Carc Central Community > Strategy Guide
Project 1A: Carcassonne Game Notation
Meepledrone:
Great post, @kothmann. :(y) :(y)
+1 merit from me.
DIN0:
Amazing kothmann! +1 merit
I am happy to see people try it out for themselves :(y) I will review your game based on the transcript to see it all for myself :)
Meepledrone:
Let us know if they cheated... :P
DIN0:
I will :D if they did.
I was notified of one more editing mistake in the manual - the tile list is missing two tiles. I have included errata in the original post. A corrected version will be released at some point.
I should also mention that already some notation editing apps are in progress by other members :gray-meeple:
kothmann:
--- Quote from: Meepledrone on January 02, 2022, 10:57:12 AM ---Let us know if they cheated... :P
--- End quote ---
Hahahahahaha! Well, it turns out that in turn 60, I originally placed the monastery at [-2;1], overlooking the perfect ffff hole at [2;-1]. When I drew another monastery on turn 62, I groaned because I had no meeples left and I then noticed the hole at [2;-1]. My daughter very graciously said, “you must have been distracted by the notation system, so you should change move 60 to fill the hole for 9 points, and then put the new monastery on [-2;1] on this turn.” Young people are so quick to assume that the brain just works as intended. :-[ Anyway, those 9 points were exactly the margin of victory! >:D
I should also say that I just now noticed that I switched from DIN0’s official “K = Knight” notation to the “N=kNight” notation of chess after the first turn! Super confusing here, because N=North. Sorry about that. Old dog learning new tricks… ::)
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