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Messages - kothmann

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46
Official Rules / Re: Table edge rules
« on: June 29, 2023, 05:17:30 AM »
Carcassonne is not in the physical world….


The Coast tiles would not be in the random tiles for playing the game, but they would be stacked in 3 piles on the far side of the table, City, Road, Field.  Then, when you place a tile that is 3 tiles from the edge of the table, draw a Coast tile from the appropriate stack to terminate your feature at The Coast line.
This is very similar to simply declaring features at the edge to be closed, like on a map.  It is certainly aesthetically better, but also the city Coast tiles contain a patch of field between the city cap and the water, so it seems like fields could connect around the city, which doesn’t happen in a map.  You could imagine a road separating two fields and then someone plays a RFCF tile near the edge of the table and then plays the Coast tile to join the fields.  Also this rule seems to give a player an extra turn just because they reached the edge?!

My point is that while I agree that table edges can produce unpleasant tactics (e.g. your example if running an opponent’s city to the edge to make it permanently incomplete) any alternative will also inevitably have tactical implications that savvy players will exploit.  These discussions seem to reveal intense personal preferences, but there are no right answers.  My rule is always: play with the rules that your group enjoys the most!

47
Official Rules / Re: Table edge rules
« on: June 27, 2023, 04:05:53 AM »

48
General / Re: pictures of Carcassonne
« on: June 16, 2023, 02:33:28 PM »
Great picture, oldbonz!  But why is he scaling the wall...??   :)
Evidently JFK was traveling through Europe with a friend and this was a dare…

https://www.jfklibrary.org/about-us/social-media-podcasts-and-apps/jfk35-podcast/season-2/jack-and-lem/transcript

50
General / Re: The Count Strategy
« on: June 01, 2023, 01:55:51 AM »
Also, do you guys play with any house rule? What is it?
Please share your ideas and I am looking forward to it.
I don’t play the Count, but while searching the Forum for something else, came across this 2013 variant by @Big Guy and thought you might be interested.
https://www.carcassonnecentral.com/community/index.php?topic=272.0

51
Official Rules / Re: Shared points for a city
« on: May 29, 2023, 11:37:34 PM »
Hi @Gwendoline welcome to the Forum!

I think the situation you are describing is when one player builds a big city and another player joins it at the very end, sharing the points.  This can be frustrating and feel unfair for the first player, but it is a very important part of the game!  One way to guard your city is use the same idea to add a second meeple of your color before your opponent tries to, making it harder for your opponent to steal.

Another frustrating (some people say mean) but important tactic is to place a tile that makes it impossible to complete a big city.  As you probably noticed, there are 7 tile edge combinations missing from the base game: CRFF, CFRF, CFFR, CCRF, CCFR, CRCF, and CRCR.  If you make a “hole” that requires one of these tiles, the cities bordering that hole will never finish and the meeple is trapped. >:D

For me, the most important part of the expansions (particularly #1 and #2) is that they include many new tile types.  In fact, my first post on the forum discussed the situation you describe, where a CCCF tile is required to complete several cities with different players’ meeples in them.
https://www.carcassonnecentral.com/community/index.php?topic=4962.msg76193#msg76193

I hope you will continue to enjoy the game even when it sometimes feels mean. 

52
Reviews & Session Reports / Re: I Love the Landscape!
« on: May 23, 2023, 11:40:27 AM »
…MMike was the last one to be able to use one and gain control over a large field
The largest field is very big indeed!  Did that win the game?

I’m curious whether you think playing with City Gates tends to create big fields?  Maybe I’m just accustomed to games with GQ and especially T&B, which tend to prevent the mega-field.

Thanks for sharing!

53
Reviews & Session Reports / Re: I Love the Landscape!
« on: May 22, 2023, 08:44:17 PM »
My wife and I played a 31-tile (15 turns each), 5-meeple game in Charlottesville, Virginia, on the day our son graduated from college!  :blue-meeple: :orange-meeple:



Blue got all 3 cloisters in the game, one of which extended the farm to the cities at the bottom of the landscape.  Blue also glommed on to Red’s 5-point road at the top.  The largest city was also shared.  Final score Blue 57, Red 48. 

It pays to keep a small travel-size-tile Carc game in your pocket wherever you go!  >:D

54
Official Rules / Re: rules 2002
« on: May 22, 2023, 04:48:31 AM »
That original exception would motivate players to avoid too many 2-tile cities and motivate them to build larger cities... ;D
I still feel that sometimes players can get too many points when they draw a lot of “city caps” and are able to place them to extend a farm with lots of “football” cities: these effectively add 7 points each (4 for the city and 3 for the farmer).  But like everything, you just have to watch for it and play defense.

I held on to the old farm scoring for a long time, because I felt like fewer total farm points were awarded.  But tactics with the new rules are just much clearer.

55
General / Re: What is your least favorite tile?
« on: May 18, 2023, 10:21:34 AM »
Here’s a fun way to use the Bazaar tiles (shameless self promotion):
https://www.carcassonnecentral.com/community/index.php?topic=6193.msg89885#msg89885

And wood bits make a lovely alternative to City Gates:
https://boardgamegeek.com/blogpost/115962/variant-7-city-gates-walls-tb-tiles-surrogate

I would be able to overlook how ugly the cCCF princess tile is if it had been a mirror image (CCcF) to complement the cCCF tile of I&C.  >:D

56
General / Re: Mega Game and Tile Organization
« on: May 10, 2023, 12:15:12 PM »
I blame both of you for this...

Blame?!  :-[  I was gonna take credit!   >:D

Sounds like you put together a very nice collection for not much money.

Hope to see some mega-game photos sometime soon!

57
Unofficial Rules / Re: Playing "quicker" games
« on: May 09, 2023, 09:20:25 AM »
You could let players take two turns per turn too
Wow.  You could place a meeple in position to join a big city and then with the second turn join the city, before the opponent has a chance to play defense!

Perhaps less severe and even faster would be to let players draw 2 tiles in advance and place both (perhaps adjacently, like a custom-made German Castle--to limit the possibilities) in step 1 of the turn, only afterwards going to step 2 (placing meeple / moving wood).


58
Unofficial Rules / Re: Scoreboard in the center of the table.
« on: May 08, 2023, 03:13:19 AM »
You could treat the scoreboard like a giant Abbey that is immune from attack.  The interior does not award points for monks.  Also allows players to decide how much interaction they want at the start of the game because initial tile placement is unconstrained by edge compatibility.

59
Reviews & Session Reports / Re: I Love the Landscape!
« on: May 07, 2023, 06:46:18 AM »
Nice!  I’m imagining an epic battle for that Cathedral city too center, with the city bridge providing a dramatic finish?

Thanks for sharing.

60
Unofficial Rules / Re: Playing "quicker" games
« on: May 01, 2023, 09:15:18 AM »
Remove tiles systematically?

—> Exp#1: include only 6 Inns + 2 Cathedrals
—> Exp#2: omit barrels
—> Exp#3: Omit Princess
—> Exp#5: Omit all tiles!
—> Exp#8: Omit Bazaars

That’s about 45 tiles removed!  And the disruptive bazaar mechanic is gone.

How would option B work with farms?!

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