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Messages - kothmann

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Official Rules / Re: Shared points for a city
« on: May 29, 2023, 11:37:34 PM »
Hi @Gwendoline welcome to the Forum!

I think the situation you are describing is when one player builds a big city and another player joins it at the very end, sharing the points.  This can be frustrating and feel unfair for the first player, but it is a very important part of the game!  One way to guard your city is use the same idea to add a second meeple of your color before your opponent tries to, making it harder for your opponent to steal.

Another frustrating (some people say mean) but important tactic is to place a tile that makes it impossible to complete a big city.  As you probably noticed, there are 7 tile edge combinations missing from the base game: CRFF, CFRF, CFFR, CCRF, CCFR, CRCF, and CRCR.  If you make a “hole” that requires one of these tiles, the cities bordering that hole will never finish and the meeple is trapped. >:D

For me, the most important part of the expansions (particularly #1 and #2) is that they include many new tile types.  In fact, my first post on the forum discussed the situation you describe, where a CCCF tile is required to complete several cities with different players’ meeples in them.

I hope you will continue to enjoy the game even when it sometimes feels mean. 

Reviews & Session Reports / Re: I Love the Landscape!
« on: May 23, 2023, 11:40:27 AM »
…MMike was the last one to be able to use one and gain control over a large field
The largest field is very big indeed!  Did that win the game?

I’m curious whether you think playing with City Gates tends to create big fields?  Maybe I’m just accustomed to games with GQ and especially T&B, which tend to prevent the mega-field.

Thanks for sharing!

Reviews & Session Reports / Re: I Love the Landscape!
« on: May 22, 2023, 08:44:17 PM »
My wife and I played a 31-tile (15 turns each), 5-meeple game in Charlottesville, Virginia, on the day our son graduated from college!  :blue-meeple: :orange-meeple:

Blue got all 3 cloisters in the game, one of which extended the farm to the cities at the bottom of the landscape.  Blue also glommed on to Red’s 5-point road at the top.  The largest city was also shared.  Final score Blue 57, Red 48. 

It pays to keep a small travel-size-tile Carc game in your pocket wherever you go!  >:D

Official Rules / Re: rules 2002
« on: May 22, 2023, 04:48:31 AM »
That original exception would motivate players to avoid too many 2-tile cities and motivate them to build larger cities... ;D
I still feel that sometimes players can get too many points when they draw a lot of “city caps” and are able to place them to extend a farm with lots of “football” cities: these effectively add 7 points each (4 for the city and 3 for the farmer).  But like everything, you just have to watch for it and play defense.

I held on to the old farm scoring for a long time, because I felt like fewer total farm points were awarded.  But tactics with the new rules are just much clearer.

General / Re: What is your least favorite tile?
« on: May 18, 2023, 10:21:34 AM »
Here’s a fun way to use the Bazaar tiles (shameless self promotion):

And wood bits make a lovely alternative to City Gates:

I would be able to overlook how ugly the cCCF princess tile is if it had been a mirror image (CCcF) to complement the cCCF tile of I&C.  >:D

General / Re: Mega Game and Tile Organization
« on: May 10, 2023, 12:15:12 PM »
I blame both of you for this...

Blame?!  :-[  I was gonna take credit!   >:D

Sounds like you put together a very nice collection for not much money.

Hope to see some mega-game photos sometime soon!

Unofficial Rules / Re: Playing "quicker" games
« on: May 09, 2023, 09:20:25 AM »
You could let players take two turns per turn too
Wow.  You could place a meeple in position to join a big city and then with the second turn join the city, before the opponent has a chance to play defense!

Perhaps less severe and even faster would be to let players draw 2 tiles in advance and place both (perhaps adjacently, like a custom-made German Castle--to limit the possibilities) in step 1 of the turn, only afterwards going to step 2 (placing meeple / moving wood).

Unofficial Rules / Re: Scoreboard in the center of the table.
« on: May 08, 2023, 03:13:19 AM »
You could treat the scoreboard like a giant Abbey that is immune from attack.  The interior does not award points for monks.  Also allows players to decide how much interaction they want at the start of the game because initial tile placement is unconstrained by edge compatibility.

Reviews & Session Reports / Re: I Love the Landscape!
« on: May 07, 2023, 06:46:18 AM »
Nice!  I’m imagining an epic battle for that Cathedral city too center, with the city bridge providing a dramatic finish?

Thanks for sharing.

Unofficial Rules / Re: Playing "quicker" games
« on: May 01, 2023, 09:15:18 AM »
Remove tiles systematically?

—> Exp#1: include only 6 Inns + 2 Cathedrals
—> Exp#2: omit barrels
—> Exp#3: Omit Princess
—> Exp#5: Omit all tiles!
—> Exp#8: Omit Bazaars

That’s about 45 tiles removed!  And the disruptive bazaar mechanic is gone.

How would option B work with farms?!

News and Events / Re: Cundco New Stuff Spring 2023
« on: May 01, 2023, 04:21:17 AM »
I must be imagining things  O0
…or just making them more complex than they need to be.

News and Events / Re: Cundco New Stuff Spring 2023
« on: April 30, 2023, 05:19:56 PM »
And if flyers can go up hill their movement's increased by root-2 so they can travel into another tile when travelling horizontally now.

This whole thing seems quite irrational to me… >:D

General / Re: Mega Game and Tile Organization
« on: April 30, 2023, 05:14:45 PM »
We’ll be eager to see photos and here details on the first games!

Reviews & Session Reports / Re: I Love the Landscape!
« on: April 30, 2023, 06:30:32 AM »
Hahaha — I shouldn’t use my iPhone to study landscapes!  I somehow missed the regular green farmer!

Thanks again got posting.

Reviews & Session Reports / Re: I Love the Landscape!
« on: April 29, 2023, 11:49:11 AM »
Quote from: Challa007 link= topic=6296.msg91466#msg91466 date=1682785723
[:pink-meeple:] could egalize, so no advantage from the field
I meant to ask if pink stole at the last minute.  ::)
But I thought the leftmost pink meeple was Large.  But even if it had been, green still wins the game!

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