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Messages - danisthirty

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6001
Personally, I don't feel that 25 Euros is asking too much even for a mere six tiles. I don't think anyone would pay that for just any six tiles but when there's limited supply and high demand the price is bound to be driven up; partly by completionists who are desperate to make sure that their collection remains complete, and partly by people wanting to sell them on and make a profit. People like us who want things so that we can actually play with them are, sadly, in the minority but the fact that we exist at all won't change how much these are selling for on eBay etc and consequently how much they are "worth" (since value is subjective).

The box contains 114 tiles (including the King and Robber Baron tokens), 40 Meeples and a Scoretrack. And a metal box of course. Apart from the Die Belagerer tiles though, none of these are hard to come by and I'd be willing to suggest that probably 95% of the people lucky enough to own one of these boxes bought it simply for the Die Belagerer tiles.

I think it's actually quite a generous gesture to offer these tiles for 25 Euros as the rest of the set is worthless by comparison. Well, not exactly worthless but certainly much easier to get elsewhere if they're not already owned. Obviously this is just an opinion though and I'm only too well aware that other people may feel differently about it!

6002
The Marketplace / Re: The Phantom - Free to a Good Home
« on: September 28, 2013, 02:08:59 PM »
I've tried a few of those but I'm not really a big drinker so can't vouch for the majority of them.

Would love to be able to help you with your collection but I'm not sure how best to post alcohol to your neck of the woods...

PS - The Phantoms have now been claimed

6003
The Marketplace / The Phantom - Free to a Good Home
« on: September 28, 2013, 09:29:08 AM »
Hello.

I have a spare copy of The Phantom - 6 translucent Meeples in a blue case (see attached photos [hopefully]).

I don't want anything for it other than about 4 pounds to cover the postage (depending on where you are) but I don't know exactly how much it will cost until I post it so will let you know once I've put it in the post.

Please send me a message if you're interested!

Thanks,
Dan

6004
General / Things I love about Carcassonne
« on: September 25, 2013, 03:59:24 AM »
I was thinking recently about what it is that I enjoy so much about playing Carcassonne in particular. I came up with five things which I've listed below and would be keen to hear from anyone else who has anything else that they feel is missing from the list or if you particularly agree with any one of these:

1) The balance of luck, lateral thinking and experience means that players who are entirely new to the game can hold their own against those who have been playing Carcassonne for years. I've played far more than my wife has, but we still have some very close games as she's very tactically-minded and is excellent at planning ahead.

2) The variety of expansions available means that games can be customised to suit different playing styles or types of game as required. Family-friendly games might include Inns & Cathedrals and Traders & Builders whereas more competitive/ aggressive gamers may prefer the likes of The Princess and The Dragon or The Tower. Either way, adding or removing certain expansions means that whilst the basic concept remains the same, the game itself never gets boring (although it certainly can get quite complicated!)

3) It's not over until it's over! Even after the final tile has been placed, incomplete features, farms and end-game bonuses such as trade tokens can really turn things around. So it pays to keep one eye on what's going to be worth what in the final scoring regardless of how far you may be lagging behind whoever's currently in the lead.

4) One of the things I find so addictive about playing Carcassonne is the rush I get when I draw a tile that I really need! This will usually be required for completing a large city or merging two farms to give myself the most farmers on the resulting mega-farm. But regardless of how I'm able to use the tile I've just drawn, it's often more than I can manage to prevent a large smile from creeping across my face while my opponent decides where to place his tile.

5) I'm probably just weird for saying this, but I think Carcassonne is actually very beautiful and I love the way the landscape develops before you as the game is played. The combination of roads, cities, fields and cloisters is different every time and when combined with features such as rivers, towers, bridges and castles I almost always want to take a photo at the end of the game (but am not quite so bad as to print them out and put them up on the walls).

All the best,
Dan

6005
Official Rules / Re: Capture before Completion?
« on: September 24, 2013, 01:45:26 PM »
That's a good point Wicke. It doesn't feel like we're being inconsistent with the rules though, just choosing to evaluate any turn that involves laying a tower piece in a different order. Other than this we're still playing it in the same way...

6006
Official Rules / Re: Capture before Completion?
« on: September 24, 2013, 09:18:39 AM »
Thanks for the clarification Scott.

I agree with you about aggressive expansions. Whilst I like the way that the strategy is changed by their inclusion, making progress in a game by scoring points is part of what makes it so enjoyable. As such I think our "completion before capture" house-rule is one that we're going to stick with in future games that include The Tower. After all, if we're not playing to enjoy ourselves then we're playing for the wrong reason (in my opinion)!

6007
Official Rules / Re: Capture before Completion?
« on: September 24, 2013, 05:50:00 AM »
Thanks for your response Wicke. I suppose it's fair to expect lower scores from any expansion that allows you to remove your opponents followers and I was expecting this to be the case before we started our game.

Personally I thought that the game felt quite well balanced when we played The Tower with our unintentional house-rule that allowed us to complete before capture, so I was quite surprised to see that this wasn't how it should be played according to the official rules. Regardless of scores I think I could have found the game rather frustrating if we'd played properly, and yet it's usually me who gets berated for always wanting to stick to the official rules! In this case I'm in no doubt that it would have made for a less enjoyable game, and consequently I was interested to know if anyone else has any similar house rules.

Any other opinions?

