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Official Rules / Re: Shared points for a city
« on: May 29, 2023, 11:37:34 PM »
Hi @Gwendoline welcome to the Forum!
I think the situation you are describing is when one player builds a big city and another player joins it at the very end, sharing the points. This can be frustrating and feel unfair for the first player, but it is a very important part of the game! One way to guard your city is use the same idea to add a second meeple of your color before your opponent tries to, making it harder for your opponent to steal.
Another frustrating (some people say mean) but important tactic is to place a tile that makes it impossible to complete a big city. As you probably noticed, there are 7 tile edge combinations missing from the base game: CRFF, CFRF, CFFR, CCRF, CCFR, CRCF, and CRCR. If you make a “hole” that requires one of these tiles, the cities bordering that hole will never finish and the meeple is trapped.
For me, the most important part of the expansions (particularly #1 and #2) is that they include many new tile types. In fact, my first post on the forum discussed the situation you describe, where a CCCF tile is required to complete several cities with different players’ meeples in them.
https://www.carcassonnecentral.com/community/index.php?topic=4962.msg76193#msg76193
I hope you will continue to enjoy the game even when it sometimes feels mean.
I think the situation you are describing is when one player builds a big city and another player joins it at the very end, sharing the points. This can be frustrating and feel unfair for the first player, but it is a very important part of the game! One way to guard your city is use the same idea to add a second meeple of your color before your opponent tries to, making it harder for your opponent to steal.
Another frustrating (some people say mean) but important tactic is to place a tile that makes it impossible to complete a big city. As you probably noticed, there are 7 tile edge combinations missing from the base game: CRFF, CFRF, CFFR, CCRF, CCFR, CRCF, and CRCR. If you make a “hole” that requires one of these tiles, the cities bordering that hole will never finish and the meeple is trapped.

For me, the most important part of the expansions (particularly #1 and #2) is that they include many new tile types. In fact, my first post on the forum discussed the situation you describe, where a CCCF tile is required to complete several cities with different players’ meeples in them.
https://www.carcassonnecentral.com/community/index.php?topic=4962.msg76193#msg76193
I hope you will continue to enjoy the game even when it sometimes feels mean.