AM ---One of the biggiest cities I've ever seen:
...I was baffled. But then...
did it again, like, only a couple of hours later:

--- End quote ---
So in both cases, it looks like the Cathedral at the bottom of the city was played in defense (trying to prevent pink from closing the city), because the surrounding tiles are otherwise disconnected from the landscape.  Or was pink just greedy?  Did Green go all-out to block it?

Looking over the final landscape, it looks like I see 3 Abbeys near the center of the board: were they already used up by the time these monster cities happened?  Are your games "mean" (lots of blocking / trapping)?


--- Quote ---...the only case where the equivalent house rule was applied on a road:
This road was worth 9 points

--- End quote ---
as @Bumsakalaka pointed out, that Inn doesn't technically apply to the 3-tile road, but in general not surprising that monster roads are less likely.  Particularly with lots of T&B tiles.


--- Quote ---Pink got those two giant cities but in the end they were voided by the giant barned green field.

--- End quote ---
Did Pink not place their barn?!  What happened?  I'm curious about the distribution of farm sizes?  Smart to use only 6 bridges in a game with 500+ tiles: we sometimes use 12 bridges in a game with only 150 tiles, and the fields tend to be...large.


--- Quote ---In the end it was a lot of fun
--- End quote ---
Sure looks like it!  Another +1 merit from me!

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