6008
Official Rules / Capture before Completion?
« on: September 24, 2013, 04:16:01 AM »
According to the Order of Play section in the CAR, when playing with The Tower it looks as though followers are captured before completed features are scored. Does this mean that if a tile with a tower foundation is placed such that it completes a feature that this feature will go unclaimed/ unscored if any follower on the feature is directly adjacent to the tower tile being placed (and the player placing it chooses to use a tower piece to capture the player)?

I've only played with The Tower once and since I wasn't aware of this, we played that if you place a tile with a tower foundation then any features this tile completes are scored before the person who placed it has had a chance to capture any followers. It was a low enough scoring game as it was and if I'm correct in my understanding of the order of play then our scores would have been even lower!

Has anybody else found that games work better if you allow players to complete before capture or is it generally better to stick to the official rule in this case?

6009
General / Re: Carcassonne App on Facebook
« on: September 24, 2013, 03:07:32 AM »
Is that the Carcassonne app for iOS that you're talking about? I have an Android phone and I've not heard many positive reviews of this version!

6010
The Marketplace / Re: Most expensive Carcassonne item ever on eBay?
« on: September 23, 2013, 12:19:15 PM »
Excellent! I'll have ten...  :o

6011
Anything Else / Re: Happy Birthday
« on: September 23, 2013, 09:36:37 AM »
Happy birthday Scott! Hope you had a great day.

Whilst I'm still only 33, a lot has changed for me since my 30th birthday. It's been the best decade of my life so far, which makes me all the more glad that I'm logging each and every day in a blog!

All the best from the UK,
Dan

6012
The Marketplace / Re: Unusual Editions of Carcassonne
« on: September 23, 2013, 06:13:06 AM »
Thanks for the info guys. I had no idea anything like this existed!

6013
Reviews & Session Reports / Two Smaller Games
« on: September 23, 2013, 05:42:55 AM »
My wife and I had friends round for dinner last Friday evening. Naturally this meant a couple of games of Carcassonne afterwards but we decided against having one big game and played two smaller games instead (keeping the number of expansions to a minimum so as not to make things overly complicated).

The first game (119 tiles) included the basic tiles plus Inns & Cathedrals, Traders & Builders and King & Robber Baron.

The final scores were: Zombies - 166, Pirates - 160, Princesses - 103, Monsters - 93

My favourite feature of this game was a medium-sized city that Kat had started. This had a lot going for it as it contained a cathedral and yet despite its potential value nobody else had tried to get into it and as such Kat kept just a single knight in it. Interest in the city grew as it drew closer to completion but I was the first to attempt to capitalise on Kat's success by placing my MegaMeeple on a new city segment on the outskirts of her city such that a relatively common tile would be able to merge our two cities and swing the majority of knights in my favour. I then placed subsequent tiles to prevent anyone else from being able to join Kat and I in her city without making it more difficult to close. With the city (now mine) just one tile away from completion it became a race to close it as the person to do so would win two wine tokens, one wheat token and one silk token, plus the King tile which we'd previously agreed would be worth ten points to whoever held it at the end of the game (same for the Robber Baron). I was the first person lucky enough to draw the required cccf tile and won 33 points for the city plus the trade tokens and King tile which I kept. Since I still had four Meeples left in my supply at that time, and because we were close to the end of the game, I even placed a farmer in the middle of the city just for fun (and 3 points)...




The second game (96 tiles) included the basic tiles plus The Tower, King & Robber Baron (tiles only i.e. no bonus for largest city or longest road) and a single tile from Inns & Cathedrals which had been left in by mistake.

The final scores were: Zombies - 65, Princesses - 60, Monsters - 56, Pirates - 50

My favourite feature of this game was a city that I claimed after someone else was removed from it, and then spent a while gradually trying to close it. Although it was surrounded by several towers, my Meeple was positioned such that it wasn't orthogonally adjacent to any of these and as such appeared to be relatively safe. Edd however was determined to find a way of capturing my Meeple before I completed the city and began building a tower which needed to be four-stories high in order to remove it. Brilliantly enough, he ran out of tower blocks after building the tower up to its third story and although Kat had the opportunity (and sufficient tower blocks) to remove my Meeple, she chose to go elsewhere and I completed my city for 20 points on my next turn. This wasn't even the best part though, as Edd also had a Meeple in an incomplete city on the other side of his three-storey tower. It wasn't in a prime location as the city was completely boxed-in and still needed two tiles to complete it, but even so his Meeple would have been worth 6 points in the final scoring so I was only too happy to add one of my tower blocks to the large tower and capture his Meeple in doing so.



We didn't finish playing until almost midnight which was quite a late night for us (since my wife is now almost 37 weeks pregnant!), but it was the most fun I'd had in ages and both games reminded me why I love Carcassonne so much!

6014
The Marketplace / Unusual Editions of Carcassonne
« on: September 22, 2013, 09:32:33 AM »
Has anybody seen anything like this before?

http://www.ebay.co.uk/itm/250952566692?ssPageName=STRK:MEWAX:IT&_trksid=p3984.m1423.l2649

It's an edition of Carcassonne that comes in a tin box and is packaged with what looks like Traders & Builders. I'm not thinking about buying it as such, just curious as I've never seen this before.

6015
I was watching this one too. The prices are indeed falling although it's frustrating that more people don't/ won't use PayPal as it costs a flat rate of 10 pounds to pay via direct bank transfer internationally from the UK. I would happily pay a bit more to cover the PayPal fees but I guess it's up to the seller how they receive payment...

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