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First game of (kinda) Mega Carcassonne

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carca82:

--- Quote from: Bumsakalaka on October 08, 2022, 12:52:58 AM ---try to play German Monasteries eventualy Dutch monasteries. Very powerfull in Mega Carcassonne, and then you will not have enough meeples :D

--- End quote ---
Very good idea, German + Dutch + Japanese could easily decimate even the biggest supply  >:D

kothmann:
Great photo!

I’m interested in farm tactics: are both players trying to play farmer + pig and then join then Green barn (for 12 points as it now has 6 cities)?  Pink has two great farms (both have 7 cities): are they racing to lock those down?  Only 1 other Green farmer?

Any other interesting tactics?

Looking forward to more photos…

Have fun!

carca82:

--- Quote from: kothmann on October 08, 2022, 01:25:47 PM ---I’m interested in farm tactics: are both players trying to play farmer + pig and then join then Green barn (for 12 points as it now has 6 cities)?  Pink has two great farms (both have 7 cities): are they racing to lock those down?  Only 1 other Green farmer?

--- End quote ---

Thank you for the interested question! Alas, my only answer will be... we made a huge mess  :) Suddenly we realized we both connected one more field to the green barned field without noticing, and panic ensued:



We were able to almost pinpoint the moments when both of our mistakes happened and we reached a settlement. Regretfully, any chance of tactics died that very moment  O:-)

Tomorrow I will post more photos, curiosities, oddities... and questions, of course

Scott:

--- Quote from: Sir Lose-a-Farm on October 08, 2022, 12:06:27 AM ---An only 50-points scoreboard is a pain in the a** in a game of Mega-Carcassonne

--- End quote ---

This is why 100-point score tracks have been made. Replace the scoring meeples with regular d10 and  you can track up to 999 points. Add percentile d10 and you can track up to 9999.


Sent from my iPhone using Tapatalk

carca82:
I take back what I said about having added too many meeples to the players' stashes. When the game peaked, the extra figures felt right. Should I repeat the experience I just woudln't add the second big meeple. Also, we used all the tiles! A grandtotal of ~530 tiles on the table. Good job, table! Some curiosities:

One of the biggiest cities I've ever seen:

24 tiles, 6 shields, 2 cathedrals and a total of 120 points for pink :pink-meeple: under house rules (every cathedral adds +1 to every tile and shield of a completed city). I was baffled. But then...

...pink did it again, like, only a couple of hours later:

30 tiles, 4 shields, 2 cathedral for a total of 136 points :pink-meeple: under the same house rule.

For reference, here's the only case where the equivalent house rule was applied on a road:

This road was worth 9 points :pink-meeple: because every inn adds +1 to every tile forming a road.

Counting the king & robber points was really interesting. We used meeples of another color to mark elements on the map and these were the result (~85 completed cities and ~110 completed roads):
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Final score:
Green :green-meeple:Pink :pink-meeple:Points9091005Goods80-Gold4012Roads (including Robber points)1135Cities (including King points)887Monasteries824Fields200119TOTAL13581252
Pink got those two giant cities but in the end they were voided by the giant barned green field. Also, green won all three products and those alone were worth 80 points under house rules (owner of the majority of a good type wins 15 points + 1 point for every good they own):


In the end it was a lot of fun and my biggest fear (losing too much time trying to figure out inter-expansion rules) didn't translate into an actual thing. We had to pause the game sometimes to search for a solution (and we made a little bit of a mess with fields  O:-) ) but it was a smooth ride. A smooth, fun, 13 hours-long ride ;D

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