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Tactical Tuesday -- Week 06

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kothmann:
See the series introduction here.

<--Last Week

JCloisterZone File.

Introduction: Continuing with the game from Week05, 5 turns later...

Configuration: Base game only (72 tiles & 7 meeples per player)

Players: Black, Gray, Red, Yellow (order of play as listed, alphabetical by color name).

Score: B=8, G=8, R=8, Y=8

Previous Turns & Scoring:
 1. B[ 1; 0] FFRR / thief /
 2. G[ 0;-1] FRRF / thief /
 3. R[ 2; 0] FCCF / farmer /
 4. Y[-1;-1] RFRF / thief /
 5. B[ 0; 1] RRCC / knight /
 6. G[ 1;-1] RFFR / /
 7. R[ 2;-1] CFFF / knight / R+4
 8. Y[-1; 0] CRRC / knight /
 9. B[ 0; 2] RFRF / farmer /
10. G[-1;-3] RRCC / knight /
11. R[ 3; 0] FRRC / knight / R+4
12. Y[-1; 1] RCCC / thief /
13. B[ 0;-2] RCRR / knight / B+8, G+8, Y+8
14. G[ 4; 0] RFRR / farmer /
15. R[-2;-1] CFCC / knight /
16. Y[ 3; 1] FFFF / monk /
17. B[ 1; 1] RRFR / thief /
18. G[ 3;-1] RRCF / thief /
19. R[-2; 0] CCCR / /

Current Decision (photo below):
Yellow has now drawn a CRFR tile.
Where should they place the tile?
Should they place a meeple and if so, where?
Feel free to comment on previous moves, but the emphasis is on Yellow's current move.


Option A (photo below)
[-3; 0], FRCR, meeple as knight in the city.


Option B (photo below)
[-1;-3], CRFR, meeple as farmer in field next to city.


Option C (photo below)
[ 3;-2], CRFR, meeple as farmer in field next to city.


Option D (photo below)
[ 3;-2], CRFR, meeple as knight in the city. (Yellow scores 4 points)


Option E (photo below)
[ 5; 1], RCRF, meeple as knight in the city.


Option F (none of the above)
Please describe a better play in your reply.

Linkback: https://www.carcassonnecentral.com/community/index.php?topic=5496.0

Bumsakalaka:
Before checking available options I was wondering also about this option:
Place tile [0;-3] and try to invade to city on left side by placing meeple on city (left corner).
This option have some cons and some dis.
Cons:
1. Yellow is trying to invade to large city with possible to get majority
2. This placement not open any gateway to other player (yet) to new posibility to invade into city
3. If City will not joined, but divided by CCFf (2 small cities) tile, then yellow has at least one meeple in both cities.
Dis:
1. It is still one CCFf tile in stack, so any player in city is motivated to close yellow to not get majority - same in option A
2. It will be large city/cities, so maybe not finished
3. There will need a lot of tiles to finish city and possible options to invade by other players.

Anyway, it's goot to tell that there are still 52 tiles in stack so 13 turns per player.

CAN'T choose my option! Good Week 06. Merit to me!

Yelow placement to field will blocking all his 4 meeples on board for log time (due 2 meeples on field, 1 in laaaaarge city and 1 on Monastery with nice option to block it on west (left) side.

kothmann:

--- Quote from: Bumsakalaka on October 11, 2021, 11:48:15 PM ---Place tile [0;-3] and try to invade to city on left side by placing meeple on city (left corner).

--- End quote ---
Another interesting suggestion!  We'll call it F1...


--- Quote ---Yellow placement to field will blocking all his 4 meeples on board for long time (due 2 meeples on field....

--- End quote ---
Oops--Yellow meeple at [-1;1] is a thief and [3;1] is a monk, so Yellow would only have 1 farmer after B, C, or F1.

Ker42:
Option A would be good if I wanted to tie up another meeple in a city that may or may not ever be finished... But I prefer option C for a pretty good chance of getting a farmer into the main field.  (If I were playing with Phantoms, I'd also grab the football city too for a quick 4 points!)

Bumsakalaka:
Hmm, Yellow on [-1;1] is on road not on field. Hmm, than I choose option D - 4 points for sure :D

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